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ola
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Everything posted by ola
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I daresay that radiation is the biggest concern of all the above mentioned. The rest of them are all solvable by the ancient and true KSP maxim "add more boosters". Radiation, however, seems to be way more difficult to handle once mission durations are above a year or so. With chemical plants, greenhouses and so forth, it's possible to save up on several years' worth of LS resources. Stress is easily relievable with enough living space and "toys". Radiation seems impossible to manage, even with active shields, max passive shielding and a properly oriented craft with a huge tank at the correct end. And those RDUs don't seem to matter much. But it's a small price to pay for the enormous increase in playability.
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PEGAS - Powered Explicit Guidance Ascent System - devlog
ola replied to Reddy's topic in KSP1 Mod Releases
OK, so, after seeing this I've actually started reading articles in Journal of Guidance, Control and Dynamics. Damn you, science! -
[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
ola replied to tajampi's topic in KSP1 Mod Releases
Is it just me, or is your upload on SpaceDock broken? Or is it SpaceDock in general? Will we ever know? Aaaah! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ola replied to ferram4's topic in KSP1 Mod Releases
Some nice additions there, including the commented-out code. *cough cough* https://github.com/ferram4/Ferram-Aerospace-Research/compare/KSP_update Edit: this - string msg = String.Format("[{0:D2}:{1:D2}:{2:D2}] {3} failed due to aerodynamic stresses.", FlightLogger.met_hours, FlightLogger.met_mins, FlightLogger.met_secs, part.partInfo.title); + string msg = String.Format("[{0}] {1} failed due to aerodynamic stresses.", KSPUtil.PrintTimeStamp(FlightLogger.met), part.partInfo.title); is actually turning out to be one of my favourite changes thus far.- 14,073 replies
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There's discussion in the CKAN thread about this very issue:
- 2,176 replies
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- totm july 2019
- spacedock
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I'm still seeing this, to be honest. No, I'm not. This is what I see: Downloading "https://spacedock.info/mod/198/Throttle Controlled Avionics/download/2.3.0.2" (libcurl) 3220 [1] INFO CKAN.Curl (null) - Using curl-ca bundle: (none) 3551 [8] INFO CKAN.NetAsyncDownloader (null) - Finished downloading https://spacedock.info/mod/198/Throttle Controlled Avionics/download/2.3.0.2 3551 [8] INFO CKAN.NetAsyncDownloader (null) - All files finished downloading Installing mod "ThrottleControlledAvionics 2.3.0.2" Unhandled Exception: CKAN.FileNotFoundKraken: Trying to install ThrottleControlledAvionics 2.3.0.2, but it's not downloaded or download is corrupted This happens regardless of the mod I'm trying to download from Spaceport. All files from SP end up as zero-byte length. I'll fool around a bit more to see if I get the same from non-SP mods. If so I'll just delete this post. Edit: it works fine for mods from github. I'm on Mac OS X, if that helps.
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- totm july 2019
- spacedock
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ola replied to ferram4's topic in KSP1 Mod Releases
This can't be good...- 14,073 replies
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[1.1.0] ORIGAMI foldable antenna dishes for RemoteTech v0.9
ola replied to IGNOBIL's topic in KSP1 Mod Releases
I too run 64 bit KSP, but memory starts to be an issue when the KSP process starts getting over, say, 10 GB memory or so. All of a sudden all those huge tracts of memory starts taking quite a long time to traverse, and the game slows down considerably. -
Lovely. Here, have some rep! *nom nom*
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I can't seem to finish the first mission. I get up to 2500 metres, I stay there long enough, turn around and land at the runway. Situation: landed never goes green, and neither does biome, even though I am clearly on the runway with no speed whatsoever. Hm?
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ola replied to Raptor831's topic in KSP1 Mod Releases
The previously launched engines all seem to need settling and their ignitor count is reset to the engine max. The centrifugal settling technique seems to work fine, however. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ola replied to Raptor831's topic in KSP1 Mod Releases
I have a save game which I've put >100 hrs in, all of a sudden all those probes headed everywhere and anywhere need ullage. Maybe I -should- consider turning it off... -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ola replied to Raptor831's topic in KSP1 Mod Releases
Oh, but why didn't I read the whole thread? Darn... -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ola replied to Raptor831's topic in KSP1 Mod Releases
Hm, why do I need ullage even though I have a ProcPart ServiceModule tank? Same thing for stock pressurized tanks. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ola replied to ferram4's topic in KSP1 Mod Releases
So...your old ideas won't work, and you're happy. Only in KSP, people! I might give nuFAR a swirl later tonight, it seems awesome. I wonder if I might just check out the git repo at the Right place and update it as stuff changes.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ola replied to ferram4's topic in KSP1 Mod Releases
Aka having loads and loads of fun, for hundreds of hours!- 14,073 replies
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There are a couple of things that spring to mind when I read this. First off, this is a really good game when played stock. What makes it a superduperliciously great game, is the modding community. All them mods is what makes this game shine. When the developers implement features that previously have been provided by mods, I have rather high expectations - because I think the game is so good. This especially happens when they implement stuff that previously has been provided by great mods, like FAR and DRE. Personally, I cannot fathom why you would want to play this game stock, when it is so much better with mods. Having said that, I'd like to point out that I really prefer when the developers implement stuff, even though it might have been implemented well in a mod. Mods are still bolt-ons, even though some of them are very pretty bolt-ons. Secondly, this is the 1.0 release. The game is supposed to be finished. Another thing that raises the bar, so to speak.
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You should really look at how SpaceX manufactures the heat shield for the Dragon capsule, it is quite cool. But I digress. I'll watch the SpaceX launch and go to sleep and hope that the modders have caught up in the CEST morning, so I can continue to avoid anything stock. - - - Updated - - - Unless you use mods made by someone close to frighteningly gifted. Yes, NathanKell, I'm looking at you.