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tmikesecrist3

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Everything posted by tmikesecrist3

  1. I noticed something kind of odd... I cant seem to get the Explorer juno into orbit I am use to that porblem in RSS/RO but now I seem to be having it in stock as well
  2. Am I the only one expecting the .90 update in the next week or so? and scared that it will brake all my mods?
  3. What ever became of the City lights overlay for EVE?
  4. Frizzank If I know programing, I would make a config for you... using your Apollo capsule as the model only making it about 40 % larger, and adding space for up 6 kerbals for Orion, and then I would send it to you, though now that I think about it, I would need to rework the iva as well.. I not asking you to do this because I know your not planing on doing any thing that new. But I think you would look at including it if some one did it for you
  5. I have noticed something kind of odd, not sure if it has to do with this but it started when I started using it... what happens is that my rockets turn purple at around mach 1, then turn back at about mach 4 *scratches head
  6. here is hoping squad can fix what ever is up with 64 bit.... I seem to be having a lot if issues my self some of which seem to be hitting the memory wall at orbital speeds, That and I am seeing unknown file names in my out put log
  7. I have noticed a problem.. my ksp hangs up when loading, I am running rss/ro dds loader, and dds converter. and am finding unknown file names in my output log for this mod
  8. I have noticed a problem.. my ksp hangs up when loading, I am running rss/ro dds loader, and dds converter. and am finding unknown file names in my output log for this mod
  9. hey I am having an odd problem.... I can do one launch fine bet the next time I try I have some really odd game brakeing glitches... its like the bug that I had with launching form the any but the default lauch site in RO... am not sure what is causing it I thought it might have been dds texters for RSS but that does not seem to be it, https://www.dropbox.com/s/fsvelfc3w0yqkuc/output_log.txt?dl=0 there is my output log and If you need any more info or can narrow down my problem mod so I will atleast know where to go for more support... thank you for your help and sorry of this is the wrong place to go for help with my issue
  10. one thing I noticed that seems kind of odd... and with the last update the Administration building does not seem to be working
  11. I just remember the press with the first time they the navy tried to launch... I think the rocket blew up and the satellite landed in tact next to the launch pad in tact and started transmitting..... Stayputneck is the head line that comes to mind.... I do know that Explorer 2 is also still in orbit
  12. I see you point, I just wish i had an option that would give me something like the performance of the V-2s engine
  13. I have a question, I was watching the Orion test Launch on a delta 4. As I was watching the Launch the engines went into a reduced thrust mode, I understand why you dont want to make all or most engines throttle, but how can we work out a way to do something like that with RO, Because as as near as I can tell most engines do not throttle at all... so I think it would make since to be able to cut back to about 60 to 80 %.... I know with the 2nd stage of the satern 5 would have the center engine cut out, I think the easyest way to do that would be to cut the thurst by 20%
  14. well Dragon we do have the Redstone Juno. as well as explorer. did we ever get a vanguard satilite in orbet?
  15. Yes I did And I do have FASA love te mod the problem with trying to use the redstone geno also known as the R-7 is that well it is of the same famly as the R-4 used in the V-2 if the model numbers are any thing to go by the R-4 was 3 generations newer, is larger and has a higher thrust then the R4 did.
  16. I kind of noticed anther thing, Back when RPL was still available they had an R4 engine now at first I didnt understand this, and there where problems with when the gave you the r7 (that was used on the Redstone/juno but I and trying to start with a V2 as one of my early sounding rockets... sadly I dont have an engine for it
  17. I dont think the Angina came tell the 60s but it was a spy sat, but it is easy to repripis it or even slap a few exparimints on it
  18. Thank you for this mod, in the past I have tried to think of ways try and let some time pass between launches. but think you vary much
  19. yes I am using it with stage recovery but the FASA launch clamps are cheap like it said it seems really odd to me lol
  20. ahh sorry nathan I think I must have missed that *blushes* but thank you
  21. I do have a question When I load a new game it gives me options which one is the right tech tree?
  22. an odd point that i noticed that pops, up.... not a big deal just odd... why do I get a message that says my launch clamp chashed into the ground and was destoryed... ever time I see that I am like what did it do fall off the launch pad? I think this might be in the wrong place
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