merlinux
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Everything posted by merlinux
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+1 for people not using CKAN. Now back to the OP, while I understood the usefulness of such a thread for the prerelease, now we have got official 1.1, this whole subforums itself is a list of mods stating for which version they are.
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@Nansuchao He probably knows as sma is the one who posted that list in the pre forums...
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If you look at the UKS wiki on github a LOT have been updated recently. Your flowchart for USI LS is in there.EPL info is not up to date though (unless it did change since I last looked)
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@Ezriilc Ok I found out exactely which parts are causing the problem as I found 2 extra parts that will result in this bug. And it happens with the stock surface scanner and, another, the portable karbonite scanner from KarbonitePlus. By looking at the part code I was able to identify the problem. It is caused when a part has MODULE { name=ModuleBiomeScanner } deleting this module from the part allows the vessel to hyperedit normally.
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@Ezriilc This sound like the same issue I referred to you a few posts up. Same symptoms anyway(getting thrown out at an altitude while the status still remains at "landed" and everything wobbling/shaking and broken) My guess is that it is due to some parts (not sure which as it only happened on one of my vessel), probably only modded parts (I can confirm it happens with the scanomatic soil sample system from UKS) I did some testing and Hyperedit appears to work normally for vessels built with stock parts (aka I never encountered this bug using stock parts only). @methodermis It would be useful if you could debug your craft and see exactely which part is causing this problem. Ive managed to isolate the problem in my case, by slicing my craft in 2 in the VAB and checking which slice wouldnt hyperedit correctely. And then continuing the process until you are left with the culprit
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How cool! Thanks @allista . I am glad you got it to work. Cant wait to try this on my next day off work.
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well in that case I was right the recompile does work as intended minus the scaling issues with the VAB widgets
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weird I tried it and it clearly didnt work on my setup. But if 2 of you say it worked, im probably wrong
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@Ezriilc I found a bug in 1.1 beta linked to a part from UKS mod, the scan-omatic soil sample system. Have this part on your ship and when you hyperedit It will throw your ship where it should be except its status is landed and no orbit lines are created, it is at correct altitude though while shaking violently. Took me forever to figure which part was causing the trouble here. And yes this is reproduceable, just put this part on a pod and hyperedit to orbit... And thank you for the fast release edit: map view screenie
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KSP Has Spoiled My Enjoyment Of Hollywood Space Movies
merlinux replied to NeoMorph's topic in The Lounge
The books are awesome, read the trilogy when I was 14 and I much preferred it to the movie(s). -
KSP Has Spoiled My Enjoyment Of Hollywood Space Movies
merlinux replied to NeoMorph's topic in The Lounge
The slow-ness of Kubrick's work mostly make me do the latter -
KSP Has Spoiled My Enjoyment Of Hollywood Space Movies
merlinux replied to NeoMorph's topic in The Lounge
While I respect your opinion, 2001 was made in 1968 and is considered a wonder of cinematography not by its story or orbital mechanics, but by its revolutionary artistic footage, music, pacing. To me, it isn't my favorite movie, but I cant deny it is a piece of art. -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
merlinux replied to blizzy78's topic in KSP1 Mod Releases
tested your recompile and it works great. thanks for filling the gap before Blizzy updates this at release -
The 1.0.5 release does not work on 1.1 as it requires a dll. However @Alewx has updated the plugin and you can find it here https://github.com/Alewx/FShangarExtender/releases/tag/v3.4.7
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16kg of supplies, not food that includes food, water and air. It reduces to around 4kg/day with some LS activated
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As other have said here, your RCS thrusters look misplaced. Also your craft do not look balanced which doesn't help. I can see you have mechjeb. Try the autopilot. If MJ fails to dock, you probably will not be able to do so yourself... Design a proper craft with thrusters aligned with COM.
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Totally reflective of A2A aircraft IMOH, hence the like I own a few of those(cherokee,skylane) but they arent my favourite aircrafts overall. I find them too annoying to fly sometimes. A2A are amazing but overated, best GA aircraft developper is Realair for me...
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Duna refueling logistics
merlinux replied to RocketSquid's topic in KSP1 Gameplay Questions and Tutorials
It might seem easier to land on duna with parachutes. But making a base would be 100% easier to do on Ike.Pinpointing your landings is the culprit here. And for sure you would want to gather all this ore from Ike if you want to get a reusable lander to land on Duna. Mining ore on duna can also be useful for other purposes. Also have a look at UKS it as a very nice orbital logistics system. -
bought it at .20 august 2013. joined shortly after
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I feel for you my friend. My health has been pretty dodgy as well for a 35 year old... Just had (last august) a spinal cord injury (chronic reasons) where a cervical disk had been completely shattered and was pressuringon my spinal cord. Lost a lot of feelings for months in my higher limbs. Meaning I had to give up on gaming and guitar for a good while. Which are like my 2 hobbies.... I have now come back to my life slowly but i am not the same, Still have terrible tingliness in my left hand, which mean I still cant play guitar and I really suck with a game controller (joysticks and all my plane controllers are fine thank god). But yeah at least I am back to work! and not paralysed, I can deal with everything being twice harder than they were before.... Important is to keep up and fight as much as you can! Life isnt always an easy journey. But you have to make it as pleasant as you have in your powers to do so.
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ahah I guess Ill stick to using my alarm clock and do this engineer rotation....
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What if when you have a karibou instead of a log rover then hab time is shared within 2km
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hab time is shared if vessels are close enough together (250m i think) But I do get your point, It will make more sense if it was at 2km.This considering both resources and power can be shared at that range...
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