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Everything posted by symmeclept
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
symmeclept replied to Athlonic's topic in KSP1 Mod Releases
NASA released a ton of audio files from past missions. Shouldn't be too hard to find. Most Kerbal voice files are just reversed NASA sounds, anyway.- 751 replies
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[1.2.*] ABookCase Orbital Reference System 0.4.1.0
symmeclept replied to zentarul's topic in KSP1 Mod Releases
Awesome. It seems to work well enough right now, but I'm glad someone is picking it up. Such a useful piece of code. Thanks. -
Thanks for the update! I love this mod.
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- reaction wheels
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I think that's a stock issue. When you do the same in the stock tracking station, the sorting icons at the top keep the original count. Eg. You have 1 ship, and delete it, it still says 1 ship even though there's nothing there. The mod might get its numbers from the same source. That's just my non-technical guess.
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no dlc on steam or website, got it late 2012
symmeclept replied to bghyt's topic in Making History Support
All good on my end. Thanks for the quick fix. -
In case anyone is interested, this mod mostly works in 1.4. The only real issue is the icons don't show, but everything has a tool tip, so no big deal. Listbox items also have wrong color. So it's functional enough until Linux gets to it, but of course, don't expect support until then.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
symmeclept replied to TriggerAu's topic in KSP1 Mod Releases
Try reinstalling KAC, including your settings file, and make sure you're running the latest version. It works perfectly fine in KSP 1.3.1 If not, something else is mucking it up. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
symmeclept replied to Nertea's topic in KSP1 Mod Releases
Amazing. -
Leaving community, dropping mod support.
symmeclept replied to RealGecko's topic in KSP1 Mods Discussions
Thanks for your work, dude. Good luck. -
[1.5.X] Capsule Corp. Endeavour (Mars Base Camp)
symmeclept replied to Gabu's topic in KSP1 Mod Releases
These parts look great. Can't wait to try them out.- 41 replies
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[1.2] [2016-10-28] Haystack Continued (v0.5.2.1)
symmeclept replied to Qberticus's topic in KSP1 Mod Releases
You can double click your ship in flight view to clear a target. That's a relatively new stock feature. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
symmeclept replied to Galileo's topic in KSP1 Mod Releases
Thanks for the clarification. I always forget Sigma is only needed for rescale, but my main game is 2.5x, so it's still broken. I was half right, atleast- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
symmeclept replied to Galileo's topic in KSP1 Mod Releases
Well, it's not loading. Was there an update I missed, or hasn't been released? KSP 1.3.0 GPP 1.5.1 GPP_Tex 3.0.0 Sigma Dim 0.9.2 Kopernicus 1.3.0-7 MM 2.8.1 Again, clean KSP install with only what's needed for the test.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
symmeclept replied to Galileo's topic in KSP1 Mod Releases
It seems GPP doesn't like the latest Kopernicus release (1.3.0-7). I get the message that Kopernicus didn't load. Tried with my normal, heavily modded game, and with a clean KSP install; same result. Here are the logs. I also posted this in the Kopernicus forum.- 7,371 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
symmeclept replied to Thomas P.'s topic in KSP1 Mod Releases
It seems GPP doesn't like the latest release (1.3.0-7). I get the message that Kopernicus didn't load. Tried with my normal, heavily modded game, and with a clean KSP install; same result. Here are the logs. I'm also posting this in the GPP forum. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
symmeclept replied to Galileo's topic in KSP1 Mod Releases
Switched it back to KSP time. Tried reinstalling KAC just to see, but it's still off. Game says Day 8, KAC is on Day 23.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
symmeclept replied to Galileo's topic in KSP1 Mod Releases
Sorry if this has been answered, I can't find anything. Using 10x scale, KAC and game time aren't in sync. Game time is set to 24hr days. Is this normal, and is there anything I can do to fix it?- 7,371 replies
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This is really cool! To answer your questions: 1. Works with 2x 1080p monitors, running DX11 on Windows 10 2. Display ID remains 0 at all times. Mouse coords are always positive. This might be due to my setup, where second monitor(1) is on the right of primary(0). I noticed that (0,0) is on the bottom. It's running fine so far. I'll try to break it *Quitting to main menu, cannot click any options.
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I noticed the same problem back when I used PreciseNode. It doesn't happen every time, just most the time.
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[1.12.x] Near Future Technologies (September 6)
symmeclept replied to Nertea's topic in KSP1 Mod Releases
Will there be any significant changes to NF Spacecraft that might make updating a problem?