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Everything posted by Noname115
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[1.4.2] Flat Kerbin V0.2 : Flat earth mod for KSP
Noname115 replied to JP_Magoo's topic in KSP1 Mod Releases
That moment when I was actually hoping this was a real thing. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Noname115 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Just out of curiosity, any plans to create the BFR or add a functional Dragon spacecraft? -
Oh you know what I meant. People are taking my words a little too literally.
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The BFR is essentially the ITS with a new makeover. (And a loss of weight)
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Holy crap, that was funny. (And completely accurate, I welcome our new Elon overlord)
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Can we talk about how amazing this is, and how Elon is single handedly going to push humanity into a new era?
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This thread is very much dead, but if anyone is still listening, I have a strange issue. For some peculiar reason (that is probably a simple issue that can be fixed but I'm just an idiot), the black version of the 3.75m fairing and the white version of the 5m fairing aren't loading into the game at all. If @RangeMachine is still active, or if anyone else has had a similar issue, I'd love to continue using this mod, as I find it very much needed to get rid of the ugly texture that the stock fairings use. Log: https://drive.google.com/file/d/0BwZHDX3K4KIuTTVvZVA0eE1Ga2M/view?usp=sharing
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In my spare time, I decided to create a little video demonstrating a docking with the infamous Agena Target Vehicle. I'm still fairly new to video making, so if there's any criticisms you'd like to share, I'd love to hear them. Here's the video in question, enjoy: If you'd also like to give me some ideas for videos I should make, feel free to post them in the comments. I'm always looking for more ideas to explore.
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Any news on the expansion? I've been waiting for this for quite a while. If someone could point me to a devblog reporting on it, that would be appreciated.
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Just a question, but with the addition of Skylab, will there be an automated way of lowering the telescope mount from the top of the docking mount to the side like the real Skylab? I was messing around with the parts and noticed that there was no way of doing this without putting the telescope mount on a docking port and adding it to Hokulani after launch.
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Sounds interesting, albeit a little cheaty IMO.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Noname115 replied to nightingale's topic in KSP1 Mod Releases
I shall try it out then. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Noname115 replied to nightingale's topic in KSP1 Mod Releases
Seeing as the entire solar system is new, it'd take more customizing to get it to work with it. Such as with Outer Planets Mod, I know that it's compatible with that. I was wondering if it was a possibility (now that I put this to words it sounds insane) that a complete overhaul could be done, supporting all planets and moons in the pack. The specific goals could stay the same (such as landing, planting a flag, etc.). I might sound a little overzealous by requesting such a feat, it's just the game doesn't really feel complete without Strategia, and I'm hooked on GPP. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Noname115 replied to nightingale's topic in KSP1 Mod Releases
Just as a random question. Is there a possibility that Strategia will ever receive a compatibility update for Galileo's Planet Pack? If so, you got a lot of work ahead of you. That is if there are any plans of such an update. On a different note, glad it's updated to 1.2! -
Mmm, yes, quite. (Good mod, looking forward to it)
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
In the RAM department, it's pretty overkill. 16 GB. (At least I don't have to worry about RAM requirements for games. )- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
Welp, looks like being dumb has struck me again: http://i.imgur.com/PnhfLxb.png After removing KittopiaTech and restarting the game, the issue has gone away. Now to spend 100 hours designing rockets I'll only spend about an hour actually flying. Business as usual.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
@Galileo Because I don't know how to make a pastebin note with my mod list (because I'm dumb), have a couple pictures instead:- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
I had a feeling it might have been that. I'll try that out. Honestly, I wasn't too sure why I installed it myself. When I was installing other mods through CKAN, it was a recommended mod. I thought nothing of it at the time. Now that you explained it though, I'll see to it's removal.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
So I ran into an interesting bug: So it appears that Scatterer is "working" (which I'm using the Scatterer provided within the download, just to be clear), but only within a certain range of any craft I fly or land in the ocean. Logs or it didn't happen: https://drive.google.com/open?id=0BwZHDX3K4KIuVHpQN0lBTEREbFk Please send help. Edit: Also, the game is crashing a lot more often with this mod pack installed. I very much enjoy the mod, it's just a bit tedious crashing every 10 minutes.- 7,371 replies
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