-
Posts
157 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Noname115
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Noname115 replied to Galileo's topic in KSP1 Mod Releases
Holy-...well say goodbye to the stock solar system forever...- 7,371 replies
-
- 4
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Add another mod to your list.
-
In essence, it's a passenger cabin. So you were never meant to leave it as if it was a capsule. Though, with the sandbox nature of the game, this was very needed.
-
[1.2] Sensible Tech Tree 1.0 (12/18/16)
Noname115 replied to ThePhoenixSol's topic in KSP1 Mod Releases
I like the idea of this tech tree, I'm just unsure about installing it due to the huge amount of mods (especially part mods) I have installed. My fear is that, for instance, parts from the same rocket in Bluedog Design Bureau are separated by 3 tiers of nodes. (Example: The S-IC tank for the Saturn V could be in Tier 4, while the F-1 engine would be in Tier 7. I suppose I'll create a backup save and try it out, just to see if I'd want to install it. In the meantime, I understand you plan on adding compatibility to mods in the future, and I would suggest BDB as one of the first mods for compatibility. It's your mod though, so feel free to work at your own pace. -
You did it. You won KSP.
-
THANK. GOD. Can't wait for CKAN/KSPAVC to complain about incompatible mods. :D
- 200 replies
-
- 19
-
[1.12.x] Bolt-On Screenshot System (BOSS) Continued
Noname115 replied to linuxgurugamer's topic in KSP1 Mod Releases
I remember someone asked this before, but how many mods have you revived/are maintaining?! -
Well, more than 8 months later, here we are with 1.2 and probe telemetry. I am happy.
-
Ouch. Was hoping to use this for OPM now that Kopernicus is updated. What exactly are these nasty bugs? I may decide to be suicidal and install it on my own risk. (A man's gotta have realistic orbital mechanics)
-
[1.2] My first mod (Micro Xenon Engine)
Noname115 replied to shinevision's topic in KSP1 Mod Releases
Micro Xenon engine? The one in the game is already 0.625 meters! This one must be exceptionally tiny! Congrats on the first mod! -
[1.12.x] Kerbal Launch Failure Revived
Noname115 replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm having this same issue. Even though I've had the fortune of not running into a launch failure yet, I'm sure the mod works fine otherwise. -
[1.1.3] Kavionics - Save & Load flights! v0.0.1
Noname115 replied to Harrie's topic in KSP1 Mod Releases
So, from my understanding, it's somewhat like the Launch Assistance from MechJeb, but it this case you are able to save specific launch profiles to be used for other launches. For instance, one profile is a standard 90 degree gravity turn, however, this would allow me to make that and another profile where I launch into a polar orbit without having to lift a finger. I like the sound of that, great mod! I think this has just become another one of my essential mods! -
Bingo. That was it. Logs: https://drive.google.com/open?id=0BwZHDX3K4KIudGFoc0gza2gyOHc https://drive.google.com/open?id=0BwZHDX3K4KIub0RhSGlESllTMVE
- 44 replies
-
- 1
-
- sound
- replacement
-
(and 1 more)
Tagged with:
-
I'm having the same issue as @MMG. I put the JetSounds folder along with Module Manager into GameData, but with no change in sounds.
- 44 replies
-
- sound
- replacement
-
(and 1 more)
Tagged with:
-
[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
Noname115 replied to Ker_nale's topic in KSP1 Mod Releases
Excellent! -
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
Noname115 replied to pizzaoverhead's topic in KSP1 Mod Releases
It's nice to hear someone who actually knows what they're talking about other than immediately resorting to: "OH MY GOD WERE BEING BOMBED/INVADED/SPYED ON BY THE RUSSIANS!" -
ExceptionDetector 1.1 [KSP ANY VERSION]
Noname115 replied to godarklight's topic in KSP1 Mod Releases
Control+F2 is not working for me either, and I KNOW I am using version 2. Any ideas?