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HafCoJoe

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Everything posted by HafCoJoe

  1. And I thought I was going in depth when i started cataloging how KSP dealt with wheel colliders... This is incredible!
  2. Nice I dabbled into surface textures myself but wasn't a skilled enough artist to get results... I wish you the best Matchlight
  3. Aye it does take some instruction, but it's necessary since you aren't legally allowed to include his textures as a part of your download. I can't stress it enough, but you are sitting on a live mine right now - if he pops in here and sees you using his textures against his intent, that's grounds for your mod to be immediately removed. It's happened before but nobody knows because said mod has been wiped from the forum and the user who made it's account is deactivated ask @themaster401 for more info if you need it... I didn't even know about that until it was brought up in PM a month or so ago. Due to this, I had to include instructions to install them from his download in Spectra. If you want you can copy the documentation and steps from Spectra and use it here if you want? Hm? No worries you can keep using WindowShine I just want to make sure that you ask before adding peoples mods in the future ;P
  4. XD EDIT: Well, his textures are super good... and I can't hate on people using them since I sort of am in Spectra... Just want to make sure that they're being used according to their copyrights. I've seen too much drama from people ignoring them in the past. I'm a very relaxed guy when it comes to my mods but I still freaked out for a second when @Matchlight said he included WindowShine, since he never asked me. I see that you accredited me for it in the bottom of your OP though (Thanks for that!). I'm glad to see that you found enough enjoyment from WindowShine to use it - Just make sure that you ask the mod owner if you can include their mod before you do so. Even if you don't intend for it, it feels like you're stealing their work if you include it without asking.
  5. Woah! I just noticed that you're using Proot's surface textures As much as I love his textures, I wasn't able to include them in my download for Spectra because of his copyright. Can I ask how you got around that? I'd love to be able to circumnavigate having to download his mod separately.
  6. Ah I understand then And thanks for the complement! I'm glad you like the aesthetic so much As an unrelated note then, this pack might serve you perhaps? It's got a fairly similar aesthetic and isn't nearly as taxing. In fact I had @panzer1b's input and help with the planet glow in Spectra.
  7. Hm, sad to say but it'd be hard for me to optimize more :L It's got a lot of mods in it to get the aesthetics it's putting out and the only way to get better FPS at this point is to remove some of those mods. Scatterer probably has the biggest effect, followed closely by terrain tiling.
  8. I've used FSTextureSwitch (I've got a personal texture pack that uses it in my signature) and I cam say that it wouldn't be able to fix the problem. It'd simply change the texture and since it has no way of removing the part shaders from the part, they would still have reflections and still not have cabin lights. Unless you mean swapping the texture to one that has cabin lights painted on? That'd work but they wouldn't glow.
  9. Sorry to say but no there's no way to fix that currently. If I can get someone to add the new shaders then yes, it should fix it but until then there's nothing I can do about it. Can I ask why the bold letters? Well, you could plain just remove the reflection modules for parts with cabin lights... but that kind of defeats the purpose of WindowShine? They're located in the .cfg folder that's in the WindowShine DL. You can locate the part name in that config and delete the pertaining lines if you want.
  10. No auroras with ReShade? That's really strange... :L I don't know what causes that and I don't know how I'd fix it sorry
  11. That's a possibility - in the mean time though you might be able to find a custom lense flare to put in Scatterer - @Galileo made a whole boatload of awesome custom sunflares to put in Scatterer and I bet you can find one you like
  12. No worries it's an easy mistake Proot changed his file path ina more recent upload of his mod so my instructions don't match up 100%.
  13. That's the wrong file path! What version of KSPRC did you copy it from? It should say "KSPRC/Terrain" where you have "KSPRC/Textures". In older versions of KSPRC the terrain folder was placed inside the textures folder. It's probably like that in your game and you can move the terrain folder out of the textures folder and it should work fine? The kopernicus configs don't know where the images are and so they're showing up white in game.
  14. Could you describe your error? I'm currently using the WIP pre-release of Scatterer, which has new ocean shore features. It's all wrapped in the download as well. EDIT: But yes as Galileo said Scatterer has some issues with EVE integration and so if you are referring to the integration feature in the scatterer menu config, it's been disabled because its at an incomplete/broken state right now and will take some work before it's usable on any visual pack
  15. Doing another showcase stream tomorrow at 9am PST/noon PST to gather all of your guys final input on surface textures. If you want a say into Spectra, show up to the stream. I'll be chatting with @million_lights in call too - he's been extremely helpful in focusing on the little bugs . I hope to see some of you guys there! Twitch.tv/Avera9eJoe
  16. Well said. You could say the same for the console exports too - Sure they aren't nearly as good as the PC game but if it means they sell more copies of the game it means there is more money made, which will directly add to the funding for the PC original. Thanks for saying that so well Kerbart
  17. Would this be doable? I.E. Objects far away are blurred. Would be extremely handy for filming and hiding tiling on planet surfaces.
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