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KSP2 Release Notes
Everything posted by Noname115
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My TantaresSP is fully updated, and I do not have any of these parts in my game. Is there a separate place to download a latest version besides GitHub? I do not know where you went to get a more updated version of the mod that includes Venera 2 parts.
- 22,646 replies
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- totm march 2020
- mod
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[1.12] Other Worlds - A Story and Planet Mod
Noname115 replied to Pkmniako's topic in KSP1 Mod Releases
I am also having a similar issue. An error is repeatedly issued every few seconds when sitting at the Space Center, with a noticable hitching/freezing of the game every time the error is recieved. While it is not the exact same error as UltraJohn, it is similar in that it appears to be an issue regarding Other Worlds and Contract Configurator. Player.log KSP.log -
I'm having an issue where, for some reason, the truss segments for Mariner 2 and Mariner B are not loading in correctly for Career mode. They appear correctly inside of Sandbox, but in Career those specific parts are not inside the tech tree no matter what node they are assigned to. I am even able to save a Mariner 2 craft in a Sandbox game, load the craft in Career, and the part itself shows up perfectly fine. However I cannot launch the craft as it will say the part is unavailable. Log: https://www.dropbox.com/s/6l32h8qpvhi3251/Player.log?dl=0
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Noname115 replied to tony48's topic in KSP1 Mod Releases
Actually that's my custom music folder for the Soundtrack Editor mod. It has a bunch of music from Outer Wilds, I just called it that as a combination of it and KSP.- 1,962 replies
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- totm mar 2022
- rss
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Noname115 replied to tony48's topic in KSP1 Mod Releases
I need some serious help with a ghosting texture problem on 2.5x KSRSS. For some reason, whenever my craft is near a body, the ground textures seem to overlap. I have removed multiple mods that I suspected may be the culprit, but I have had absolutely no luck in deciphering the cause. KSRSS should be installed correctly, and I do not have any mods that conflict with KSRSS to my knowledge. If anyone has ever had a similar issue to this, or has any kind of solution, that would be greatly appreciated, as this issue is driving me insane. Here are images of the issue at hand as well as my current GameData list: https://imgur.com/a/FYS2aAy And here is the Player log: https://www.dropbox.com/s/og6vxqvrvj3pyj2/Player.log?dl=0 Edit: I have found a topic that had a similar problem with GPP, and the solution was to turn off the Temporal AA in Scatterer while at the Space Center. If anyone comes here with this issue, all you have to do is load into the KSC, then open the Scatterer menu from the bottom right, then navigate to the "Customize Settings" tab, then under 'Scattering', un-tick the box that says "Temporal Antialiasing". I was able to test this multiple times and can confirm the ghosting effect with the ground textures has some kind of issue with that setting. I hope this can help someone who was having the same headache as I was.- 1,962 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Noname115 replied to tony48's topic in KSP1 Mod Releases
I have installed Sigma Binary but unfortunately Charon still orbits Pluto normally instead of their binary system. Not sure where the issue is.- 1,962 replies
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- totm mar 2022
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Hey, first I want to say that before installing this properly, I loved listening to the entire volume in the background. Really great work you've created, and I love that I now get to have it as a part of my KSP experience. That being said, I noticed a very small issue regarding the track name in the playlist.cfg file. Installing the mod as-is leads to an error in the console that says it was unable to load the track for the Tracking Station, "Lullaby for a Planetarium". After a quick inspection, I found the solution to be literally as simple as 3 button presses. In the playlist.cfg that comes with the mod, the directory that tells the game to load the tracking station track is labeled as such: However, this does not match the file name for the track in the 'Music' folder, so with a simple deletion of 3 characters, the track loaded perfectly: Love the mod so far, and I look forward to seeing your second volume.
- 36 replies
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Load up the game and the first one I get is the best. Good old Gilly.
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I assume this is for a stock sized kerbin? Will this not work for a 2.5x scaled world?
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Could be a conflict with another mod, but the console is being absolutely spammed with NRE's under Tundra Exploration's name. Here's just one of the many errors clogging the log: And the full log here: https://www.dropbox.com/s/i81itqghfahrnz6/Player.log?dl=0
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Launching any craft that has wheels contacting the ground instantly start bouncing wildly. This persists until I manually override the Spring/Damper settings. Adjusting the sliders to higher values makes the issue much worse; throwing the entire craft into the air and flipping it, causing it to crash into the ground. Adjusting the sliders lower seem to fix the bounciness, but the moment I reset the Spring/Damper back to Auto, the issue returns and persists. My current mod list is as follows: Here's the relevant log: https://drive.google.com/file/d/11ADXmH1RJMndN-gdVGlQQdEt3ljvofly/view?usp=sharing And here is a demonstration of the issue:
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Will you boycott KSP 2 if T2 throws it under the bus?
Noname115 replied to Bej Kerman's topic in Prelaunch KSP2 Discussion
Just spreading the message. KSP2 will be ok. -
Corporate Ethics (An open letter)
Noname115 replied to mattihase's topic in Prelaunch KSP2 Discussion
KSP2 will be ok. -
I wasn't particularly worried in my own right, but hearing it come from the creative director himself instills much more hope. I'm glad you're here with us, Nate. I'm absolutely stoked.
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I'm all for this, there's some borderline art pieces that people are sharing here. My only issue is that if a loading screen pic showcases one or more mods, then those who are new to the game and loading in for the first time might get the wrong idea. They'll see all of these amazing parts and graphics and wonder where it all went once they create a new save.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Noname115 replied to Gameslinx's topic in KSP1 Mod Releases
These mod packs are the closest we'll possibly ever get to a true story mode for KSP. I thank you for these.- 1,655 replies
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