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sashan

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Everything posted by sashan

  1. That's the patch that adds props to the ALCOR pod itself. I've found ALCOR IVA for mk1.2 pod, but where are ivas for all other pods? Also, MFD navball is broken. The place where there should be a ball itself is black. Is there an easy fix? My best guess is that some texture got renamed.
  2. How to generate save file from universe? I want to play in our save while the other person with server in offline. He gave me the universe folder.
  3. It was probably asked over 1000 times but where are all the patches that add ALCOR props to stock cockpits?
  4. Where can I download? Me wunt Also, we really need 737-style cockpit that'd fit 2.5m smoothly.
  5. Suggestion: fuel transfer by which in undocked state, in anticipation of 1.1 processing different crafts with different processor cores.
  6. No idea, but missiles and projectiles just pass the water as if it wasn't there. Scatterer does disable stock ocean mesh completely tho. No idea what causes it, but really needs fixing - Scatterer is very popular, especially together with BDA - you stay in atmo all the time and want it to look nice. Oh, and can you add "lock all nearest" option to radar? When I have 2 missiles flying close to each other their icons overlay, and I can't lock onto second one as well, although I do have 2 radar.
  7. Baha, apparently the Scatterer mod completely disabled gun shells and missiles collision with water. Maybe you should use different way to detect water collision, like ASL altitude going from positive to negative values?
  8. Petals with collision mesh should work, KSP has a very good and accurate collision system.
  9. Ports without soft docks are called berthing ports, and they can't absorb energy. They need something else, ususally a manipulator to line up the incoming module slowly and precisely. CBM, for example.
  10. Yup, Abrams must be a real beast. Baha, are you going to implement ammo type switching for guns? For example, HEAP/Sabot for tanks, air-burst/conventional ammo for CIWS, etc.
  11. AI does not use missiles inside their gun range, even if they don't have guns. It's intentional I guess, there may be another unit with gun nearby, leave close enemies to him.
  12. Yes, IIRC real PAC-3 needs 9 seconds to arm. It's a medium to long range missile.
  13. Kan-28 Sapsan. Made this fighter when I needed something part-count light and with decent flight characteristics for all those BDarmory battles. It's powered by custom "F-100" 0.625m afterburning jet that I've made using old Ven's stock revamp model for Turbojet. The model was too good to let it go waste after Porkjet's part release. *Sapsan is a steppe hawk that inhabits southern part of Ukraine. It's just 53 parts, which is IMO great - I can have two of them on one side and two similar ones on another without large lag. How do you share imgur album in this new forum engine? @Paul_Sawyer Can you share the craft? It's really good and I have all required mods.
  14. Does that still make incoming missiles blow up after one CIWS hit? Because that's how it happens IRL, the components inside are so densely packed that one hole is enough to make it fail. Not explode probably, but at least fail to hit the target. Now that I wrote that, it would be awesome to have missile just shut down its engine and guidance based on random chance after slight damage.
  15. I've just cloned RBS-15 and made radar-guided anti-ship missile out of it. Worked perfectly. Also, AI used it happily, fired from another ship.
  16. Sure you and they have the same team selected in weapon manager?
  17. Would be awesome to have RPM transparent pod support. For this type of scenes (Note Johanssen in the centrifuge)
  18. Just tried launching RBS-15's and then shooting them down with PAC-3s from the same ship. The PAC chases the target, explodes a few meters behind it, and then nothing happens. Pressed f11 - RBS's temperature is still same. I had close to 100% kill ration in previous version with same combination. What's wrong? When enabling debug lines it seems that PAC-3 aims for a point 5 meters behind the target. Also, why don't RBS-15 boosters produce smoke?
  19. @BahamutoD Can you add atmosphere check for cruise missiles? If accidentally launched vertically without target selected they tend to achieve escape velocity from Kerbol Also, is there a documentation available? What does radarLOAL mean?
  20. I've also removes that exception, works perfectly. Should be in the next mod update.
  21. Suggestion - make old retractable aiming flashlight you've made work with BDA. Would be awesome to aim it with targeting ball.
  22. Definitely. I've reverted back ty 1.8 edited by me exactly due to that reason.
  23. Apparently the wings work with TweakScale module, but mass stays same and does not scale. I was able to make this tho It's 200 meters long. Scrapped til 1.1 improves multi-part performance.
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