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Liowen

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Everything posted by Liowen

  1. 8,000 in batteries and 6 RTG should be more than enough to run it I think Edit: Found the issue (it was the .240 update that was in my backup directory not .24.2 oops LOL)
  2. It worked with the cloud mod and KDATA installed and now it just does nothing, the mods are both up to data as they are copied over from my main save. Even without the mods it does nothing, so the mods breaking it is irreverent. Edit: To prove this I cleaned everything out of my secondary save and another 5 minute test (I figure 5 minutes of no time warp should net at least .01 in the tank).
  3. Yeah I am running .3 right now. Here it is after 5 minutes of no time warping (w/ KDATA) Here is another 5 minutes of no time warping (w/o KDATA) Both had the same result of nothing, yet had power enough to spare and an empty tank to store it in. One thing I did notice is that when you go to the converter is start LF conversion and stop LF conversion (same with oxidizer), shouldn't that just be start and once it is clicked it swaps to stop? I didn't get a screen of it but I can.
  4. I am having a new issue with the drill not extracting when I click the extract button. Tried at the launch pad a few times and near max time warp nothing in the tank (before there would have been some collected. Maybe I have it hooked up wrong, but it was the same config that I used when it worked. Thoughts?
  5. Are the tanks full? If the mono prop tanks are full they will not hold more. Also look and see how much you have collected in your Karbonite holding tank (or did you forget it like I did?), if it is not very full your conversion will be slow. These are what I am guessing anyways would be why it is not filling.
  6. I went to Minmus to do a dry run, first time I went I forgot a tank and was using the .02 version so no dice. I got the newest one and went back to Minmus, this time with a storage tank, and had a small problem. At 5m/s upon landing caused this.... (I will try again in a bit head is not being my friend right now ). Thanks that makes more sense. I guess I should have went for the .16% area I found
  7. Ok I was going to ask about the map view not showing hotspots, but I see that has been addressed. However when looking at the scanner it list ppm and %, what does the % represent? I know what ppm stands for, but that % is throwing me off a bit.
  8. Downloading it now to try now on my clean save, I hate not having clouds though . I will report any "bad things" that may crop up.
  9. While this sounds like a no brainer read on to get the full details. I had a glitch happen on a mission today that cause Jeb to not be able to board the craft he was in, nor could he, or the ship, be recovered (either at the top of the altimeter nor in the tracking station. I have fixed the bug, however Jeb is still showing the tracking station as well as being available for the next mission. The Jeb in the tracking station cannot be recovered or be deleted, but he can be targeted while in map view from another ship. So my question is how do I remove him from the tracking station when I cannot use the buttons at the bottom? Picture: I clicked the Jeb tab and the buttons do not light up at the bottom. This is in the 64X client for windows as well. EDIT: I figured it out so if it happens to anyone else just do this.... put a craft on the launchpad, go into map mode and switch to the Kerbal in question, and then recover him (I guess reinstalling my mods corrected the error).
  10. Ok everything was working fine yesterday, but today I launched a ship and after landing I can no longer retrieve Jeb or the ship (the ship might have been a separate issue though). I decided to close the game and restart it in the hopes that it might have just been bugged and doing that would fix, but same result of not being able to recover Jeb. Reboot the whole computer and again same result. So I open up the log while loading into the game and I see this: I uninstalled the part I thought might be causing the conflict, but still the same thing. I also notice when I EVA'ed Jeb out it said in yellow warning text "Error - EmptyEvaSuit-Cannot find VesselInffo for ....". Give me a bit and I will render up that section of video to show what I did. Now Jeb is back on the on my list of available crew AND still out where he landed in this video. http://youtu.be/niDhvPMx6-Y
  11. I had a crazy idea of how to deal with solid waste, of course if this would be possible of course, have some device the converts it into monoprop. It could use water, electricity, and maybe oxygen to convert it into useable monoprop. Maybe at 5 units of each source to make 2.5 units of monoprop so it is not a full 1 to 1 conversion (the numbers could be anything I just used these as examples). The other thought was to have it turn into food, but that might be a bit silly.....and just a bit gross lol (The following ideas are brought you by my insomnia, and should be taken with a grain of gun powder.)
  12. Blast SQUAD for making the game better and not thinking of the modding community!!!! ......Honestly it takes time to work the code and what SQUAD did fix were some issues in the 64x client (that everyone whined for for a very long time) so there is bound to be problems with the mods. It is not entirely SQUADS fault either when someone refuses to let others help work the code while they are unable to work on it.
  13. Or you could setup MKS and try to manage a full base on another world all the while worrying if your Kerbals will die or not because of running out of one vital thing or another. At least that is what I am planning for when I fill up the tech tree this time around, and yes this is in career mode with rep and contracts. One thing I have noticed with a lot of games in the last 10 years is a trend to get to the end as fast as possible, is there any real enjoyment in doing this? I have never understood this gameplay mentality, to me you should enjoy the content of the game rather than speed run through it just to be done with the game. It isn't even in sandbox games either; MMORPG, FPS, and even Story games are subject to this style of game play.
  14. That was fixed in .23.5 if memory serves.
  15. Here is a small list I have had in my head for awhile: -Having to hit G twice to get the gear to deploy the first time, not sure if there is a work around for this or not (I tr to remember to toggle at the pad before launching). -Scrolling when I am tabbed out of the game, this annoys me to no end. -No full throttle key. I like that X kills everything, but I would like a key to set something to max throttle (any key other than Z for personal reasons). -No clouds in stock....I never thought it would bug me, but now I cannot play without them. The lights part I can deal with not having, but the clouds make Kerbin, the the other planets, look more a live. -U for lights on the craft and L for the EVA packs (although I know why it is this way, but my RCS keys are remapped to mirror the throttle controls so I need to move the ship lights to L now). -No ground radar reading in ship view, until I got KDATA I had to go into IVA mode when landing to see how close to the ground I was. Well at least until I could see my shadow. -Kerbals forgetting how to use their hands when doing EVA. This one was an oddity in .23.5 Kerbals would randomly forget to grab onto the rungs when going out on EVA, so I am not sure if this is the case with .24 or not. -No tether in space for EVA. This would make it easier to retrieve a Kerbal who wonders too far from the ship, he could be pulled back in to safety. -Manned flight right off the bat with Career mode. I cannot run BTSM with my mod selection, but this should be selectable if you want to do more probed based missions to start or manned. And of course.....WHERE IS THE RANDOM MOOING COW??? Seriously I have heard in a few of my videos, and yet I have seen no cow (maybe this could be an easter egg at some point). Just listen while sitting at the KSC screen to the ambient noises you will hear it eventually.
  16. While it is a nice idea, it is not a top priority to be honest. If done now it will only be asked to be changed again at a later date.....and then it will be asked to be changed again after that. Something like this is usually done when it is ready for a retail release to give it a polished look, and it might even be animated too using some of the videos they have done for promos.
  17. I was told about something a few days ago and decided I would go looking for it, so I made a probe and took off. After some searching in a general area of where I thought it was I finally found it..... Hard to believe that I was only a few KM away from this on my very first Mun landing ever
  18. You really want a challenge try using Modular Kolonization System and make bases that can fend for themselves.
  19. Two questions on this one, does this include Youtube as it can make a profit for both Google and the person producing the video? The second one is the and what, it skips down to the next one with finishing the statement?
  20. I had Munmun Kerman in one of my .23.5 saves, but I deleted those when .24 hit (and lost all my ships as well LOL).
  21. Noticed this when I moved a file from a version with Hot Rockets to one without Hot Rockets. Changing the engines out seems to fix this, but if you have a craft somewhere before you put on Hot Rockets I would suggest moving the Hot Rockets folder to somewhere else until the mission is done.
  22. Did you have an older version installed? What other mods do you have installed this could be causing a conflict, and the other one might need an update. Without knowing details it is hard to help with a solution.
  23. Ah thank you I was not aware of this, yeah it was a short mission without any recycling for testing purposes. This makes a bit easier to deal with then in terms of how much I should take on missions. It also means more testing to find a good balance.
  24. Ok I have an oddball question about something that I just experienced in game. If my craft has full CO2, waste, and waste water but have enough supplies to keep someone alive, even though the capsule is full of bad stuff, does this matter? I just sent Jeb to Mun for an orbit and back to Kerbin, where he took 2 orbits to land, and his pod was full of bad stuff, but it had enough LS to survive a long time even with those full. Or did I find an oddball bug?
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