jpinard
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Everything posted by jpinard
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[RELEASED] A.R.P mod ( Audio Replacement Project )
jpinard replied to bullettMAGNETT's topic in KSP1 Mod Development
I love your sounds the best bullettmagnett. Can't wait to see them posted. -
Don'y speak for other people. I WANT a real life SOL solar system. I want to visit Jupiter and Saturn with some of their amazing moons. SO you don't want to? Fine,but down rain on our parade.
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
jpinard replied to blizzy78's topic in KSP1 Mod Releases
I love this mod! I'm going to test new update now. -
how to get lots of science.
jpinard replied to ethank793's topic in KSP1 Gameplay Questions and Tutorials
How come I keep getting a .1% or 0% multiplier? I'm not longer getting science points when I think I should. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jpinard replied to Starwaster's topic in KSP1 Mod Releases
oops double post. Sorry, I somehow missed the other post. Going to download v2! Thanks- 5,919 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jpinard replied to Starwaster's topic in KSP1 Mod Releases
Nathan - I so hope you can help me figure out this bug. I made a video that shows how I got to blow myself up. Skip to 11:30 for the ending.As I mentioned in another thread, I don't reset the mission... so the Kerbal dies. After everything blows up, you can go back to the space center just fine. But from there you can't do anything else except "exit to the main menu". Once at the main menu, you can't click on any icons so your only recourse is to ctrl-alt-del to manually shut down the game. Is there anything I can do to help you figure this out?- 5,919 replies
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- reentry
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Nathan - so super duper awesome
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ludsoe - brilliant work this far!
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jpinard replied to Starwaster's topic in KSP1 Mod Releases
Do we still need an addon mod for this stuff to be in the tech tree? Or is it included in this new version?- 5,919 replies
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- reentry
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Cool, let us know how it goes!
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[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
jpinard replied to yongedevil's topic in KSP1 Mod Releases
This is an INCREDIBLE mod! -
Dumb question. Does this take actual pictures?
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OK I've done a ton of testing and there's most certainly a problem with this mod. To replicate what I'm seeing is super simple. All you have to do is send a capsule up and make sure it burns up and explodes upon re-entry. When you go back to your Space Center you can't click any buildings. You can click "exit" to go to the main menu, but then you can't click any options to restart your campaign. The only way this happens is if the kerbal and capsule blow up.
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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
jpinard replied to ferram4's topic in KSP1 Mod Releases
Ferram this is an incredible mod - just what I was hoping to find. But I'm really new to the game so I was wondering. I'm just about to install FAR and wanted to have this offset the smaller engines, but didn't want to go all the way to Earth realism since the Kerbal planet is so much smaller... but would like it so it takes more fuel/engine power to get into orbit. What setting do you suggest I use? -
Super awesome!
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OH I just discovered I was using a much older version of this mod = version 1.3. So I got the new one and am a bit confused. Most mods only have a single folder that goes under gamedata, but this one has a second folder (moduleManagerSource) and 3 files. Do I drop all those in, or just the Deadlyreentry folder?
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frizzank - your work is simply astounding!
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[0.23][V1.5.6]Cabana Corp. Research & Development [03/02/14]
jpinard replied to BananaDealer's topic in KSP1 Mod Releases
Whoa this sounds super awesome! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jpinard replied to ferram4's topic in KSP1 Mod Releases
Surefoot - that het is beautiful! You seem happy with your current game setup. Would you mind posting all the mods you use so I can use them as well? Also, if you're using Deadly re-entry does the game lock up on you after you crash, then abort mission, then go to spaceport (so the Kerbal remains dead)? Mine keeps locking up, with just deadly re-entry mod running, but seeing as you like realism it seems like you might be using it too? Thanks- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Hi everyone. I'm trying to run this with the latest .22 version of the game. No other mods, and it locks up the entire game after the following: * Early in career mode just the basics unlocked like fins. * I make a Solid Booster rocket with fins, and launch. The fins overheat and it explodes the spaceship - cool. * I abort and choose to go to main menu. No buttons are clickable and game hard locks. Anyone know what might be going on or how to fix this?
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
jpinard replied to blizzy78's topic in KSP1 Mod Releases
Blizzy, your file structure is confusing compared to other mods. Do I just drop your "Achievements-1.4.0" folder structure into the GameData folder like all the other mods?