jpinard
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Everything posted by jpinard
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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
jpinard replied to Sido's topic in KSP1 Mod Releases
How hard is it to add new science defines for new planets? Is it basically just adding the moon/planet name into the current science defines with the new name and adding the text needed? I'm thinking of adding some basic ones just so I get credit for orbiting these celestial bodies. -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
jpinard replied to BigNose's topic in KSP1 Mod Releases
Holy cow that rover looks awesome with green lights. What a cool screenshot- 799 replies
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
jpinard replied to shaw's topic in KSP1 Mod Releases
Fantastic. Thanks for teaching me something new! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jpinard replied to rbray89's topic in KSP1 Mod Releases
Whoa cool. Can you post pics of what you've done already, and that one when you have something to show? -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
jpinard replied to asmi's topic in KSP1 Mod Releases
Yes, this was the point of my post. Have "some" required use of electricity, even if not entirely accurate, is better than none at all. -
NovaSilisco -I just can't explain to you how much I love this mod. The darkened ambiance is so perfect, the cloud giant as a Moon. The entire layout is fantastic. Because I adore it so much I just have one request. Could you make a ringed gas giant with a couple interesting moons as the furthest system with a normal orbit around the Kerbin Sun? And have 3 moons orbiting Saturn: Have the gas giant be based on Saturn: ---------------------------------- and the moons be: ---------------------------------- Enceladus: -------------------------------------- Europa: ------------------------------------ Oberon:
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Oh man! I need a time travel device - LOL!
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[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
jpinard replied to asmi's topic in KSP1 Mod Releases
asmi- what about electricity running the Oxygen pumps? So when electricity goes out, Oxygen stops pumping and there's an xx amount of time before the Kerbal suffocates based on the amount of air in the capsule? Or better yet, when electricity runs out or fails, the Kerbals have 5 hours to get electricity running again before they suffocate. -
International construction ISS in Kerbal orbit.
jpinard replied to BobCat's topic in KSP1 Mod Development
Please do!!! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jpinard replied to rbray89's topic in KSP1 Mod Releases
Wow, I'm finally figuring this mod out! Yea!!! OK, the only thing I need now, is a new Kerbin Cloud Texture. The current one is just too busy for me, so one with less overall cloud cover (I know I can change alpha, but I"d just prefer a new texture). Anyone know if an alternate cloud image is available somewhere? Also when I ctrl-alt-N and adjust some of the settings, is there I way I can reset them all back to default? I see no default button nor load button (I could be blind!) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jpinard replied to rbray89's topic in KSP1 Mod Releases
Every time I try to install this it crashes my game. Any idea what might be causing the issue? Anyone else using this without problems? -
Your stuff never ceases to amaze me anyways.
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
jpinard replied to shaw's topic in KSP1 Mod Releases
Oh, I think I figured part of it out. They just go in the Default directory, and I need to rename them to "evemoon100" and "evemoon101". But I don't know which is just Gilly and which is the normal map: jpg or png? -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
jpinard replied to shaw's topic in KSP1 Mod Releases
I'm having a bit of trouble understanding how to do this right so I'll just ask for a single example which should set me straight. I have very high resolution version of Gilly from Universe Replacer. In Universe Replacer they were in the //Textures/Moons/Gilly * Gilly1.jpg * Gilly1.png So where do I put these and what do I have to edit any configs or anything? Or change the filenames? Thanks! -
Color me excited! When might it come out? About to start a fresh game.
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HotRockets! Particle FX Replacement + Tutorial
jpinard replied to Nazari1382's topic in KSP1 Mod Development
Do we still have to edit cfgs to make this work with stock engines, or is that taken care of now in the modpack? -
[WIP] Nontek UltraHeavy Industries 2014 Catalogue (Preview/RFC)
jpinard replied to snarfevs's topic in KSP1 Mod Development
Wow, this looks just crazy good! -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
jpinard replied to BigNose's topic in KSP1 Mod Releases
I meant: Do the surface lights in the Aviation Lights mod cover everything Surface Stockalike does? I can't tell if the uncolored Aviation Lights are as bright as the mod I linked.- 799 replies
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Though there is no sound in space, does the Geiger Counter make noise when you use it (I can't check as I'm in the process of re-organizing all my mods)? Just curious I had to use on in my lab research for years, so it was a daily Geiger scan to see if I'd accidentally doused myself in Radioactive isotopes. Good times - LOL. Also does the remote camera take actual pictures? Or can you look through it so you get "camera eye view"? ---------------- That is damn impressive!!
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
jpinard replied to DMagic's topic in KSP1 Mod Releases
This mod is so awesome it makes me giddy with joy! -
[0.90] Kerbin Shuttle Orbiter System v4.13
jpinard replied to helldiver's topic in KSP1 Mod Releases
This is super exciting. Hopefully it can be made fully compatible with FAR so dummies like myself aren't forced to make all kinds of edits that might break our game. Beautiful job!!! -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
jpinard replied to BigNose's topic in KSP1 Mod Releases
Do I need the Surface Stockalike Light mod if I'm using this mod? BTW - I LOVE this mod!!- 799 replies
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Now-defunct-thread-that-should-not-appear-in-google-search.
jpinard replied to Cilph's topic in KSP1 Mod Releases
Is there a video or example somewhere of doing this? I'm just getting started with this mod and knew at some point I had to make a base. Do I need to make a base on Kerbin too?