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Everything posted by HafCoJoe
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This only works with TextureReplacerReplaced
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I wanted to report that in a stock part only 1.3.1 game, TRR is working with no changes from 1.3.0. It's got my thumbs up!
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Could you try this texture? https://www.dropbox.com/s/frccw7c5f96x4la/144cockpittex.dds?dl=0 I lowered the transparency on the windows so they aren't perfect mirrors and made the transparency 1% in every other area.
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Development
You can try but most likely no. -
Small update to make the toroidal ring not so ridiculously bright
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I'll investigate. Do you see this on any of the other parts? Have any texture switching or other mods that change the Shuttle cockpit?
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lol CKAN is nice but I don't use it in fear that around 10% of the mods on there were unofficially added by fans, and I prefer to download things from their original source
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2560x1440!
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Heyo, quick thing I wanted to post on - I'm getting a nullref that seems to be caused by something called "ColliderHelper" from Collide-o-Scope each time I revert a flight back to the SPH. Is this already known? Part of the log with the error:
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Ah @linuxgurugamer's plugin is incredible Still though it's more of an addon to building that reworking the stock ones. It doesn't effect quick vertical movement the way holding shift does. I'd like a plugin that makes holding shift move vertically the same way that it does in the SPH so both builders operate the same.
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I'd like a plugin that swaps the scroll wheel, and scroll wheel+shift functions in the VAB so that it operates the same way in the SPH. Having built around 90% of my craft in the SPH it feels like entering an alien world going into the VAB... - To clarify, the WASD editor camera is not what I'm looking for; I simply want the scroll wheel, and scroll wheel+shift functions to be swapped.
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v14 is released with great improvements to the Mk1 Lander Can, Mk1-2 pod, and Cupola normal maps. The reflections shouldn't be wavy anymore. Also thanks to @miromed there are once again a multitude of supported mods! Click the link in the OP to go to the dropbox folder with all of his packs. Thanks a ton Miromed.
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Huh... I don't have any PluginData folders though and people have still been having problems on macs with texture errors. Strangely enough though I can't find the original comment but it was suggested as a fix a few pages back to remove the .dds extentions from the kopernicus config. It looks as though that wasn't the best decision though. Also btw, did you update your signature recently? It looks awesome
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Alright everybody I've got some good news and some bad news. The good news is that I know exactly what the bug is that's causing specifically Moho, Gilly, Ike, and Bop to all have invisible terrain: They all use the Kopernicus module "VertexColorMap" and I removed something important with it in the last release*. VertexColorMap is used to color surface terrain based on the orbital texture instead of procedurally generating it the way it's usually done. I use VertexColorMap on these bodies to introduce more noise and variation in the terrain since they all have relatively little variation in their terrain when it's generated procedurally. The bad news is what broke it was removing *the .dds file extensions from the config in order for them to work on mac. @Thomas P. would it be possible to make VertexColorMap work without having to include the file extentions in the map? I.E. make the underlined file extension unnecessary. When I remove it the entire surface becomes completely invisible. I'm going to re-release Spectra with a config that has the .dds extentions in VertexColor map. I don't have a mac so I can't test what this will do for mac users sadly It will be fixed for all PCs though. Expect the update within the hour. I'll just change the header to v1.1.3 - won't make an announcement post this time since I don't like posting twice in a row
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Cupcake's Dropship Dealership...
HafCoJoe replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I like that way of thinking -
Cupcake's Dropship Dealership...
HafCoJoe replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Hah! While my Cessna was cool I think Cupcake likes to build more shall I say... practical craft. He tends to build small and mighty, not big and slow. That being said though it would be interesting to see what you would do