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HafCoJoe

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Everything posted by HafCoJoe

  1. I wanted to report that in a stock part only 1.3.1 game, TRR is working with no changes from 1.3.0. It's got my thumbs up!
  2. Could you try this texture? https://www.dropbox.com/s/frccw7c5f96x4la/144cockpittex.dds?dl=0 I lowered the transparency on the windows so they aren't perfect mirrors and made the transparency 1% in every other area.
  3. I know the bug and I haven't had the time to fix it yet sorry I'm not quite sure what causes it, but it was carried over when I experimented with various settings. It should be an easy fix for me when I get around to it.
  4. Can you try re-downloading and reinstalling Scatterer? That's a common bug with Scatterer, though I don't know exactly what ticks it. Redownloading and reinstalling has fixed it for me. If that doesn't work, try this on a clean install.
  5. I'll investigate. Do you see this on any of the other parts? Have any texture switching or other mods that change the Shuttle cockpit?
  6. lol CKAN is nice but I don't use it in fear that around 10% of the mods on there were unofficially added by fans, and I prefer to download things from their original source
  7. Heyo, quick thing I wanted to post on - I'm getting a nullref that seems to be caused by something called "ColliderHelper" from Collide-o-Scope each time I revert a flight back to the SPH. Is this already known? Part of the log with the error:
  8. Ah @linuxgurugamer's plugin is incredible Still though it's more of an addon to building that reworking the stock ones. It doesn't effect quick vertical movement the way holding shift does. I'd like a plugin that makes holding shift move vertically the same way that it does in the SPH so both builders operate the same.
  9. I would except I run into the problem that rockets don't fit vertically in the SPH
  10. I'd like a plugin that swaps the scroll wheel, and scroll wheel+shift functions in the VAB so that it operates the same way in the SPH. Having built around 90% of my craft in the SPH it feels like entering an alien world going into the VAB... - To clarify, the WASD editor camera is not what I'm looking for; I simply want the scroll wheel, and scroll wheel+shift functions to be swapped.
  11. v14 is released with great improvements to the Mk1 Lander Can, Mk1-2 pod, and Cupola normal maps. The reflections shouldn't be wavy anymore. Also thanks to @miromed there are once again a multitude of supported mods! Click the link in the OP to go to the dropbox folder with all of his packs. Thanks a ton Miromed.
  12. Slight update I improved the gray nosecone variant texture - new release is v0.19
  13. Try removing, redownloading, and reinstalling Scatterer. That's a Scatterer bug that happens on occasion. I still don't know exactly what trips it but redownloading and reinstalling Scatterer always fixes it for me. If it doesn't it means you've got more problems than one
  14. Huh... I don't have any PluginData folders though and people have still been having problems on macs with texture errors. Strangely enough though I can't find the original comment but it was suggested as a fix a few pages back to remove the .dds extentions from the kopernicus config. It looks as though that wasn't the best decision though. Also btw, did you update your signature recently? It looks awesome
  15. I'm not sure I follow what you mean with a "PluginData folder" - there's a way to fix this though?
  16. Alright everybody I've got some good news and some bad news. The good news is that I know exactly what the bug is that's causing specifically Moho, Gilly, Ike, and Bop to all have invisible terrain: They all use the Kopernicus module "VertexColorMap" and I removed something important with it in the last release*. VertexColorMap is used to color surface terrain based on the orbital texture instead of procedurally generating it the way it's usually done. I use VertexColorMap on these bodies to introduce more noise and variation in the terrain since they all have relatively little variation in their terrain when it's generated procedurally. The bad news is what broke it was removing *the .dds file extensions from the config in order for them to work on mac. @Thomas P. would it be possible to make VertexColorMap work without having to include the file extentions in the map? I.E. make the underlined file extension unnecessary. When I remove it the entire surface becomes completely invisible. I'm going to re-release Spectra with a config that has the .dds extentions in VertexColor map. I don't have a mac so I can't test what this will do for mac users sadly It will be fixed for all PCs though. Expect the update within the hour. I'll just change the header to v1.1.3 - won't make an announcement post this time since I don't like posting twice in a row
  17. Hah! While my Cessna was cool I think Cupcake likes to build more shall I say... practical craft. He tends to build small and mighty, not big and slow. That being said though it would be interesting to see what you would do
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