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KSP2 Release Notes
Everything posted by HafCoJoe
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Honestly I think you're more likely to get a response from a PM - Much easier to manage an inbox than reading every single post that's made in a thread EDIT: Edited this message a lot sorry
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- expansion
- kerbal space program
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I doubt the devs would reply here - you may want to PM them if you want a more direct response?
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- expansion
- kerbal space program
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Aye as a modder copywrites can really be a pain to work with. Though sometimes I wish the creative directors would go back to the roots of KSP and look for good mods to include. I'm sure you all know that SpacePlane+ used to be a mod before it turned into the new wing and Mk2 assets, but did you know that around half of all the assets came from a mod called KSPX? A lot of the foundation part of KSP were originally fanwork that the devs reached out and included. I'd love to see more of that happen. Good PR all around, and less work for the devs.
- 1,169 replies
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- expansion
- kerbal space program
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Majorjim's stock craft repository
HafCoJoe replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
I have no clue how it is that I haven't liked this page yet Your craft is always a bit of inspiration for my own MajorJim -
Congrats I might have to play around with this now
- 67 replies
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- static
- road to kerbin city
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Ahh ok I think I see what you mean - though I think you misinterpreted what I meant with 'changes'. I haven't actually made any personal modifications to SVT (Other than the things I showed you in PM), rather I've been making custom configs for KSPRC textures. My plan was to include an unedited version of SVT in the DL for the sake of simplicity, though on second thought its probably a better plan to just keep it separate. Less work on my end, smaller download, we would both get more downloads, and I wouldn't have to update Spectra every time SVT updates
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Sort of. In the future I'll be including SVT inside the official download since I have Galileo's permission to do so. If you remove the 'Spectra' and 'KSPRC' folders then you should be able to install SVT. I didn't include it in this DL because I'm testing KSPRC though - I'm customizing the heck out of KSPRC (and also stealing bits if code and textures from SVT) but leaving SVT the way that Galileo's made it. Hope that answers?
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Hm, a general complaint (Or bug?) I have... It seems as though the stock atmospheric effects haven't been disabled though I have Scatterer installed: Running Kopernicus, EVE, and your Scatterer WIP release. I don't know if this is intended or if it's a bug? I also don't know if this is a concern at the moment You're pretty busy with oceans at the moment and I'd hate to deter from that.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
As much as I would love ultra HD cloud textures, I think that SVE is already using the most HD textures that can be found online... They're 8192x4096 and after all the research I've done I haven't been able to find a 'single' texture that is over that. Unity has even had problems with textures over 10k in the past. -
It looks amazing @blackrack Just one note, there seems to be a black 'highlight' that covers anti-aliasing on parts that are in front of the water shader (or below the surface). Is this similar to the highlight that we see on the scatter shader? It appears with all forms of anti-aliasing. As it stands it would prevent me from filming any scenes involving water :L All in all though the new effects are fantastic... EDIT: It seems as though there is a slider to change underwater color but it doesn't seem to change anything in game. Is this known info?
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Going live in a few minutes on twitch. I don't know how long I'll be live but I'm going to test out that new Scatterer preview that @blackrack posted inside Spectra - Also showing off the KSPRC textures by @Proot, which I'll be including instructions on installing them alongside Spectra with some custom configs and settings.