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KSP2 Release Notes
Everything posted by HafCoJoe
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It works omg omg omg omg
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This is fantastic Haar! I look forwards to what this brings forwards Yeah... I've been trying to get it working all morning... XD kidding I fiddled with it for around 10 minutes with no luck WindowShine works with RangeMachine's v2.5.4 in KSP v1.2.2 but I haven't delved at all into 1.3 yet. I've been busy working on Spectra (And animation finals) and haven't had the time.
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Least we know you aren't a space probe
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I'll see if I can add all this tomorrow I'll be online around 10am PST and can hopefully get it out by noon (Aiming for 8pm GMT). I can't thank you enough man.
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
HafCoJoe replied to Waz's topic in KSP1 Mod Releases
More eye candy Gotta do something about that sunflare... -
WHAT?! OMG YOU DID IT! Dude... I'm grinning so hard my face hurts. I'll be home in about an hour and a half and can chat more then? I can call you tomorrow if you want to discuss integrating this with WindowShine. Does the green part highlight work still? EDIT: Sorry if I sounded skeptical I jumped at the sound of someone offering to update TR
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I've been summoned... Aye I've been hoping for a proper reflection plugin for half a year now I'd love it if you can somehow get it working (Though someone else reached out to me within the week offering his service too actually - don't know what will come of that though) without destroying all other part shaders?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
HafCoJoe replied to Thomas P.'s topic in KSP1 Mod Releases
That does make sense - just double checking: That should fix this problem? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
HafCoJoe replied to Thomas P.'s topic in KSP1 Mod Releases
I think Galileo hit the nail but on some occasions when I applied effects from the EVE in-game configurator, Laythe would turn solid white from orbit. Huh... I was curious what that did in your configs I just add that at the top of my EVE/Kopernicus config? I forget which as I've been away from my PC all day (on my phone rn). -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
HafCoJoe replied to Thomas P.'s topic in KSP1 Mod Releases
Hm, I'm having planet scaledSpace textures randomly unloading (turning solid white). Could this possibly be tied to high memory usage with EVE/would it be a better idea to integrate new ScaledSpace textures with TextureReplacer? -
Can I ask what your GPU is? I used to have this problem (Especially past a certain distance up) when I had an older PC. For Blackrack:Do note that with my 1070 any body that has Scatterer oceans causes my GPU usage to jump up to around 98% in the preview... it drops to around 30% the moment I tab to scaled space or go to any other scene/body that doesn't have oceans It goes to around 80% with previous versions of Scatterer I'll have to turn off the ocean shaders though and see if it's really the cause, or if it's just the atmospheric effects.
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
HafCoJoe replied to Waz's topic in KSP1 Mod Releases
Yo! I have a small QOL request for the in-game configurator - is there any chance I could make the window taller? -
[KSP 1.4.2] ShipEffects Continued [1.0.8.4]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Thank you so much for updating this... It adds so much