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KSP2 Release Notes
Everything posted by AtleSt
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will someone please start getting rid of all these "1.4? it donte work" im getting tired of thinking there is actually something important on this thread when i get a notification. isnt it a breach of forum rules anyway?
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i get that it helps performance but i have a gtx 1060 so its just sad i don't get to use that power to the fullest extent, squad should just have the default at a low number. sadly shadow cascades doesn't go over 4 even if i mess with the settings file, hopefully someone finds a way to circumnavigate this
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you used to be able to set shadow cascades to 64 and the shadows would be high res even at far distances but now the shadows are blurry until i come right up in their face, why they do dis? https://imgur.com/a/ZevLFtM
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
AtleSt replied to Ger_space's topic in KSP1 Mod Releases
i know it's more work to make lod models, the lazy method would be to just use the decimate modifier in blender. if the remastered kerbinside models are better optimized i guess my question is a bit void but thanks for the answer anyways -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
AtleSt replied to Ger_space's topic in KSP1 Mod Releases
I've had some problems with fps in kerbal konstructs sometimes and therefore im wondering how easy it is to integrate lod* models in ksp because i cant stand the way that it is just either max quality or culled, i could see some problems with collision of you have PRE but it would greatly help with performance if more modders used lods* *L O D level of detail, used in game development to reduce amount of polygons on screen while keeping the visuals essentially the same -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
AtleSt replied to Ger_space's topic in KSP1 Mod Releases
well, that's depressing -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
AtleSt replied to Ger_space's topic in KSP1 Mod Releases
how broken is it for 1.4? -
in atmo, would be great if you could do something about it
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also the mirv acts like it hits a wall every 2000m if i use time warp
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could you please fix the davy crockett (you cant select it in the vab and in flight)
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the cities seem a bit too high density, could you maybe focus larger buildings to the center and have small buildings and houses around the outer part of the city
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1.3? i wonder because the enemies don't work unless im inside a 300m radius of them, when i go outside that they freeze in mid air.
- 114 replies
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- bd armory
- contract pack
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still not working for some reason i only see circles with minus signs in the middle, could this be a personal issue?
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sorry but what's with the lack of news and updates?
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P.E.W (A BDArmory Addon)Reactivated Development
AtleSt replied to LORDPrometheus's topic in KSP1 Mod Development
@LORDPrometheus if you need any help modelling i have a lot of free time.