

jpinard
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Everything posted by jpinard
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Could you do a version of these, like an asteroid belt that is compatible with Planetfactory?
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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
So that's what was causing my crashes! I can finally run this! Sido, you should add that to your first post. You confused me because you have a screenshot that shows both planet-packs enabled and that was the cause all along. Also, Sido, can you make a 2nd version where the Urania system is at a much greater distance orbiting the sun (further out than Eloo)? Or is that something I can easily change myself? -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
Oh a couple more questions and a note. * Should Sentar System be disabled when running your mod? Or is that just a personal reference option? Or does have to be on? -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
Thanks! I'm going to go back and do each part from scratch again. But for the in-game graphic settings, do you have all the sliders in the middle? or on low? BTW - I'm super happy to see how much you have loaded and this means "I" screwed something up - I just have to figure out what I did. Yea!! -
Now-defunct-thread-that-should-not-appear-in-google-search.
jpinard replied to Cilph's topic in KSP1 Mod Releases
If you lived here in Michigan I'd let you live here for free until you get your feet under you. Sorry you're having so much trouble. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
Sido - you're really awesome. Obviously we all love this mod a lot and hope to get it working smooth. Can you please go back to this post and answer the questions in it? I know you're busy so I really appreciate your time very much. Cheers! LINK: http://forum.kerbalspaceprogram.com/threads/66882-0-23-Sido-s-Urania-System-16-new-planets-and-moon-%21?p=943671&viewfull=1#post943671 -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
jpinard replied to Yogui87's topic in KSP1 Mod Releases
Thank you Mr. genius! -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
Thanks. I do have main graphic settings totally maxed out. What should they be at for a super duper high end system like my own? How do I change the specific plant factory settings? Also, when I'm the science wing I can see all my normal planets and moons in the since log list, but not your new ones, is that normal. I can't tell if the extra planets and sun are actually showing up or not. Thanks for all your help!! -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
Sido - I'm not sure if I misinterpreted your first post. But if I use Kethane or any other set of mods that runs over 20 Meg total, then the game won't launch with your full solar system with clouds unless I use aggressive active compression. Basic compression doesn't come close to allowing the game to load. If you're able to run the game with all that everything with just basic compression it must mean I'm doing something wrong. I'd like to use Basic compression so I don't lose mipmaps and so much texture quality. -
Fun! List the mods you currently play with 2014 edition
jpinard replied to jpinard's topic in KSP1 Mods Discussions
Here's my current list: • Blizzy Toolbar • Aviation Lights • Blizzy Achievements • Porkworks Habitat Pack • RPM – Raster Prop Monitor – Mk2 cockpit no longer needed • Final Frontier – tracks Kerbalnauts progress • Ferram4 Ferram Aerospace Research (FAR) – aerodynamics • Ferram4 Kerbal ISP Difficutly Slider • KW Rocketry – More stock-like parts, lots of engines – fairings video at website • Nathan Kell Deadly Re-entry • Scansat • Remotetech 2 – Remote Satellite System o Community fix • Crowd Sourced Science Logs • RealChute Parachute Systems • Kethane • Docking Port Alignment Indicator • Wehrner Checklist • Kerbonov Cockpit • Nothke Service Compartment tubes • ALCOR Advanced Capsule – Apollo like capsule with advanced displays • Modulemanager • Escapadie Telescopic Landing Legs • Hangar Extender • Home Grown Rocket 2-man pod • Enhanced Navball • Porry Planet Pack (Verviedi Planets). New sun with planets orbiting that sun. • Tarsier Space Telescope • RCS Sounds I'd like to use the following as I have Universe Replacer right now: • Rbray89 – Visual enhancements clouds and city lights o HD Cloud Improvement Been trying to use Urania Planetary Pack but it keeps crashing even with texture reduction -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
When I launch the game its showing 2 systems instead of just the Urani system I was expecting. Should I disable the Sentar system? -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
jpinard replied to Yogui87's topic in KSP1 Mod Releases
If anyone has some unofficial updates that make the following completely compatible with .23 - would you post? * The Pandora Rover (Curiosity Mars Rover) * The Zeus Telescope (Hubble) * The Hermes Spacecraft (Voyager) And Yougui - thank you for such an amazing set of craft. They are truly incredible! Congrats on the twins. One baby is so much work, I can't imagine two! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
jpinard replied to cybutek's topic in KSP1 Mod Releases
Is there a tutorial video for how to use this mod? I have no clue how people are using it in space to help with orbit and interception with objects. -
You misunderstood my post I think. I wasn't asking if one had to cheat to get there, I was just saying I wasn't using them. I wanted to make sure your extra solar system is super, duper far away from the current Kerbal solar system so no planets/moons crossed paths or got too close to each other.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jpinard replied to ferram4's topic in KSP1 Mod Releases
I am so dumb! That question was meant for the ISP Difficutly thread as those were the settings I needed! LOL- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Unlike a couple unappreciative people in this thread, I want to thank you for making this. It adds a level of immersion the game was missing for me. Hopefully you can get those last couple of quibbles worked out. Cheers!
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Porry - First of all - this mod looks to be brilliant. What a great idea to have a second solar system! I don't have any cheat mods so I can't really check this out - my question is, is the outermost planet around the new star, still farther away than the default outermost Kerbal planet? I'm hoping your new stuff is wayyy out in the distance so it's a bit like us humans going to Alpha Centauri, and it feels like a monumental reward for us to make it out there. (I don't know how far 3.5 hypermeters is that you listed).
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What does the indexing bar do?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jpinard replied to ferram4's topic in KSP1 Mod Releases
If I want to have all the aerodynamics FAR provides, but have everything else be stock kerbal, like how far a single SRB can shoot me into space, what settings do I use? What is happening right now is I'm getting launched into space with substantially smaller amount of engine power and fuel than before. Thanks Ferram for such brilliant work on this mod and your other projects. I so appreciate everything you've brought to the game!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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How much of a performance hit does this have? Is low system spec performance the reason the developers didn't have this in the game?
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Kerbin+ v1.1 - Planet Pack for PlanetFactory
jpinard replied to neocromicon's topic in KSP1 Mod Releases
Well, you did a fantastic job on those textures AND the shapes - and it pays off in spades. My favorite is Loon because I recognize it as Jupiter's moon of Io. Something I forgot to ask since I haven't tried orbiting the moons yet. Do they have proper gravity based on size/mass? -
Fun! List the mods you currently play with 2014 edition
jpinard replied to jpinard's topic in KSP1 Mods Discussions
You can take a screenshot of your Gamedata directory. That will basically show all the mods.