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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Inacio replied to Nils277's topic in KSP1 Mod Releases
This is a long shot, but would it be possible to replace the Explanetary Launchpads models with the ones from this mod? -
Fantastic, thank you!
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Is this version 1.5.1 compatible?
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Is there a way to run this in 1.2.2 with fixed (aka not just in the right ear) audio?
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The effects are actually rather noticeable at lower speeds: http://i.imgur.com/VF0vunI.jpg
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Maybe use line drawing instead of particle FX. Particles are affected by physics, and so if you're going faster you'd need more particles to make a decent line, which would have some performance impact.
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I think that requiring FAR for the proper voxel simulation and identification of potential condensation points is totally overkill. Again, I'd be more than happy with a simple small or invisible part that draws a fading line once a certain speed or Q is achieved. It's a shame that no developers have taken an interest in this, the thread is over 3 months old already.
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Beggars can't be choosers. I'd be more than happy with even just the wingtip vortices. The singularities would be amazing too. And for gameplay effects, FAR models transsonic effects iirc!
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[Plugin][See active fork] B9 Procedural Parts Modified
Inacio replied to 01010101lzy's topic in KSP1 Mod Development
Doesn't seem to work in 1.1 at all. B, P and J do nothing in the SPH. -
Oh, alright! Thanks for clearing it up!
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Crzyrndm, I checked your Github and it says that it's now working. Is it a typo (for "not working") or is the current commit functional in 1.1?
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I'd ask for them too, but they're probably much harder to make. I honestly have been wanting this ever since plane parts started popping up in mods. It's surprising that noone's done them yet!
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The particles are so sparse, it's a shame, if only they were more like a line!
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