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jpinard

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Everything posted by jpinard

  1. How hard is it to add new science defines for new planets? Is it basically just adding the moon/planet name into the current science defines with the new name and adding the text needed? I'm thinking of adding some basic ones just so I get credit for orbiting these celestial bodies.
  2. Holy cow that rover looks awesome with green lights. What a cool screenshot
  3. Whoa cool. Can you post pics of what you've done already, and that one when you have something to show?
  4. Yes, this was the point of my post. Have "some" required use of electricity, even if not entirely accurate, is better than none at all.
  5. NovaSilisco -I just can't explain to you how much I love this mod. The darkened ambiance is so perfect, the cloud giant as a Moon. The entire layout is fantastic. Because I adore it so much I just have one request. Could you make a ringed gas giant with a couple interesting moons as the furthest system with a normal orbit around the Kerbin Sun? And have 3 moons orbiting Saturn: Have the gas giant be based on Saturn: ---------------------------------- and the moons be: ---------------------------------- Enceladus: -------------------------------------- Europa: ------------------------------------ Oberon:
  6. asmi- what about electricity running the Oxygen pumps? So when electricity goes out, Oxygen stops pumping and there's an xx amount of time before the Kerbal suffocates based on the amount of air in the capsule? Or better yet, when electricity runs out or fails, the Kerbals have 5 hours to get electricity running again before they suffocate.
  7. Honestly, it is simply astounding how much value you add to an already fantastic game. If we could use more than 3.5 gig of RAM I'd be using ~100 mods because there are so many good ones here. Just had to make a thank you thread for you because you''re often under-appreciated.
  8. Wow, I'm finally figuring this mod out! Yea!!! OK, the only thing I need now, is a new Kerbin Cloud Texture. The current one is just too busy for me, so one with less overall cloud cover (I know I can change alpha, but I"d just prefer a new texture). Anyone know if an alternate cloud image is available somewhere? Also when I ctrl-alt-N and adjust some of the settings, is there I way I can reset them all back to default? I see no default button nor load button (I could be blind!)
  9. Every time I try to install this it crashes my game. Any idea what might be causing the issue? Anyone else using this without problems?
  10. Your stuff never ceases to amaze me anyways.
  11. Mr. William Ly - you're an extremely disrespectful individual who apparently needs to get a life. Very disappointed in your behavior.
  12. Oh, I think I figured part of it out. They just go in the Default directory, and I need to rename them to "evemoon100" and "evemoon101". But I don't know which is just Gilly and which is the normal map: jpg or png?
  13. I'm having a bit of trouble understanding how to do this right so I'll just ask for a single example which should set me straight. I have very high resolution version of Gilly from Universe Replacer. In Universe Replacer they were in the //Textures/Moons/Gilly * Gilly1.jpg * Gilly1.png So where do I put these and what do I have to edit any configs or anything? Or change the filenames? Thanks!
  14. Color me excited! When might it come out? About to start a fresh game.
  15. Do we still have to edit cfgs to make this work with stock engines, or is that taken care of now in the modpack?
  16. I meant: Do the surface lights in the Aviation Lights mod cover everything Surface Stockalike does? I can't tell if the uncolored Aviation Lights are as bright as the mod I linked.
  17. Though there is no sound in space, does the Geiger Counter make noise when you use it (I can't check as I'm in the process of re-organizing all my mods)? Just curious I had to use on in my lab research for years, so it was a daily Geiger scan to see if I'd accidentally doused myself in Radioactive isotopes. Good times - LOL. Also does the remote camera take actual pictures? Or can you look through it so you get "camera eye view"? ---------------- That is damn impressive!!
  18. This is super exciting. Hopefully it can be made fully compatible with FAR so dummies like myself aren't forced to make all kinds of edits that might break our game. Beautiful job!!!
  19. Do I need the Surface Stockalike Light mod if I'm using this mod? BTW - I LOVE this mod!!
  20. Is there a video or example somewhere of doing this? I'm just getting started with this mod and knew at some point I had to make a base. Do I need to make a base on Kerbin too?
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