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Horman
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Everything posted by Horman
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Hi Fellow-Kerbalnauts, can someone tell me a way to calculate the max possible payload, for rockets? Greetings and happy flying Horman
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[1.0]Vanguard Technologies | EVA parachutes | still works
Horman replied to Kreuzung's topic in KSP1 Mod Releases
This! Merry Christmas everyone! -
Of cause I know this one already
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What are you thinking of a mod including some Mission Control features, incl Flight Director poll and possible failures of valves, etc? (hmm, rembers me on Orion somehow?! ) Any one able to make somethink neat like this?
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How do I recompile this?
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It seems that the texture maps got some problems. Even in high detail they look... just bah...
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Horman replied to Athlonic's topic in KSP1 Mod Releases
Cool! Will try to wait for it!- 751 replies
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- communication
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Horman replied to Athlonic's topic in KSP1 Mod Releases
Athlonic, is there a way to implement more "soundpackages"?- 751 replies
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Hi to all modding gods out here! First - I love the work, you guys are doing here! Great to see, how your work brings this game to such a high level! Second: For my gameplay, I would like to have some Kerbals working as Ground Support Crew. I already found some mods, for changing the spacesuits and let the Kerbalnauts take the helmet off - but are there any mods, that will give the Kerbals just some kind of "Jumpsuit"-like clothings? I think about something like the guys, that helped the Shuttle Crew while boarding... Is there anything like this available? Greetings Horman
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Are there more vehicles planned to come? Like Paramedic or Pickup or something like that?
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Horman replied to Paul Kingtiger's topic in KSP1 Mod Releases
Great Going to download -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Horman replied to Paul Kingtiger's topic in KSP1 Mod Releases
Is your great mod already 0.25 compatible? -
[1.0.5] Kosmodrome - Space Centre v1.0 Career Edition (24.02.2016)
Horman replied to Divico's topic in KSP1 Mod Releases
Did I get this right - you are able to let the kerbalnauts spawn at another point than the craft itself? So they are able to walk to and board the vehicle????? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Horman replied to TaranisElsu's topic in KSP1 Mod Releases
Is there a way, to say, that, for example, Kerbals running on Kerbin, dont use any Electricity or something like that.. I would like to have a groundcrew out without having to track them every few hours. -
Okay, I found the vehicles in the saved crafts folder of the SPH But I haven't found vehicleparts themself.
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Yeah, I also got many crashes - and I was not able to find the vehicles anywhere! Where are they supposed to be find?
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Kerbals starting at Astronauts Complex?
Horman replied to Horman's topic in KSP1 Gameplay Questions and Tutorials
Marvin, that idea sounds perfect under this cirumstances... Maybe we should suggest something like this to the mod developers?! -
Du meinst die Sache mit "Was ist eine Kettenreaktion"? Mit den Tischtennisbällen und den Mausfallen? Ein Klassiker, mit dem ich dann ein paar Jahre später die wissberigierigen Fragen zur Wiederaufnahme der Atomversuche Frankreichs auf dem Muroroa-Atoll erklärt habe - und kurz darauf lief es wieder! Okay, einige Sachen sind nicht immer Detailreich erklärt, aber das ist auch nicht mehr so einfach wie früher (zu viele Computerschritte ) Aber sie sind noch heute immer am Puls der Zeit und ich gucke mit meinen 41 Jahren jetzt immernoch regelmäßig die Maus - jetzt mit meiner 4jährigen Tochter!
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Great! Now it works! Thx for this!