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Everything posted by HafCoJoe
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Majorjim's stock craft repository
HafCoJoe replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
Sounds like me! Hah. -
@Dman979?
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@Ger_space and @HaArLiNsH I confirm this as well I'm not sure what the cause is though. Since WindowShine is set up properly now though I'm betting you can use it as a test bench to get it working again?
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There's a separate colour config line inside each individual part module. It used to effect the color and intensity of the reflections but it seems to have broken in the most recent release. @Ger_space in all honestly though I don't mind that it doesn't work though lol - I only used it to change intensity without having to edit the part textures again. It's not all too necessary to have imo. @Beetlecat what are your thoughts though?
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I did some testing on this and it appears as though the colour line doesn't seem do anything anymore... beforehand if I wanted to make the reflection weaker I would lower all three numbers (I.E. change all three from 0.8 to 0.2), but now changing them doesn't seem to do anything. I checked very quickly though so I might be off on this conclusion.
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Open Source Construction Techniques for Craft Aesthetics
HafCoJoe replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Woah... can I see a video of this in action? That sounds incredible -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
HafCoJoe replied to Padishar's topic in KSP1 Mod Releases
I've got 16GB of memory and KSP hasn't gone close to it yet How do I use the padding feature? Hitting Alt-End doesn't do anything in my game. -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
HafCoJoe replied to Padishar's topic in KSP1 Mod Releases
Oh - you need to press down ALT and then either the "+" or "-" on your number pad and it will change the graph zoom. -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
HafCoJoe replied to Padishar's topic in KSP1 Mod Releases
waitwhat... what does yellow mean? I've never had yellow in my graph... -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
Sadly though I have to inform you that this will not work in v1.3 or beyond. -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
HafCoJoe replied to Padishar's topic in KSP1 Mod Releases
Hey, I was running some tests on the Volta and was greeted with this after doing a handful of test runs (I.E. I'd launch, cycle the engine rotation and dock a few times and then go back and tweak the hinge again before relaunching) with it and when when I curiously checked MemGraph I was greeted with this... Is there any way to check which mods are causing that ridiculous number of spikes, or does the stock game just do that when you dock/launch a bunch? I have a bunch of utility and aesthetic mods but nothing that adds any parts. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
Many thanks Ven - people have been bugging me for a while on that lol good to get a message from you -
Dun dun DUUUUUUUUNNNNNN Wait... I'm famous now? @tkw?
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This mod uses the FireSpitter plugin to get the texture switching so I sadly can't add any features to it, to revert all the textures to stock you'll need to remove the mod from GameData When you say lines on the white rockomax tanks you mean the SLS/Apollo tanks right? I'm actually a big fan of them so I don't think I'll remove them. It actually takes a fair deal of effort to get textures that look good.
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Odd... Here is the craft file on KerbalX if it would aid you? The glitch seems to appear at random after moving the craft around in the SPH and launching, or just randomly on launching from the SPH. I can't think of anything else though. Perhaps a clean install of Kerbal is needed, not just removing and re-adding mods.
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Are there any planets/moons you don't like? If so, why?
HafCoJoe replied to MythicalHeFF's topic in KSP1 Discussion
Dres is the only planet that I haven't yet added to googles dictionary, if that gives you any hints on how little I reference it :') It's far enough away from Kerbin to be difficult to reach and bland enough to say "Why would I visit Dres when I could visit the Joolian system instead?" - my answer being "I don't know." As much as I hate following the norm and saying Dres sucks, it does. -
Hey there It's probably been suggested already, but could it be possible to make the toolbar icon flash a few times when you enter a biome with un-run experiments? Science Alert used to do this but has since been discontinued and its pointless to have both installed anyways. If not too difficult it would make a nice feature so you don't have to have the window up all the time? Either way many thanks for creating this incredible tool
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[1.0.5] LightsOut (v0.1.5) - Day/Night Mode in VAB/SPH
HafCoJoe replied to nodrog6's topic in KSP1 Mod Development
Hm, I wish there was a way to disable the hotkey It's rather annoying when entering text for the builder to rapidly change time -
Sure, here's the full log: https://www.dropbox.com/s/xtuzprpn6g3a061/output_log.txt?dl=0 Do you think you know what's wrong? I'm retesting with it as the only thing installed to make sure it's not one of my other QoL mods. EDIT: Yes - it still occurs when it's the only mod installed
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I finally got around to releasing the updated versions of the Volta 'XV' stands for fifteen as these are the fifteenth interactions of the Volta, the fighter plane that I use in my Avatar picture, and has been in progress since around KSP version 1.0 (it's been around for a while!). The one on the left in the thumbnail is called the "Switch", and has four engines, two of which rotate 90 degrees using RCS/thermometer hinges in flight to make it VTOL. The one on the right in the thumbnail is the "Spear". Like previous versions of the Volta, the CoM is actually about 3 meters behind the CoL... While this usually makes planes unstable it makes the Spear the most maneuverable plane I've ever made. of all the craft I've made these two hold the record for the most iterations after all, they are my profile picture
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Hey, I seem to be getting a Nullref on leaving the SPH sometimes and it's tied to QuickBrake: Exception handling event OnFlightGlobalsReady in class QBrake:System.NullReferenceException: Object reference not set to an instance of an object at ModuleWheelBase.ActionUIUpdate () [0x00000] in <filename unknown>:0 at ModuleWheelBase.ActAutoFrictionToggle (.KSPActionParam act) [0x00000] in <filename unknown>:0 at BaseAction.Invoke (.KSPActionParam param) [0x00000] in <filename unknown>:0 at ActionGroupList.ToggleGroup (KSPActionGroup group) [0x00000] in <filename unknown>:0 at ActionGroupList.SetGroup (KSPActionGroup group, Boolean active) [0x00000] in <filename unknown>:0 at QuickBrake.QBrake.OnFlightGlobalsReady (Boolean ready) [0x00000] in <filename unknown>:0 at EventData`1[System.Boolean].Fire (Boolean data) [0x00000] in <filename unknown>:0 I was getting this exception thrown once when I launched a craft. From the text I'm assuming its QuickBrake, also considering the other funky things I'll mention below. The Nullref vanished when I removed QuickBrake from my install. Image in game: Also when this happens, QuickBrake also doesn't seem to effect the craft at launch. In that picture the brake light is on, but the craft still rolls freely. The nullref only happens some of the times and I can't predict when it happens and when it doesn't. The only thing it seems to mess with is that the craft isn't braked on launch despite the brake light being active.