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tmikesecrist3
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Everything posted by tmikesecrist3
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not trying to jog your elbow man, I was just wondering
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.90 compatible?
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I think mission of Van Brauns ideas as the start phase.... first you ask your self what you would like to do, then how do we do it. next you ask your self what can we do, both form a technical stand point and a funding one) then you say how can we do we get what we would like to do and get it to match what we can do. so we start with Van bruans idea for a space station which I still dont think we have the capability to build. if you dont have the capability all the funding in the world wont help. and we end up with skylab then as are technical capability expands we move to the ISS. start with hes concept of a moon base, and move on to AAP as a compromise between what we want to do and what we can do. That is one reason why I want to stress as much flexibility as possible. I am going to use contracts and funding to represent my budget.
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[1.2] Real Solar System v12.0 Dec 8
tmikesecrist3 replied to NathanKell's topic in KSP1 Mod Releases
RSS and RO both have a lot of dependencys so nether can be really updated tell all the depindincys are updated -
what I was thinking, I should be able to come close to thurst dv and burn times form the stages
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of course I am also trying to think of how to do Scout Rocket
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yeah that could be an interesting though....... not sure though
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I think that was one idea Van Braun had for a earth mars ship...... To be build then fueled in orbet
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Yes I was thinking I would try and stick close to the historic time table up to the moon ladings, so that means Explorer 1 and 2 and vanguard in year one, explorer 3 and vangard 2 and 3 and pioneer 0-4 in year 2 Mercury and corona in year 3 if I recall rightly that brings me to 1960. also something that would be nice for Emersion sake but not major would be a way to switch from metric to imperial. Nasa mission control still uses feet per sec.. Things get a little harder once I get after apollo 17. Ie Van brouns space station I think that would have been before his moon base. thinking about going with sky lab for that but may go with a modification of it, or something else... and hes moon base both would have been timed for prier to 1980. as for sts I am not sure I will need it, I mean other then being able to bring a payload back form orbit can it really do something that a Titan delta or Saturn V nova cant. one of the things I am trying to do is invest in capability and flexibility. A space shuttle cant be used out side of leo, if you tried coming back form high earth orbit or heaven foirbed the moon or interplanetary space. the Aerodynamic forces would tear the wings off. Thats why where going back to a capsule for Orion . I did find some info on van brouns moon base on nasa's page but it was um vary short on details as for what he intended for it to do. though now that I think about it, I may need to tinker with the contracts to make sure I can do every thing I am thinking about.... there are other possible projects though they dont really involve nasa, Blue Gemini (the air force takeing it over after nasa moved to Apollo) the air forces manned orbital lab, and the air forces moon base
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oh I know I can use A lot of thins form FASA and plane to use the most of them at least for a short time, I am sure the Juno and redstone with not have long operational lives, The nova, that was a planed but never built update to the Saturn V wasnt it?
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once all my mods I am planing to use get up dated, I am thinking about doing a what if nasa type game. What I am planning is what of nasa had not had its budget cut after Apollo. I am planning on useing FASA RSS RO RP0 tac lifesuport... Truing to think of what lifters I will need as well as a time table on missions... I will probly post mission files on this tread once I start
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
tmikesecrist3 replied to raidernick's topic in KSP1 Mod Releases
oh thanks I will try that... not sure how I could do the Film canister, ejection and Reentry but thats a miner thing -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
tmikesecrist3 replied to raidernick's topic in KSP1 Mod Releases
Corona was a spy sat program by the CIA, I am looking for a camera science experiment. There use to be one but I that mod seems to be dead, it was never updated to .25 any way.... -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
tmikesecrist3 replied to raidernick's topic in KSP1 Mod Releases
of I just need the part with exparemnt would be nice, I am plaining on repeating the Corona program -
you might be able to get a light satellite into orbit with that after as a stage, I mean explorer used a juno rocket... used the same engine and a smaller fuel tank as well as aand did not use the same fuel... also any one have an idea where I might get a camera experiment I trying the think of a way to do my own Corona missions.....
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
tmikesecrist3 replied to raidernick's topic in KSP1 Mod Releases
Well I know something that needed for some things I want to do, is a camera.... but I will see what I can do to find out at least some of the info your looking for -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
tmikesecrist3 replied to raidernick's topic in KSP1 Mod Releases
do you want a list on about when they should be put on the tech tree based on history of when the where launched? or some one to re wright the files? it would take a little reasearch but i could likely help you out.... though I expect when this gets supported by RO it will be taken care of...... -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
tmikesecrist3 replied to raidernick's topic in KSP1 Mod Releases
The thing I noticed that strikes me as odd... is that all of the probes seem to unlock late in the tech tree... where as some like Vanguard should be earlier in the tech tree -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
tmikesecrist3 replied to TaranisElsu's topic in KSP1 Mod Releases
you might be better off starting a new save, as you didnt build your station with lifesupport in mind -
orbets and get to space can be both done unmaned
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Realism Overhaul Career Mode Discussion
tmikesecrist3 replied to OtherBarry's topic in KSP1 Mods Discussions
I do rember those and nathen you have a point, I seem to rember there where some really good sounding rocket parts in RPl that was something that was lacking the low powered engines needed for a light little sounding rocket -
Realism Overhaul Career Mode Discussion
tmikesecrist3 replied to OtherBarry's topic in KSP1 Mods Discussions
Hey I just found somthing you may want to add it is a mod pack form rover dude.... for sounding rockets http://forum.kerbalspaceprogram.com/threads/102502 -
If you look at the old films and photo's that is the way the Launch tower looked... And frizzank you spoil us