-
Posts
4,944 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by HafCoJoe
-
I've seen it working for other people though. What's your OS?
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Is there a way to load different planet configs into the editor? I.E. I want to edit Jool so I load it as the default planet instead of Kerbin in the config tool? Actually I've got a couple of questions related to the tool :/ * Any way to make the haze stronger or weaker separately from how strong you set scattering? As in to have the atmosphere appear from orbit as the "lite" image, but from the surface have it appear the same color as default? * Any way to make the sunset edge more exaggerated? * Can I create multicolor atmospheres? I.E. Purple Eve with a green fringe around it's edge? - I might find my own answers in time but I'm out of time for experimenting today. I wish I could make Kerbin more red as it feels rather bland right now, but I can't make it more red without the atmosphere become red on the ground. This is the best I could get: - There's probably a setting I can change but I'm not sure what?
-
Nothing new apart from the notice I added to the top of the earlier today
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Astronomer's Visual Pack: BEYOND KERBAL
HafCoJoe replied to Astronomer's topic in KSP1 Mod Development
Good to hear I'm not the only one that has been missing it :') - I've been experimenting in Old EVE to create it as there still isn't a way to create lighting bloom as we could in old EVE with atmospheric glow. -
Astronomer's Visual Pack: BEYOND KERBAL
HafCoJoe replied to Astronomer's topic in KSP1 Mod Development
The legend returns -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
You put @[insert username] and then as you type their name should will fill in -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
HafCoJoe replied to Matchlight's topic in KSP1 Mod Releases
You make me proud :'D - Do note however that the shaders WindowShine runs off of have a number of bugs I.E. part highlighting and cabin lights not functioning. I actually have new shaders for it but I don't have the modding experience to implement them. If you have the skill or know someone who could get this running please send them my way :/- 685 replies
-
- clouds
- andromeda visuals
-
(and 3 more)
Tagged with:
-
Thank you so much @RangeMachine... I wanted to note that it's effecting part highlighting as well. You can see the bloom effect as it's outlining the part, but parts with reflection configs don't shade green when you hover over them like other parts. Did you get a link to the new shaders? I don't know if they're useful to you but they're most likely better than the ones in TextureReplacer right now.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Try removing that config. That could be causing the problem.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
You have Ven's revamp installed?
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Hm. I'll have to look myself when I get home.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Do you have TextureReplacer and ModuleManager already installed?
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
/>.>/ I sadly can't ping people from my phone though... Uh, @SQUAD
-
They've all dresses up as ghosts!
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Thank you - Looking forwards to booting up and tinkering with your scatterer configs tonight -
Say Blackrack, do you think it would be possible to do this sort of thing through Scatterer? \ Multicolored glow on planets, in this case Eve having a green tint around it's edges. I created this planets config (and textures for that matter) just yesterday inside of old EVE, but the new 1.2 continuation by @Waz doesn't support atmospheres and as thus I can no longer make planets glow like this. It's the only major thing that EVE 7.4 had which isn't in the new remake.
-
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
HafCoJoe replied to Waz's topic in KSP1 Mod Releases
Hm... Hey Waz, I'm curious if you know anything about the "Atmospheres" Tab? The only entry that appears to do anything is the RGBA settings, and even still I don't know if alpha does anything. Have you not gotten to this bit yet? http://imgur.com/a/rr6i3 Sadly I can't embed imgur albums anymore so you'll have to scroll to see the changes I made to each slider :/ - Only changing RGB did anything. The closer to 256 the more thick, the closer to 0 the more faded. I was hoping to do this type of thing again with a faded glow on the edge. I wish there was a way to make the atmosphere only visible from orbit, not have it fog up the entire surface. It seems to lay a filter in front of the camera about 500m away. EDIT: Also an interesting bug - might be nice to have eclipses the same brightness as ambient night so they aren't visibly darker through planets -
o-O odd... I don't know what to say sadly. It's got to be an issue with the plugin or a change in config format caused by the plugin. @RoverDude do you know anything about changes with fstextureswitch with the new firespitter plugin dll?
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
I swear there was a visual pack that had auroras which stood perpendicular to the planet but I can't for the life of me remember where that was :/ - none of astronomers' packs and not Better Atmospheres or KSPRC (Installed them all last night to look).