

Darnok
Members-
Posts
1,266 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Darnok
-
How would you improve current launch vehicles?
Darnok replied to Frozen_Heart's topic in Science & Spaceflight
Yes you can build entire town for 100.000 people and keep them under 1.0 G, but how would they gather resources? How would they repair buildings, expand? And after years you would want to build mega city with artifical gravity for milions of people? I don't know like you, but I would be too afraid to sleep in that kind of city, not to mention how much power would be wasted just to keep G1.0 -
How would you improve current launch vehicles?
Darnok replied to Frozen_Heart's topic in Science & Spaceflight
Well we can't... even if we would travel with speed of light, create star gates, make ships with artificial gravity... it won't help! Homo sapiens can't stay for too long in space, can't even stay few years on moon or on Mars because of different gravity (not to mention radiation issues) and after return to home, Earth's G would kill us. Different gravity on other planets won't allow us to colonize other worlds, we can do that only using evolution as tool to shape ourselves into multi-spiecies civilization. Multi-spiecies because for each new planet we would have to create new branch in our evolution tree that would be adapted to new environment, but all of them would be part of same civilization. If we ever want to travel for other stars or make permament bases on Mars we should start building space stations in Earth's orbit with G 1.0. Send there families and slowly, year after year, change gravitation on that stations, to lower or higher depends on travel destination. After few generations homo sapiens would adapt to new environment and evolve... become something else, something that for example would be adapted better for Mars gravitation than for Earth's... space travelers species Trust experts nope, never and making the "argument from authority" is against science because science is about research, study, observation, experiments etc etc but not about authority. Experts are not born, they are common humans like OP who are starting to ask questions about science and later they are doing their own research and booom we have new expert -
How would you improve current launch vehicles?
Darnok replied to Frozen_Heart's topic in Science & Spaceflight
And get sued in India, on this year, for illegal experiments on children from poorly educated families? You can't reduce poverty by giving away even tons of money. If that would be possible USA and Europe wouldn't be in economical crisis, in US there is lots of rich people You can't fix public education no matter how much money you put in there, no matter what you do in public schools there is always majority that takes vote... and they decide what they want for their and yours children, not a single guy with largest wallet As for rockets... future is orbital construction and new power sources. New mix of little more efficient fuels or a bit better engines are not enough it has to be something new like fusion reactors, maybe quantum levitation or some sort of electromagnetic engines. Nuclear engines would be also nice, but only for crafts that would never have to land on Earth, so dangerous parts would always stay in safe orbit, it shouldn't be so hard to persuade people to make this happen. -
How would you improve current launch vehicles?
Darnok replied to Frozen_Heart's topic in Science & Spaceflight
You would force people to use your product, send some guys to negotate contracts so unclear that after few years FBI would investigate it? -
Sagitta (Skylon like SSTO) parts: 60 weight: 20.6t payload to 100x100km orbit: 3.4t Craft file
-
Agreed, it would make sense to send satellite first, map what you can from orbit and then plan drone rover mission
-
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Darnok replied to KasperVld's topic in KSP1 Discussion
Wait a minute... I've watched Interstellar today (it sucks btw) how long I was gone? o_O -
Well that is sad http://en.wikipedia.org/wiki/Budget_of_NASA
-
I like "Space program missions" idea, it would create need to build bases and space station. Also people should have to keep electric power on for 3 months mission while running experiments and sending data if you fail and your probe goes out of energy mission should be failed.
-
Should stock include 5m or larger parts?
Darnok replied to Jodo42's topic in KSP1 Suggestions & Development Discussion
Five meter orange tank for shuttles would be great, not sure about 5m engines... imo more 2.5m and 3.75m engines should be more fun, as for SRBs agreed we need more sizes. Also before more 5m parts we need 3.75m capsule for 5 kerbals or with build in cargo bay? In general more structural parts - larger m-beams - largest should have length of orange tank, - larger structural panels - 2x2 is far too small, imo 4x4 and 8x8 would help a lot, - larger wings - to lift even 20t you need a lot of parts, - heavier landing legs - heaviest right now can support 10-15 tons after that you have to spam it, - more nose cones and more adapters for 3.75m. -
Guys changing ISP, thrust or price of LV-N won't work, but if engine would generate radiation that would cause negative effects on Kerbals and "life-support" or structure of command pods we would have this problem solved. For me LV-Ns are ok as long as they are far away from command pods, so no more tiny spaceplanes or other crafts with clipped in LV-N
-
Whay would real-life war spacecraft look like?
Darnok replied to FishInferno's topic in Science & Spaceflight
How about laser that would disable target elctronics for while (or permanently) and during that short window when target can't manouver, you could send missle that would hit it in 100% accuracy? -
On this weekend it should be released
-
Ascender rockets 5-100 tons craft file
-
Axial tilt for planets
Darnok replied to Kasuha's topic in KSP1 Suggestions & Development Discussion
Why I haven't seen this before... +1 -
Thanks Updated Perseus post, added craft files.
-
[Showcase] Showoff Your Rep-Worthy Crafts
Darnok replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Perseus MPCV light version: weight: 6.7t parts: 21 d/v: 600m/s engines: 80kN power landing: starts with full thrust at 1300m -
Thank you, I will post my launchers there and release craft files... soon Here is my Perseus MPCV (MK8 or more) in 3 versions. All versions have 4000+ electric power, yet no power source, so if you are going for long duration mission add one to service module. Those are safest manned crafts I have build so far Light: weight: 6.7t parts: 21 d/v: 600m/s engines: 80kN power landing: starts with full thrust at 1300m Medium: weight: 8.2t parts: 25 d/v: 1000m/s engines: 120kN power landing: full thrust at: 1100m Heavy: weight: 9.7t parts: 27 d/v: 1350m/s engines: 120kN power landing: full thrust at: 1500m If you are new to capsule power landing I suggest medium version for practice. It simply gives you more time, than light version, and have largest TWR. For few hours LKO mission on different orbits I suggest heavy version, since it shouldn't need any service module with additional d/v or power source. UPDATE: Craft file from Perseus_MPCV_pack.zip
-
Volantis shuttle Crew version weight: 6.7t parts: 29 d/v: 740m/s crew: 4 Cargo version weight: 5.2t parts: 31 d/v: 1000m/s
-
Solar panels toggle Hotkey
Darnok replied to pelican's topic in KSP1 Suggestions & Development Discussion
There is one problem... cargo bays and payload crafts with solar panels. -
0.625 m jet engines.
Darnok replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
Both 0.625 and 1.25+ jet engines would be great.