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Everything posted by MrMeeb
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Personally very excited by this. I love what this mod sets out to do, as I always wanted to have a motivation to resupply stations and be more wary of my maneuvers, but it does fight with MJ's Smart A.S.S too much currently, and the stock S.A.S just seems to get oscillations all the time. Somewhat of a pain. I can't wait. Keep up the good work
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Can't speak for Pak, but what I can say is that I will be providing him the source files for that deployment system I was working on for him to use as he sees fit. Just so you know- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
That won't be necessary - the full assets for these parts will be sent to Pak when I can find the time to package it up, and it will be up to him what happens to them from then on. It's probably best that some of the stuff I made goes in with Cormorant- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
I just tried it, and it works fine in the most current version of the game. Make sure you have the updated versions of the bundled mods - DMagic Science Animate and WildBlueTools. A quick google search will find them Well, I include no MM configs, or compatibility with Kerbalism. You are correct - it uses the standard antenna module, and it retracts just fine in a completely stock game. What MM configs are you talking about? I suspect it is something to do with those- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Have you tried updating all the bundled mods to their 1.3 versions? My stuff is all parts, so should work, but you must update all the bundled mods to 1.3, as they are plugin based- 282 replies
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[1.4+] BETA: Kerbal Attachment System (KAS) v1.0 Release Candidate 1
MrMeeb replied to IgorZ's topic in KSP1 Mod Releases
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Nah, this mod isn't 100% dead. Close, but not yet. Sorry that I had to bring this thread back to the top just to tell you that- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
ya, sure. im posting pieces of paper through the bars- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
with what? I can't see you saying you needed it- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
k- 282 replies
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The ISS Replica Project - Proton Added!
MrMeeb replied to MrMeeb's topic in KSP1 The Spacecraft Exchange
I think the original plan was to make the original ISS, but, frankly, I can't remember - it's been nearly a year since i did that Zarya, and it's currently not on my list of priorities. I do want.to come back to this, but there's only so much time in a day, so we'll see -
The ISS Replica Project - Proton Added!
MrMeeb replied to MrMeeb's topic in KSP1 The Spacecraft Exchange
No retexturing, other than a new texture I made for a procedural fairing. However, the version of Tantares this was made with is before some fairly substantial changes, so thats why it could look different -
The ISS Replica Project - Proton Added!
MrMeeb replied to MrMeeb's topic in KSP1 The Spacecraft Exchange
No worries man. Sorry if I came off a bit harsh...It's just a stressful time of the year for us students -
The ISS Replica Project - Proton Added!
MrMeeb replied to MrMeeb's topic in KSP1 The Spacecraft Exchange
I think you've entirely missed the point of this project - the intention was to build a series of stockalike replica parts, because I enjoyed the process of designing, researching and constructing the modules myself. If I wanted to simply build the ISS, I would have gone for a far easier solution, but would have still steered clear of that mod -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Awesome shots! It does look very good, I agree. We shall see, when it comes to it. Speaking of 'when it comes to it', it's going to be a while. The model is unwrapped, but the rapid approach of A2 exams will mean I'll be largely absent for the next 2-ish months.- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Thanks! It's unlikely that it will be shiny foil, like the real one, as KSP doesn't really appreciate that kind of look, especially on a larger part. It'll probably be a colour selected from a more 'universal' palette that a group I'm involved in are using, and will be more solid, like metal or something As an update, how do people feel about the front support? It's going to be very difficult to find a solution to making it work as a support, unless it's purely aesthetic and you just strut things to it. I can't really see any other suitable solution, but I'm open to ideas- 282 replies
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Project Manager - Autonumber Your Launches and Maybe More
MrMeeb replied to Beale's topic in KSP1 Mod Development
Cool mod though Beale! Always wanted something like this -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Yep, I used those too. I had no issues reaching a 85x75km orbit, and had fuel in the ET to spare. I used my included rescaled versions of Pak's ET parts, but they don't contain anymore fuel, and didn't use the extension segment of the ET either. Maybe your trajectory was off?- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
That's strange - there is no difference between my cargobays and the stock one, in terms of mass. let me test myself to verify- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
when you say 'seriously underpowered' what do you mean? Can't make orbit, or can't get off the pad?- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Currently in the works - a generic payload adapter. It will be two parts, the forward and rear part, allowing you to use the front support as and when you wish. Still currently trying to figure out how the front support will actually support the payload, but yeah. The idea is that the rear part will work like the IUS mount - it will rotate up, elevating the payload out of the bay using IR. Also, for those who haven't seen it, and because this is my thread, so I'm in charge...check out the thing I was working on between KU Band and this:- 282 replies
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awesome! what part category is this going to be in?
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tell us more about this game! cant wait to play it
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