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Wallygator

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Everything posted by Wallygator

  1. Information restrictions based on "Kerbal skill". Bah Humbug. A complete waste. It will force me to stay sandbox. Which isn't a bad thing considering the complete screw-up career is at the moment. Sad to see it continue. Career and skill both need a complete redux.
  2. Fair enough and very well stated. Now, and with no intent to counter your truth---> finding "qualified" developers is usually straightforward, "available" can be challenge, yet nonetheless attainable with appropriate investment. BUT... having a mature leadership cadre in place to leverage the talent is a critical success factor. Frankly, there is a bevy of talent out there in the modder space - go get it Squad! Oops, if the leadership and vision is not effectively directing the resources, then it will likely be a waste of effort anyway. So let me amend my "communication" statement and add to it "Leadership" :-) - - - Updated - - - So my aspiration for squad to "communicate" more effectively is not so far fetched considering it started out as a media/event based entity. Hmmm...
  3. Having just now skimmed this thread, i find it interesting that a lot of folks expect Squad to have awakened yesterday (or some day prior) with the ability to be a perfect game software company - even though we all know that they didn't start out as one. I myself have specific issues with the strategy, planning, development and release communication processes and policies (and/or lack there of) and I have posted my opinions in the past, but gosh, I would never characterise my issues as "hate". Seriously, I've spent 30 years of my professional life in software and IT service development and even I would have a challenge to create a new game development company from scratch. So... I send the opposite of hate toward Squad :-) That said, there is always room to improve even in the best performing companies. With Squad, the single best area of improvement (which will cost the least to achieve) is communication. /drop mic
  4. I drove a car with a broken fuel gauge once. Just once. The signs telling me how far it was to the next exit were useless. Your logic and argument make absolutely no sense to me. Sorry.
  5. Yes! and... http://www.spaceref.com/iss/skylab.deorbit.html
  6. This assumes the poster is orbit around a planet. in atmosphere... in space... Need proper reference to deduce proper diagnosis.
  7. Now that we have a relatively sane aero model (it's not perfect), we are seeing the fallacy of our lovely but under-scaled Kerbin. The in-game laws of physics can only be stretched so far before even the senseless sense the senselessness.
  8. The shear force limit of a Kerbal's wrist (ok, likely the shoulder) is not specified in game. Yet still, with a planet too small for its gravity I feel it is acceptable to consider it possible.
  9. Too bad ullage motors have no place in stock KSP yet, as they would add another very interesting dimension to our staging events. Not sure if there are any mods which mimic it...
  10. Welcome aboard! My understanding is that SAS is not an autopilot, but merely a stability assist. It generally keeps your rocket pointing in the direction you point it to start with ---> but other forces can easily overpower SAS since it has a torque limit. In the situation you describe its likely to be a result of some aerodynamic force or a very slight offset to your thrust vector. Others who are more switched on than me can probably contribute a more detailed assessment - however, posting a screen shot of your vessel would likely help quite a bit.
  11. Science mode with the entire tree unlocked at start. Rack up the science points... have a very long game!
  12. The is/was a mystery spot up in northern Michigan. Funny place. Clearly it is only a physical construction which is intended to create an optical illusion. Cheap fun. EDIT: just watched it. Lol. Yes, St. Ignace. When I asked the owner why they built it she replied, "To put my kids through college." They make decent money. At no time did any of the guides make any claims against the laws of physics. The customers jumped to their own conclusions. It was funny to watch mass psychology in action. I bought a tee shirt and a mug. This was back in the 80s. They are probably still there.
  13. I don't know what to believe or expect anymore as an OS X user. Not sure there is an adequate OS X test resource in place... Not sure if anyone actually understands the OS X problem to a sufficient level of detail... One thing I sadly believe is that 1.0.3 will likely NOT address the core of OS X reliability issues. Having monitored the bug tracker over that past year, I'm convinced it's just a joke - as it never seems to be maintained properly. No roadmap, no control over bug tracking... Go figure. Still, I love the game and have a lot of time for Squad, but come on guys, get your "Shed" together!
  14. Thanks I already know how to use quote tags - I just chose to not use them on your post. Nothing personal. From my recollection, Rockets typically do not fail due to "wobbling". It is usually due to faulty guidance, propulsion or human error. However, If a rocket is not structurally sound it will likely disassemble itself as it leaves the pad - they did that in the 50's a few times. Whatever, keep your wobble, or not. its ok.
  15. and this... http://www.ftmobile.com/Company/News.aspx?Id=1005 I'ma gonna break out my old E50 and fly it to the Mun. Wait I think my N93 is CDMA compatible also - Woot!!!! Also, as I mentioned somewhere else - please be sure to keep all bugs in their current state to ensure a homogenous user experience across multiple platforms.
  16. I think you might be well advised to attempt construction of some in-line fairings. You might change your mind. Vocal? Yes. Minority? No.
  17. PB666... I can't requote such a big post. I also can't spend the time reading it. Sorry. IMHO if there is sooo much specificity required in stock play to address "wobble" then the entire concept of game play and fun has been completely lost. Something is clearly broken... And it's likely game physics.
  18. No thank you. It's not Kerbal Space War... Go get your war mods, install them and enjoy yourself. Definitely NOT stock please.
  19. Well, if in the real world, space agencies built their rockets out of non-customisable "lego" components, and slapped together without a design plan... wobble? no, more like catastrophic failure. Which is why ANY vehicle designed for flight is tested to the max to assure dynamic stress is dealt with. Joint reinforcement should be standard in KSP - heck, let the player pay more for additional reinforcement if desired (both cost and weight)
  20. I find the stock fairing system to just barely acceptable. A fairing that covers a top placed payload seems to work reasonably OK - the editing and placement mechanisms are poor, but workable 80% of the time. OTOH the impractical and unreliable mechanisms for in-line fairings are deplorable. Obviously, the developers were ONLY thinking of payload focused fairings. One should be able to close a fairing at any point during the build process. Perhaps the fairing closure process highlights a bit of poor modelling regarding stock parts??? Who knows...
  21. It's likely a massive void left from an impact and/or where one of the odd shaped moons calved from. (can you use that word in this context?) Or, it's just a leak and the Choco filling has been squirting out. Yea, that's it...
  22. let us just revert to cubits... and be done with it,
  23. Playing KSP on OS X for nearly 15 minutes, thinking to myself that something must be going right... then... beachball... ok.. not so much... Face palmed myself for thinking I could getaway with it...
  24. Regardless, You have inspired a new Meme - All Hail tater!!!!!
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