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luizopiloto

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Everything posted by luizopiloto

  1. corta potencia pra 45~50% quando passar de 350m/s
  2. It's possible... but all the pages I'm designing will cover the current default ones info plus more... the version I posted a little back have only the navigation ones, for testing purposes... PS: MoarDV, I think the HEATSHIELDTEMPERATUREFLUX is not working... it shows no value.
  3. but, I'm designing new MFD pages, not new IVAs... Yes, I created a new HUD prop for MK3 cockpit, but that was a special case...
  4. using new prograde/heading textures on HUD also, the right screen have the first ECAM page... PS: the prograde/heading icons get confuse when I roll 45°... dunno if they are getting AoA/Sideslip values from another source that uses a bad formula, because ANGLEOFATTACK and SIDESLIP variables gives the right values all the time...
  5. first post was "14th October 2014, 16:57" Today is 13Th August 2015... This bug have 1 Yr already... It's a shame... - - - Updated - - - Report here or on the tracker makes no difference... Squad won't fix game breaking Bugs... ¬¬"
  6. this is far from be completed... but I have finished the NAV section... https://www.dropbox.com/s/8v3bq4gxpk2ysj8/VexcomMFD_0.01.zip?dl=0
  7. So, how this page looks? It's taking more time than expected to finish... but I'm putting all my heart in this...
  8. well... to be sincere, I didn't tested XOR... but NAND and NOR I tested and it showed the var name instead of any value... PS: I have found another minnor bug, JSISASMenu text strings for Radial In / Radial Out are inverted... In points Out, Out points In...
  9. É pra stock... ele ativa quando a velocidade relativa do ar esta abaixo do limite e o ângulo de ataque acima de 14°... mas tb serve pro FAR, pq é assim q o alerta nos aviões de verdade basicamente funciona... mas esse é bem genérico... tem avião q esta longe de dar stall quando o alerta ativa... e outros q antes do alerta já estão começando a perder sustentação... eu meio q fui pela média pra determinar uma margem... o ADI tb tem um alerta de sobrecarga estrutural, quando vc esta acima de mach 0.5 e o ângulo de ataque acima de um certo limite, o indicador de AoA fica vermelho... assim vc não excede o limite q desmonta a nave...
  10. hey MoardDV... Is it possible to add horizontal bars to JSIHeadsUpDisplay?
  11. the new HUD Bar options... I use them to hide the AoA bar I have while landed, because it starts to flicker too much
  12. I'm creating new MFD pages for RPM, they are 800x800 instead of 640x640 to give more detail and more room for info. I configured it to use NavInstruments ILS and ADI, but looks like it's not resizing the images to fit other resolutions than 640x640... à ² ï¹Âà ²Â
  13. é WIP... fiz o overlay e as texturas só... e apenas as telas do ADI e do Navball...ainda falta exibir as informações... e falta umas 20 telas pra fazer...
  14. I would like to supply my own custom textures... :3 PS: also, can you add "menuTitleFormatString" option to JSISASMenu? I also found that only AND, OR operators are working with Custom Variables... NAND, NOR, XOR aren't...
  15. ( WIP ) New set of pages for RPM MFDs... Is there a way to change the prograde marker textures on JSIHeadsUpDisplay, for heading bar and horizon ladder separately?
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