crazyewok
Members-
Posts
705 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by crazyewok
-
What Are Things You've Heard That Made You Facepalm?
crazyewok replied to michaelsteele3's topic in The Lounge
One just happened: Mother : What are thermo dynamics? Past: Friends GF: The Moon is the sun when its turns round -
What Are Things You've Heard That Made You Facepalm?
crazyewok replied to michaelsteele3's topic in The Lounge
Facepalm - - - Updated - - - Not a teacher. Just a quiz night at someones house. school is a long long time ago. -
What Are Things You've Heard That Made You Facepalm?
crazyewok replied to michaelsteele3's topic in The Lounge
Wrote the country Niger down in a quiz.....got called out for writing racial slurs. Question was name a African country....... -
Stop being pedantic. Yes what I said was simplified but rules say we cant go into political detail on the forum. But my point still stands. Technology wise hunger and poverty are not a issue. The technology has been around decades. Its purely a political issue. A issue that benefits little at randomly throwing money at. Cutting NASA ect and throwing money at 3rd world hunger ect is futile. Its futile when the system in place in such trouble areas would waste it away.
-
Hush thats a dirty word round here. Nuclear pulse propulsion is a taboo subject Anyway its not any good for manned installer travel only unmanned.
-
Possibly. I wont say no and I wont say yes. I can barely predict the technology we will have in 10 years let alone 90 years.
-
We solved world hunger years ago, we have enough food to feed the world a number of times over. Problem is broken country s and massive political corruption in the country’s with starvation. NASA,ESA,JAXA and th countrys they belong too ect are not responsible for those country’s, they can only fix themselves. If NASA or ESA had its budget increases 10 fold I would not have a single issue. If Angola started a billion doller space program I would have a problem.... - - - Updated - - - Chemical rockets are slow, they are expensive, they are unreliable and they and inefficient. They could get a short term manned expedition to mars but thats there limit for manned exploration. Unmanned we are nearing there limit too as they will NEVER get beyond the solar system at least in any reasonable time. If we want want mars and moon colonies and manned mission beyond mars and Probes outside the the solar system we need a NEW propulsion method.
-
Ok seeing as Squad is staying in the stone age with 32x bit engine anyone got tips for RAM saving? Reducing mod IS NOT a option as I find the game bland and dull without them and the whole point is to increase mod ussage. Im using force open GL and active texture management, anything else? I tried switching to linux but it doesn't like my graphic card too much.
-
KSP Interstellar Extended Continued Development Thread
crazyewok replied to FreeThinker's topic in KSP1 Mod Development
No they are just overheating in Mun orbit. -
KSP Interstellar Extended Continued Development Thread
crazyewok replied to FreeThinker's topic in KSP1 Mod Development
Well im just using solar panels at the moment. is that normal? -
KSP Interstellar Extended Continued Development Thread
crazyewok replied to FreeThinker's topic in KSP1 Mod Development
Are the radial attached radiators meant to be Nerfed now? As they are barely getting rid of any heat now? -
KSP Interstellar Extended Continued Development Thread
crazyewok replied to FreeThinker's topic in KSP1 Mod Development
As you stated here how do I swithc to KSPI waste heat mod? -
KSP Interstellar Extended Continued Development Thread
crazyewok replied to FreeThinker's topic in KSP1 Mod Development
Silly question but wheres the option to switch between heat mods? -
LLL - Lack Luster Labs - Development Thread
crazyewok replied to Lack's topic in KSP1 Mod Development
Well for those who play remote tec and use the antenna they seem to work still. Just remove all the other parts. -
LLL - Lack Luster Labs - Development Thread
crazyewok replied to Lack's topic in KSP1 Mod Development
WOOOO! Thanks, we understand RL comes first. Long as we know its alive Not sure if I can help much beyond bug testing any release. -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
crazyewok replied to Arachnidek's topic in KSP1 Mod Releases
I'm still waiting for the tec trees to recover too. -
$100.000 per seat to Mars? Were are these crazy figures coming from? $100.000 per seat for sub orbital flights sure? LEO crazy! Mars INSANE! No way with Rockets.
-
LLL - Lack Luster Labs - Development Thread
crazyewok replied to Lack's topic in KSP1 Mod Development
Is this mod now dead?