tmikesecrist3
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Everything posted by tmikesecrist3
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[1.2] Real Solar System v12.0 Dec 8
tmikesecrist3 replied to NathanKell's topic in KSP1 Mod Releases
in my install of the game there are to ksp applacation (exe) files... one is ksp the other is ksp_x64. ksp if I am not mastaken runs ksp in 32bit, where as ksp_x64 runs it in 64 bit... I think any way, I use the ksp one and have no problems. I could how ever be wrong. -
I noticed something odd, It seems when I try and use the manager.. It puts all the mods i am trying to stand in the cache, and even says it installs but when I check to see whats installed I dont find any thing actually installed, I chace the gamedata file and dont find any thing there. Is it a know issue with the GUI (which is much easier for me to use, I have issues with spelling) or is it an issue with the nut behind my key board?
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Realism Overhaul Career Mode Discussion
tmikesecrist3 replied to OtherBarry's topic in KSP1 Mods Discussions
Thank you for this guys, I really like the idea of having good career mod support, for ro. Though i have to confess it sort of works with Career mod already and I have not noticed to my problems. Though I do miss RPL I had a lot of fun with that... -
[1.2] Real Solar System v12.0 Dec 8
tmikesecrist3 replied to NathanKell's topic in KSP1 Mod Releases
Hey something I have been thinking about, but I am wondering if any one could be able to help me find van browns planes for a space station, moon base, and mars mission? -
[1.2] Real Solar System v12.0 Dec 8
tmikesecrist3 replied to NathanKell's topic in KSP1 Mod Releases
actually thats close to the delta v you need to get into, a low incantation orbit. remember orbital speed is only about 7k -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
Ok that makes since about the Liquid oxygen, since the Juno does not have an insulated tank, Which seems kind of odd to me, when you think that that stuff has a boiling point of around -180c... I tryed the idea with the launch clamps, well the Redstone clamp I was and still am using dont see to have a pump in it so I tried adding a tt18 but the pump on that dont seem to be working ether, even when I have it truned on in the VAB.... been checking the configs to see if I can find the issues so far no luck -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
ok something odd seems to be happening, I seem to have a oxidizer leak in my juno fuel tank.... any one else run into this? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
Thank you red I look forward to seeing what is in the next update, and I would like to think you for the work you do. and if I had the skills I would offer to help you in more ways then sending you bug reports -
I have noticed some of the pad expanding with The Clamps.... what it looks like, is that some times the bottom of clamp loads in side the Launch pad some times it just pops back out, some times it floats above the pad, and some times it destroys the pad, and this is with a Mercury redstone on the pad. I thought it might have been a glitch because I play with RSS/RO. But I just wanted to let you know I have seen some strangeness
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
Heres some logs I have hope the are of help... I still find it odd that it only seems to happen with one or 2 parts https://www.dropbox.com/sh/14y4ruvwovk1xxf/AAB7afiqLiI4GlNBNphTdM0wa?dl=0 -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
I have tried FASA but I am having an odd issue with the Explorer probe core, or the Sgt Rockets, not sure which... but for some reason soon a sec or a few sec I get a message saying that my camera view has changed to the sun and I get a black screen with the UI at the top and bottom edge of the screen. Same if I got back to the space center. IT only seems to happen with the Explorer probe... if it will help I can see about doing it again and getting some screen shots and an output log? -
I have thought a bout it, but would that not throw off the CoM?
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Hey Frizzank I love you mod. One thing I would like to see how every. would be a flyable controllable unmanned Boiler plate vision of the pods, for testing. now I know that is not vary Kerbal but I would like to be able to flight testing, and reentry testing unmanned since I play with FAR and DR to make sure I have that nailed down before I stick a man in the pod... if it was not behind the scope of the game, maybe even Ham the chimp
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
I am not sure Dragon. Though I do have a request. Not sure if I should make it to the person thinking about bring FASA up to standard or if I should talk to Fazzak about it. I will drop something in there... Now I know this is not vary kerbal but I think it would be nice if there was an unmanned controllable Boiler plate Vision of the pods for testing... so that we can nail down things like re-entry -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
I think I found my problem, its an issue with FASA, Which I know your not supporting at this time, Though other then RSS and RO is my favort mod... and strangely enough it seems to happen with the Exporer probe, or maybe its the sgt rockets... I wish I had the skills the help, but since I have no idea how to begin trouble shooting this, let me just say I hope you can start offering support to it again soon... I do wish ksp updates would stop braking every thing -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
oh RedAV8R It seems my problem with the weirdness has to to with RO because with out RO Launches work fine.. and it dont matter where from I find this really odd........O.o -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
I do like RO my self, I just wish I had the skills to add better Career mode support. I dont think prices would really have to be fixed as long as there Reasonable with the level of funds, I get board quickly playing in a sand box.... -
[1.2] Real Solar System v12.0 Dec 8
tmikesecrist3 replied to NathanKell's topic in KSP1 Mod Releases
Hey not to complain. Its not to see it out, But I noticed something really odd. I have not tried this form any other Launch sites but I tried launching form the Site in TX and well Things seem to work fine at the Default site. A few sec after launch the I get a change View message to the sun and the screen goes black, and even going back to the space port just shows the hud and a black screen... I think RSS is causing the problem. I tried doing a fresh install and re-modding it... Though I didnt thing that was the problem. only know when I tested at the same TX launch site it does the same thing only now I get a black screen even when trying to start a new game. I was going to try to check a few of the other sites... I really dont know whats going on... Most likely it is the nut behind my keyboard. any one else run into this problem? I am running ksp.25. rss 8.0 and all my mods are .25 compatible. https://www.dropbox.com/s/fsvelfc3w0yqkuc/output_log.txt?dl=0 -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
tmikesecrist3 replied to RedAV8R's topic in KSP1 Mod Releases
Hey not to complain. Its not to see it out, But I noticed something really odd. I have not tried this form any other Launch sites but I tried launching form the Site in TX and well Things seem to work fine at the Default site. A few sec after launch the I get a change View message to the sun and the screen goes black, and even going back to the space port just shows the hud and a black screen... Not sure if this is RO that is causing the issue or RSS. As I have not tried other launch sites with out RO