crazyewok
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Everything posted by crazyewok
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I have a problem I cant contrcut a kit, I keep getting the message, no workers in the workshop despite having 2 level 2 engineer in it.
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- ship construction
- launchpad
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
crazyewok replied to RoverDude's topic in KSP1 Mod Releases
How do I activate the EL parts again with the MKS mod as it seems the EL parts are not working. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
crazyewok replied to RoverDude's topic in KSP1 Mod Releases
Then how do I build ships in space? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
crazyewok replied to RoverDude's topic in KSP1 Mod Releases
I cant find the orbital shipyard despite researching it. What am i missing? -
Then dont download it. Thats the thing with mods, no one forces you to play them
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The possible future American "space force"
crazyewok replied to vger's topic in Science & Spaceflight
Actually there are some situations where technology gets sat on. Not for any nefarious reasons either but safety. When it comes to energy and propulsion the more powerful it is the more dangerous it is. For example A lot of the project Orion stuff is still deeply classified due to the potential of it being used to make miniaturized nukes using little nuclear material plus the directed energy research that lead on from that. The world is a dangerous place and there are more than a few people, organisation's and country's that could do a lot of damage even with what seems like harmless technology. Even in my own field of microbilogy there are things that are kept discreet and only worked on under intense government scrutiny due to potential danger of misuse. If something like anti matter, warp drives or any other "miracle" ever was created I would expect it to be kept under the tightest scrutiny. -
Actually wrong. We have been able to do fusion since 1952. The problem is controlling it. The biggest huddles have been: 1)Sustained Fusion as reactors have a habbit of burning out due to the high temperatures. 2) being engery positive as currently even when we do sustain the fusion it takes more energy than it releases. With a engine problems 1 ans 2 are reduced as: 1) A fusion engine doesnt have to be on continually. It can pulse in bursts of seconds reducing the temperature strain. 2) As a engine it does not have to be engery positive.
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Will true, Sci-Fi level interstellar travel require time travel?
crazyewok replied to G'th's topic in Science & Spaceflight
I doubt we will ever break past light speed. Any interstellar travel will be done sub light I think. It’s possible in the future humans could be living hundreds even thousands of years so journeys of 50-100 years would hardly be insurmountable. Its more likely humans will have made massive strides genetic engineering and gene therapy before we reach interstellar travel. -
What if we confirmed Aliens around KIC 8462852?
crazyewok replied to Spaceception's topic in Science & Spaceflight
That’s assuming other life forms have the same or similar life spans to us. For all we know extra-terrestrial life could live hundreds or even thousands of years? Hell in a hundred years with advances in medicine, genetical engineering and gene therapy we could be living hundreds of years. If you live a thousand years what’s a hundred year journey? Hell even a unmanned probe could make a interstellar journey. We are likely not far off sending ones ourselves to nearby stars. -
Swaying hands are the last ting you need when plating. Call be old fashioned and a kill joy but I think I prefer my Lab down here on earth
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O hell no! I have enough trouble dealing with Cat 3 Organisms on earth with Gravity! Dealing with Cat 3 or worse cat 4's floating about in Zero G is the stuff of Microbiologist nightmares. Just keeping things aseptic would be a pain. I like my lab and workstation stationary and stable. The though of scalpels and needles floating about too gives me shivers.....
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
crazyewok replied to ferram4's topic in KSP1 Mod Releases
Have a issue were I cant unlock my craft. someone said this mod might be the reason? What information do you need? Here the save data information of the docked craft: http://forum.kerbalspaceprogram.com/threads/123853-Undocking-bug-what-do-I-do- 2,647 replies
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- kerbal joint reinforcement
- kjr
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North Korea's 5th satellite attempt-7th Feb 2016
crazyewok replied to xenomorph555's topic in Science & Spaceflight
Did they fly there on a unicorn? -
North Korea's 5th satellite attempt-7th Feb 2016
crazyewok replied to xenomorph555's topic in Science & Spaceflight
Pretty accurate. We don't have a clue really whats right or whats propaganda. -
North Korea's 5th satellite attempt-7th Feb 2016
crazyewok replied to xenomorph555's topic in Science & Spaceflight
And im amazed at how some people cant take a simple joke. - - - Updated - - - Maybe that because no one trusts a insane dictatorship that threatens war every other day with space based platforms? -
North Korea's 5th satellite attempt-7th Feb 2016
crazyewok replied to xenomorph555's topic in Science & Spaceflight
Here is a picture of dear leaders space program. -
Undocking bug what do I do?
crazyewok replied to crazyewok's topic in KSP1 Technical Support (PC, modded installs)
Help my game progress is stuck This is game breaking guys. -
Undocking bug what do I do?
crazyewok replied to crazyewok's topic in KSP1 Technical Support (PC, modded installs)
Nopw 1.02 and I am using the latest Kerbal joint . This is game breaking as literally spend most my in game budget to get to duna. -
Undocking bug what do I do?
crazyewok replied to crazyewok's topic in KSP1 Technical Support (PC, modded installs)
Anyone? I have a ship round Duna stuck with this wretched bug -
Undocking bug what do I do?
crazyewok posted a topic in KSP1 Technical Support (PC, modded installs)
These are the docking port files what do I need to change? I tried following the intsructions here http://forum.kerbalspaceprogram.com/threads/35777-Can-t-Undock-Bug-How-To-Fix but the values seem different. ame = dockingPort2 cid = 4293897304 uid = 3129967998 mid = 3196168722 launchID = 80 parent = 5 position = 0,3.81002044677734,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = 1 dstg = 1 sqor = -1 sepI = 1 sidx = -1 attm = 0 srfN = None, -1 attN = None, -1 attN = bottom, 5 mass = 0.05 temp = 212.25032289917 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort2 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True state = Disengage dockUId = 3168053876 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = False guiActive = True guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } } name = dockingPort2 cid = 4291808154 uid = 3168053876 mid = 650743626 launchID = 81 parent = 6 position = -1.9073486328125E-06,4.37171840667725,1.60932540893555E-06 rotation = -0.849039,5.604029E-06,-0.5283304,2.092917E-06 mirror = 1,1,1 symMethod = Radial istg = 1 dstg = 1 sqor = -1 sepI = 2 sidx = -1 attm = 1 srfN = srfAttach, 40 attN = None, -1 attN = None, -1 mass = 0.05 temp = 212.338295579957 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort2 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True state = Disengage dockUId = 3129967998 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = False guiActive = True guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } } } -
Which was not built by a single billionaire. The cost was spread over many organizations alot of them government.
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Thats why you don't have a billion dollars People dont get rich spending money on every hairbrained scheme that comes along.
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NASA wants to send humans to Jupiter in the 2040s
crazyewok replied to _Augustus_'s topic in Science & Spaceflight
I doubt they will even get to mars by 2040 let alone Jupiter. Not unless they try some unique propulsion methods and get some extra funding. They would have to go back to NERVA. This is just some pie in the sky project that will suck millions in before its cancelled. -
to troll us stupid humans?