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HafCoJoe

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Everything posted by HafCoJoe

  1. The big giveaway is for a Jeb Plushy - SQUAD doesn't know if they'll be producing them again so it's one of the last chances to snag one. Also dev signed physical thank you notes, posters, etc.
  2. Awesome - I'm finally getting around to my usual visual enhancement installation spree tonight! - SVE is high on my list. Hoping to be able to make Laythe look more like Kerbin through personal edits (maybe it does already? Haven't seen any recent pictures of Laythe), though I have yet to figure out how to make custom scattering for bodies other then Kerbin
  3. Ahh it's for a vacation! Have fun man no worries missing the stream.
  4. Hm, I just want to make sure - 1.1.4 is compatible with 1.2.2? It looks as though it was released on October 22nd which was I while ago. Just want to make sure I'm correct?
  5. Ahh gotcha - I recalled you asking to use the textures for SVE but I remember you removing them for the sake of reducing the download size. Probably never moved credit from SVE to SVT? Huh. Ah, alas No worries though - if your mod fixed terrain than it would be part bug fix, as well as a visual mod
  6. Hello Galileo! I took a look at your comparison screenshots and even from my phone I can't help but see that you are using the planet textures that Endraxial made for KSP a long time ago. I'm not pulling any punches or anything but I don't see any credit for the textures mentioned anywhere... May want to add some somewhere . Also note that if you're using the .dds updated textures that I posted in TextureReplacer, I made some revamps to her texture's alpha channels as well. I can't pull them up to look right now though. Will do when I have spare time. Apart from all of that, I'm very impressed with the list of things in your change log and I look forwards to adding it to my installs in the future . It's been on my list of aesthetic mods to check out. Question... Does this mod really remove all the texture seams on planets?
  7. swjr-swis, I don't know what you did but you've made it maneuverable once again. You and I have already been chatting through PMs on this so this post is more for posterity than anything. Thank you
  8. [CHALLENGE CLOSED] Hey everyone, Avera9eJoe here. I'm in a bit of a dilemma and I'm hoping that the rest of the experienced builders in the community could help me. I've been trying to solve this 'challenge' for about a week now and still have no clue what's wrong with my Volta VIII, and why it isn't nearly as maneuverable as the original Volta I I made back in version 0.90. Right off the bat you'll notice the "special traits" they both have in flight, but you'll notice that the stalling effect is even more exaggerated on the Volta I. I have been trying to figure out what is the difference between the two for quite some time now, and I still have no clue. I've tried just about everything I can think of with moving the COM/COL/COT, moving wings, shifting weight, and nothing yet has worked. As you can see, this is currently the 8th iteration of this fighter. It's been in production for over a year now. CHALLENGE: If you can make the Volta VIII plane as maneuverable as the original Volta I, you can give it a name, and you will be accredited as the co-creator (and owner) of the Volta fighter. I love this thing so much that it's silhouette is my internet avatar... if that puts into perspective how much I'm putting on the line and how much want this thing to work like it used to. Volta I (Dropbox) Volta VIII - Spear II (Dropbox) Leaderboard: swjr-swis: Volta VIII - Spear IIc [Name in progress] Avera9eJoe: Volta VIII - Spear II
  9. I was called and yet I arrived late! I sadly can't ping from my phone so I'm guessing... String Witch???? Sandwich pinged you lol
  10. Greatly looking forwards to watching, and possibly joining this streaming event
  11. lol, if I had my way I'd have them all as well - I'm curious what people will choose as their #1 most needed though
  12. STRAWPOLL LINK - I'm curious what you think is the most in-need of a visual revamp? You only get one vote so pick carefully.
  13. Odd... fixing that now. EDIT: PLANET THEME ZIP IS FIXED Sorry about that, not sure how I didn't link it correctly. ?
  14. No more having to manually edit textures and fairings to put craft logos on them :'D
  15. Wanted to stop by and say thanks for tree toppler - Galileo (I'd ping you if I wasn't mobile :P) said you had a fully updated version for 1.2 on your github and all he had to do was recompile it to get it out to the masses. So... Thanks Magico
  16. D: I'm unsure actually. Haven't booted up in a chunk of time. I was just curious if it was compatible Looks like it isn't right now though.
  17. Hm, is this compatible with Tree Toppler? I.E. play career mode with all parts unlocked? Only restrained by funds income.
  18. Aaand here's a .zip file of the songs I have for each planet. Each body has a song which I felt matched it's mood. Atmospheric planets feel heavy, scarcely visited planets feel eerie, desolate feel empty.
  19. Decided to actually show some of my work Here's a screen captured master list of all the songs I've categorized so far. It's about 1.16 GB currently and as such will almost definitely need to be shrunk... Didn't want to upload it to spacedock as it's just a giant compilation of songs and isn't at all a mod. Would upload it to dropbox if it was smaller... hah. Anyways if you search "Jahzzar [SONG TITLE]" you should be able to listen to find and listen to any specific song you want. Note that if in the album a file name has "KST" or [KST edit]" that I made some personal changes to the song in the final version (I.E. removed sudden intros, talking, shrunk the song, etc...)
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