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sebi.zzr

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Everything posted by sebi.zzr

  1. Nothing to celebrate here, still can't get to the mun. We just hope, santa will bring some that delicious minmus mint ice cream for the confort.
  2. sorry man, you could reverse engineer the "critter crawler" or share some assets with us to see what are you trying to achive. i would not expect any magic to happen.
  3. 1-10 i don't know how to play this game.
  4. Hello Try adding: MODULE { name = ModuleRCSFX useZaxis = true }
  5. Here is your MM patch: @PART[*]:HAS[@MODULE[ModuleEngines*]]:FINAL { @MODULE[ModuleEngines*] { %disableUnderwater = true } { HAS:@PROPELLANT[IntakeAir] } } It 'll prevent jet engines to work underwater.
  6. welcome to the forum. if i would blind shoot. your HDD has seen better days! KSP tends to be heavy on hardware and this is not hardware support but some specs of your machine, would clearly give us some insight.
  7. @sumghai I totally forgot, how the old landing legs were fixed. green: amber: blue: "ModuleAnimateGeneric" now controls color and brightness of the lights.
  8. Hello dear sir, just FYI. I was investigating another bug and find out that maybe link between "ModuleLight" and animation is broken. It's not directly related, but i think that the sock landing gear has the same problem as your mod.
  9. @sumghai, if this is still relevant. I hope this is some kind helpful, at least on node 1 and 3. name = SDHI_WRL_Amber MODULE { name = ModuleLight lightName = Spotlight lightMeshRendererName = Pointlight useAnimationDim = true lightBrightenSpeed = 100 lightDimSpeed = 100 resourceAmount = 0.01 animationName = SDHI_ToggleLight_Amber useResources = true movementTransformName = Pointlight } You will see for yourself what the code does on existing model, but apparently there needs to be some changes to animation hierarchy. As far the fixed color goes, i tried to link "ModuleLight" to "ModuleColorChanger" with no avail (so far). As i would like to see you to make just one part that uses existing stock behavior, i'll try to figure out the rest of the puzzle. best regards
  10. Hello, maybe you could use: MODULE { name = ModuleEnginesFX shieldedCanActivate = false } but i don't know how did you setup your engine. There was a plugin that allows the behavior that you described: and i think LGG adopted it but i can't find the link. So maybe @linuxgurugamer could help you more.
  11. @maddog59have some courtesy and at least read the OP. Your moaning about playing with non compatible version of the game will not solve any problems.Instead, post some game logs. If you don't know how, read this:
  12. It's caused by not generating the "drag cubes" correctly for the parachutes and some times for other parts too. It happens mostly on fresh install where "PartDatabase" get corrupted.
  13. @JayCheetah go to your KSP install folder and delete "PartDatabase.cfg" then restart the game.
  14. It's been really long time this happened in stock game, it happened to me too. @KerbalPilot178find your ksp install directory and delete PartDatabase.cfg, then run your game.
  15. Hello dear sir,regarding CIT-BAM here is the link.

    https://mega.nz/#!GBEmwAKJ!Bhdzqy3jdnS8hLi256x8jh3neEwNlEl56obHl2YWeKs

    1. Show previous comments  2 more
    2. sebi.zzr

      sebi.zzr

      I found that on by google search,so if you could give me some clues i might help.

    3. linuxgurugamer

      linuxgurugamer

      GovFunding

      Chopit

      MiscParts

      All by Marce

      If you can find them, that would be great.

      Thanks

    4. sebi.zzr

      sebi.zzr

      I must say that i did a theral search and could not find anything useful.I made some enquiry on "Russian Ksp forums" but i had no answer so far.
      Every single successful link is pointing to:https://ksp.marce.at/Home/...
      It must be sort of server that no longer exists,maybe that its rightful owner could run some recovery program to extract his/hers data from server's HDD.

  16. Hello,my hard drive just gave up on me so i lost most of ST stuff.If you have copy of ST landing program with ADAM IVA and toggle ST_LightSpot(long/short beam) pleas PM me .Thank you.

    regards

  17. pozdravljen,oprositi ker motim,ampak nikakor ne pogruntam kako delujejo custom kerbal,bi mi lahko pomal z konkretnim primerom(npr. Bill kerman)Hvala Lp

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