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KSP2 Release Notes
Everything posted by Voculus
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HOTAS Support x10.
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Bug Status [10/23]
Voculus replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
It takes a trained eye, and years of KSP experience to detect the subtle differences between the rockets. Nicely done! -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Voculus replied to JadeOfMaar's topic in KSP1 Mod Development
Many thanks! -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Voculus replied to JadeOfMaar's topic in KSP1 Mod Development
I'm pretty dumb, so forgive the dumb questions. How do we find and/or store LH and antimatter? How does the Mk2 cockpit wrapper attach? Thanks. -
Introducing For Science! - Major Content Update Out in December
Voculus replied to Intercept Games's topic in Announcements
Will the coming update have HOTAS support? -
December 1978. I doubt I'm the oldest, but I'm not a kid anymore.
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Is there something else besides the main mod and it's dependency I need to download? I'm not seeing any of the added buildings, so far. EDIT: Yes there is! I'm old.
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[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
Voculus replied to smushanoob's topic in KSP1 Mod Development
Hey, I'm famous!- 173 replies
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[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
Voculus replied to smushanoob's topic in KSP1 Mod Development
Awesome! Thanks!- 173 replies
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[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
Voculus replied to smushanoob's topic in KSP1 Mod Development
I want those clouds!- 173 replies
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[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
Voculus replied to smushanoob's topic in KSP1 Mod Development
I'm in the same boat. I hadn't played KSP in about two and a half years, then I saw this planet pack. Now I'm back in the saddle, modded to the nines, and taking my time to explore and enjoy this planet pack. Without exaggeration, these are among the most gorgeous planets I've ever seen in KSP.- 173 replies
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[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Voculus replied to Angelo Kerman's topic in KSP1 Mod Releases
I've given them as much as ten minutes to settle down, but no luck. Going to give your mod a try. Thanks for the link! -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Voculus replied to Angelo Kerman's topic in KSP1 Mod Releases
No, not using FAR. -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Voculus replied to Angelo Kerman's topic in KSP1 Mod Releases
Does anyone have any examples of working submarines? I followed the guidance on the Wiki page as best I could. I've tried massive amounts of ballast, massive amounts of trim, on all sides, fore and aft, and everything in between, with varying levels of flow control. Nothing seems to get to get the boat to rest level at neutral buoyancy underwater. It either sinks to the sea floor, or bobs at the top, and never level. Could it be related to Scatterer? I think it changes the water physics, at least when on the surface. -
[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
Voculus replied to smushanoob's topic in KSP1 Mod Development
I've only had the chance to fly around Alter Kerbin for about 30 minutes today, and I have to say the topography and scenery is nothing less than stunning! Peaks that reach over 15,000 meters high! Frighteningly deep canyons and steep slopes, that are a thrill to fly through, and make the imagination race with with possibilities for unique base-building. Imagine designing and flying a VTOL craft to haul cargo to some secret base in the mountains! I'm genuinely excited to explore this whole system, which is a feeling I haven't had in a few years with KSP. Nothing new under the sun, until now. I know this is a work in progress, so I don't know if this is relevant, but the ground foliage seems to cover nearly every square mile of the home planet. I know you're working on it around the KSC, and hope the mountains will be mostly cleared of vegetation, as well. These criticisms might be premature, but I just wanted to mention them. Even still, I'm beyond impressed with your work! Amazing stuff. Absolutely amazing!- 173 replies
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[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
Voculus replied to smushanoob's topic in KSP1 Mod Development
Nevermind! Fixed over Discord.- 173 replies
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[WIP] Vilviomia-Vilvinet System Replacer Planet Mod
Voculus replied to ffx's topic in KSP1 Mod Development
This is looking so good! I'm excited for the release.- 26 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Voculus replied to Gameslinx's topic in KSP1 Mod Releases
I truly miss this mod. This was peak KSP for me.- 2,452 replies
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Mirror symmetry isnt working correctly?
Voculus replied to kojack1331's topic in KSP1 Technical Support (PC, modded installs)
Many thanks! -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Voculus replied to Gameslinx's topic in KSP1 Mod Releases
An older version of the mod, or an older version of KSP? The world needs to know!- 1,647 replies
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[1.12.x] [INDEV] Endless Expanse: a journey beyond.
Voculus replied to TheOrios's topic in KSP1 Mod Development
Wow! These are looking absolutely amazing, TheOrios! I'm really looking forward to your release. You've clearly poured a ton of time into these, and it shows. -
Mirror symmetry isnt working correctly?
Voculus replied to kojack1331's topic in KSP1 Technical Support (PC, modded installs)
I finally found the culprit, and it's the latest version of Infernal Robotics (version 3.1.9). Someone said reverting back to 3.1.8 solved the issue, though I haven't tried that myself, yet. -
I'm also having the wing symmetry problem, and finally tracked it down to this mod. It breaks the heart!
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Mirror symmetry isnt working correctly?
Voculus replied to kojack1331's topic in KSP1 Technical Support (PC, modded installs)
Sorry, no answer here, as I have this exact same problem. It seems like a rare bug, and there are no answers online that I can find. It started after I installed Editor Extensions, but persisted after I uninstalled it.