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Ernos
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KSP2 Release Notes
Everything posted by Ernos
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I think it is midnight in UTC-8, close to me
- 444 replies
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- making history expansion
- release date
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(and 3 more)
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Ernos replied to Dunbaratu's topic in KSP1 Mod Releases
Ok, thank you. I plan on getting the DLC- 1,364 replies
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- autopilot
- programming
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(and 1 more)
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Ernos replied to Dunbaratu's topic in KSP1 Mod Releases
Will this version of kOS work in 1.4? I am working on a cruise missile that needs kOS. I am also gonna try, but I want to know if something doesnt work because of my stupidity or the game version.- 1,364 replies
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- autopilot
- programming
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(and 1 more)
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Unconventional Ultra-High Maneuverability Aircraft
Ernos replied to Kronus_Aerospace's topic in KSP1 The Spacecraft Exchange
That thing is fun! I love it -
Unconventional Ultra-High Maneuverability Aircraft
Ernos replied to Kronus_Aerospace's topic in KSP1 The Spacecraft Exchange
Wow, I love odd an unusual aircraft design, I am downloading it so I can play around with it. -
The parts simply dont exist ingame, and it is liquiding me off to no extent :|
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I have been playing another space sim, Take on Mars, and was thinking about the design choices we would have if we had to deal with the thermal limits of electronics. For example, probes need to have heaters installed or else they will drop below the magic -60C and not be functional until warmed up. A way of implementing this would be to have all parts with a reasonable amount of electronics having a tag, like the probe cores or batteries, and a plugin watching for when they get below a certain temp, using the stock heating system. When they get below a certain point, the plugin renders them unusable until they are reheated. We could have like a base plutonium heater, and electrical heaters, and both be separate parts, and have them apply heat, like nuclear engines. The electric ones should be toggle-able, so you can disable them near the sun or during reentry or other heating events. It should be made in a way that we can choose not to have them if we are in atmosphere, like Kerbin, and they are heated enough by the environment.
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Sounds interesting so far, will keep an eye on this
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Ok, I will keep track of the development
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Sorry for your loss, Azimech. Amazing star.
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Has this been abandoned? I have been mildly following, and see no posts for a number of months.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ernos replied to nightingale's topic in KSP1 Mod Releases
Sweet, thank you, I wanted it quite a bit- 5,225 replies
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Is there a dev version available for 1.3?
- 1,016 replies
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- shuttle
- space station
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ernos replied to nightingale's topic in KSP1 Mod Releases
Not sure if it is a mod incompatibility, but contract configurator crashes the game just as it finishes loading initially. I need it to be able to remove contracts :\ I am using v1.3.1 prerelease- 5,225 replies
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ahh, okay. I vaguely remembered it removing contracts before, i must have been mistaken or had Contract configurator
- 111 replies
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- no contracts
- rep
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I am using the 1.3.1 prerelease, and play your way does work, it just doesnt disable contracts, and contract configurator crashes the game while the game is loading.
- 111 replies
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- no contracts
- rep
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Ahh, sorry, missed it
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Im in, what are mod rules?
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Ernos replied to Angelo Kerman's topic in KSP1 Mod Releases
I cant even launch the game, it crashes on the main loading menu, so i cant even say if it is having issues with BARIS on an existing save- 571 replies
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- baris
- part failures
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(and 1 more)
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Ernos replied to Angelo Kerman's topic in KSP1 Mod Releases
Not sure if anyone else is having this issue, but i have been using the 1.3.1 experimental, and every time i load the game, it crashes, i only have 4 other mods. I will attach logs and screenshot of gamedata. https://drive.google.com/open?id=0B1vOBrqQvR8Lc2Q1S1pYMnlqZ0U- 571 replies
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- baris
- part failures
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(and 1 more)
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Ernos replied to Theysen's topic in KSP1 Mod Releases
Ok, I am gonna install the 1.2 version so i can enjoy it- 2,215 replies
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- realism overhaul
- ro
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Can i get the craft files? I am having a hard time betting rockets to orbit in RO, much less aircraft Also, can someone point me to a video tutorial for how to build and get a rocket to orbit in RO?
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Ernos replied to Theysen's topic in KSP1 Mod Releases
@Theysen I got it working, RN Us probes was causing issues- 2,215 replies
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- realism overhaul
- ro
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Ernos replied to Theysen's topic in KSP1 Mod Releases
Hmm, i am having issues with it after installing via CKAN, here are my logs: https://drive.google.com/open?id=0B1vOBrqQvR8LRlpuY3k2d215TUE and https://drive.google.com/open?id=0B1vOBrqQvR8LLU9XUmQ0OVEybnc It is late, i am tired, i am going to bed. It is crashing at about 3/4 the way through loading I can also provide my compressed gamedata folder, i had to compress it from 2.6 gigs to 994 megs, I will upload it and link it if wanted- 2,215 replies
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- realism overhaul
- ro
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(and 1 more)
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Ernos replied to Theysen's topic in KSP1 Mod Releases
Not sure when RO left beta for 1.2, but WOOHOO! I just found out, setting up a new install of RO- 2,215 replies
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- realism overhaul
- ro
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(and 1 more)
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