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Noname115

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Everything posted by Noname115

  1. Any plans to add an IVA to the Vinci/Gemini capsule? As a matter of fact, are we going to get unique IVA's for all the capsules? No rush, just curious as to if or when were going to get some IVA's in place. Keep up the awesome work! Looking forward to Project Apollo!
  2. Not sure what it is (or if it's been reported already), but Laythe's atmosphere (at least in map view) seems to shake around. It slows and speeds up at times, but never comes to a complete stop. Not sure if this is an issue with SVE or EVE however. If anyone else has noticed this, and/or has a solution or at least knows what causes this, that would be appreciated. Other than that, I'm absolutely LOVING this visual overhaul. KSP seems blank and incomplete without it! Keep up the awesome work @Berlin!
  3. Hmm, if it has new models for stock science experiments, does that mean this mod competes with Vens Stock Part Revamp? I aim to install through CKAN, but I don't think there is a way to select which parts of the mod should be deactivated or overwritten.
  4. Oh my! I'm definitely trying that out! Thanks for the head up. After digging around the log a bit, I did notice it linked to Unity, which means it's a thing Squad can't manually fix. A shame, but at least it's not game breaking, albeit a little annoying.
  5. I seem to have run across a weird "bug"(?). No nullref is accompanying it though. It seems to happen when the debug console gives me "Launcher here(in write): False". Or at least the stuttering causes that output. I've played a VERY modded (close to 200 mods) game for a while now with no similar issue. This issue has arisen in the past couple days. If any help could be given it would be most appreciated. Thanks. Log: https://drive.google.com/open?id=0BwZHDX3K4KIublVDNEQwNEM5V00
  6. After removing Toolbar, the mod does work. No NRE's.
  7. Removed Toolbar. Will load up KSP and try again.
  8. I'm getting NRE's every time I click on the stock toolbar. Picture: http://imgur.com/h1mXD7b Here's the log: https://drive.google.com/open?id=0BwZHDX3K4KIuaERyMjE3V015T28 *Should also mention I'm running a heavily modded game
  9. So judging by the fact that a 1.1 patch is going to be released, am I to assume this mod is broken for 1.1?
  10. I actually tried replicating that exact design. Yet, I still couldn't get into orbit. Is there something I'm doing wrong on the ascent?
  11. This has been the bane of my existence for as long as I can remember. Rockets? No Problem. Planes? Piece of cake. But SSTO's? HOW DO THEY WORK? Getting it to fly is no big deal. I can get it into the upper atmosphere. My problems stems from the fact that I can't get to orbit. I've been using combinations of "Whiplash" and the LV-N nuclear engine. The whiplash being used to get off the ground, the nuclear engine being used to get into orbit (with the added benefit of high ISP). I can never seem to get out of the atmosphere though. Always edging JUST behind that allusive 70km mark. So I ask YOU, fellow kerbonauts: Teach me your ways!
  12. Need this! With 1.1 and the performance increases, I've been wanting to dump all kinds of mods into the game. Texture Replacer being one of them. Can't wait the the fix!
  13. D'oh! Now I feel dumb. Should have taken the time to look in the OP. Thanks for letting me know though! Apologies for making myself look idiotic.
  14. Is there an issue with the MFT fuel tanks regarding texture change? I can't seem to change the texture of the fuel tank at all. I am unaware if this is because those tanks currently don't have any other textures, or if it is an issue that has recently opened up. All in all, I love the mod; but for things such as building an SLS, I would love if I could change the texture to a more shuttle type external tank texture. Keep up the great work LOG: https://drive.google.com/open?id=0BwZHDX3K4KIudlpwUWM0V1ZhdWM
  15. Sounds like a neat mod! Would love to have images though. I'll check it out later. Congrats on the first mod by the way!
  16. Hey, first: I LOVE the sim! It's really nice to see new ideas arising on the VR genre! Second: I do seem to have an issue with the Non-VR version of the demo. It seems to have a lag between the audio and in-game actions. For instance, the radio chatter is declaring "Tower Jettison Green!" but the game itself take about 4-6 seconds before it actually reaches that point in the simulation. Also, the sky outside the window doesn't darken as I ascend. I had this issue since I first downloaded the Non-VR demo. If there's any fix, that would be great, I love playing that thing; other than this little bug, the demo looks amazing! Great work!
  17. Same here. The recent virtual reality games that I've seen are making me want to buy one. Especially for the Apollo 11 Virtual Experience. I've seen videos on that one and was utterly blown away by it.
  18. Yes, if their Kickstarter is successfully funded they will make a full copy of the game. As of now the demos are all there is. However with a little backing, they will eventually add in other Mercury missions such as Friendship 7!
  19. Oh wow really? I didn't know that! Congrats to him! I personally love this stuff, virtual reality simulators are pretty cool stuff!
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