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  1. Unfortunately, these projectiles can't be seen, they can't be traced, and most of all, the light of their destruction will not reach another intelligent species for decades, and by then, it would be too late. Also, planet's go "BOOM" all of the time, that's almost normal, since anything can do that (Nuclear war, asteroid, collision with other planet) - except, only the surface of the planet is scorched and sterilized, the planet itself does not literally shatter to pieces. This is why SETI should listen, not talk, until we have advanced enough in space travel to go interstellar.
  2. Not sure, but wasn't there talk a while ago about integrating Spaceport with the launcher?
  3. Okay so I admit I'm necroing the thread, but I figured it's better than making another one to talk about the same thing. Anyway, I've been on 0.23 since it came out, and I haven't seen this thing one single time. Ever. Not even in the older versions from before 0.23. I remember reading somewhere that it has a 1 in 500 chance of appearing any one time the menu opens, but I know I've seen the menu and specifically the Mun scene a lot more than 500 times. Anyone else in a similar boat? Was it removed?
  4. I wish this happened where I go to school. -sigh- A bit of constructive criticism. You talk confidently and speak clearly, which is really good, but you should try and put more feeling behind your words. Try to involve them, ask them what to do, let them help out, and be both positive and approachable. Basically, seem more enthusiastic and let them interact with whats going on.
  5. The laptop could be used to talk to Gene Kerman at Mission Control through some kind of Kerbal analog for Google Hangouts, FaceTime, or Skype or send pretend SSTV feed.
  6. I hear talk of a real life earth and possibly matching PQS stuff. Is this right and where would I find this?
  7. I'm just wondering, I haven't got my computer yet so I can't check, but I'm assuming you can just go into the persistence files and edit Kerbal's current names and stats, right? When I start a new game I'm going to want to match stats and names as much as I can. Luckily I did keep a few notes on characters. I know the Crew manifest mod used to be able to add and alter Kerbal's stats, so I'm assuming it's all in the files and easy to edit. I'm not sure if the current version of that mod does that, or the new resource manifest mod. Haven't checked that functionality in that newer mod, though I have tried it. Science Rover One Gene looked down on the runway as the Science Rover underwent final checkups. It'd been a hard slog, but Dunkel had pulled it off, getting the systems functional and tested (at least to some level) well before their official deadline. Good thing too, as he'd started to run out of errands to keep Rodsy busy. "I'm getting them set up now sir." Thomcan said quietly, Gene nodding absently. "Why the rush, if you don't mind me asking?" Gene sighed. Thomcan was about the best bet to take over with Jedwig off the team. But he had no real management skills or leadership training. A bunch of scientists led by scientists. From his experience that usually didn't end well. "It's complicated Thomcan, but basically this is going to be our flagship for a while. We're not able to mount a high profile expedition to another planet for a while, and currently ecology is featuring high on the talk shows and general media focus. I want to be sure KSC gets as positive swing as we can." "I understand sir." He said, saluting... badly. "Just do the best you can, and try not to let Rodsy be too zealous. You have other scientists on the team and they have needs as well, OK?" "Yes sir." He said, and turned around and strode off. Thomcan should at least hold them together as a group, but whether they'd be effective was another matter. *** "Hey, how's it going Sigfry?" Neilzer said cheerily. "Ready for the big day?" Sigfry looked at the 'pilot' scornfully. "No... not really. To have to rush here on such short notice, merely to interface with the space programs research is ludicrous! I was in the middle of field work in Lechistan! Do you know how long I had to wait to get entry visas and archeological permits for that? Then 'VOOSH!' KSC steps in and orders me home after only two months work! It is a crime I tell you, a crime!" Neilzer's joyous expression froze, then slowly fell through out the fuming scientist's diatribe. "Uh, yeah. Well we're glad to have you." He added lamely. "OK, come on, everyone get in. Thomcan." He saluted sharply, surprising Thomcan. "I hear you've been listed head of the project. Congratulations." "Yeah... was a surprise to me certainly." Thomcan said with a faint smile. The guy seemed rather nervous. Then came Rodsy, even more nervous seeming, constantly glancing over his shoulder. He'd heard some odd rumors over that guy, but he seemed to be good at his job, at least according to the reports he'd seen. "Has the reactor been checked?" Was the first thing the guy said. "Yes, and I'll go through a preflight before we engage the generators. Don't worry, everything's fine." Neilzer said, forcing a fairly good grin. It was a good job he was just the driver on this mission! Lastly Redtop came up, smiling and wondering what the bother was about. "Um, something up?" "Naw, everything's fine. Your desk is set up Redtop, you can just get settled in while we plan the course. First stop is a reference check on the sensors in Fendweir woods." Neilzer first expected Thomcan to organize things, but realized the guy was a little side tracked, eyes miles away by the look of it. "OK, so if everyone can climb aboard we can get underway!" He said cheerily. Grumpily, anxiously, and with at least a tiny bit of enthusiasm, the team boarded the vehicle and Neilzer shook his head, striding up to the ladder himself. "This is not going to be a fun tour of duty, I can just feel it!" He mumbled to himself. *** Rodsy sat back in his seat and fumed. He'd been run ragged this last couple of days, and it was obvious why. They were trying to shut him down! The way he got posted to the Science Rover project so quickly, the speed with which it got ready to 'launch', and the complete lack of press coverage of it all lead to one conclusion. KSC knew about aliens! This was some giant cover-up. Out there there was probably some sort of base or hanger where they kept the aliens locked up, or ships, or something. It just had to be! Why else would they persecute him this way? "So, ready for the first big day?" Redtop said from beside him. "Hmm? What? Oh.... yeah... big day." Rodsy said, not paying the intern much attention. Redtop was a thoroughly forgettable Kerbal. No special merits from his university course. No specialty even. He just did 'Science'. How did you do that? Take biochemiphysics? From what he'd heard no-one really called themselves his 'friend' at all and he didn't involve himself in any of the KSC sports activities either. Maybe he was just a geek and kept to himself? Didn't look it though. Square jawed, though... well, almost a forgettable face. Pretty 'normal' looking overall. "Hey, buck up! We're doing SCIENCE!" Redtop said with a grin, then turned back to his own console. Rodsy could practically hear the guy pronounce the capital letters in that word. Oh great, a newbie with an overenthusiastic attitude! Just what he needed right now! Rodsy tried the various comms systems but kept getting 'Sorry, this service is inaccessible during high profile missions' messages. Yeah, pretty much as he suspected. He was cut off. He looked around and slowly a smile came across his face. Cut off maybe, but he had a whole load of research equipment at his disposal. They couldn't keep him in here indefinitely could they? He'd just find out as much as he could from here, maybe checking on Seanbur's magnetic stuff to see if that had anything to do with it, and then when he did get out he'd have real ammunition to show the press! Yeah, put me on a science mission to shut me up? Wrong move! *** Neilzer watched the levels rise as Sigfry watched over his shoulder. "Incredible. Do you know how dangerous these reactors are?" Sigfry said conversationally. Neilzer suppressed a shudder. "No, feel free to tell me all about it." He said sarcastically. It seems Sigfry wasn't equipped to detect sarcasm though. "Of course. I mean after the whole TMS One debacle you should know what you're dealing with." He began. Neilzer attempted to close his ears to the guy, somewhat unsuccessfully, while he monitored the systems, the battery systems maintaining things until the pile came fully on line and the reactor could charge them back up. "The reactor pile itself is well designed. I've seen the specs. Isolated core system. Double redundancies in the heat transfer mechanism. safety interlocks with a hard-set, manual control system. Even if it completely looses power you can still manually scram the pile with the boron dampers released via springs. Heh, makes resetting them after a pain if there's no electricity! Hope you have a strong arm Neilzer." Yeah, maybe he should get some of those almost invisible earbud things that acted as both earplugs and headphones? For times like this it would be invaluable. "Apart from that though the systems is less than perfect. I understand they've improved the generator systems since the early days. Still, the thing has quite a few instabilities in the turbines. I heard of one in testing where a resonance built up in the system. Before they could spin it down there was a catastrophic failure and the thing just detonated, throwing turbine blades around like knives. And then of course there is the dodgy external heat transfer and cooling system!" 'Oh dear Kod! Kill me now!' Neilzer cringed as Sigfry went into excruciating details about what could go wrong. *** "Hey Rodsy!" Rodsy looked up to see Thomcan popping his head in the hatch. "Hey yourself. How are you settling in?" Tomcan leaned on the door jam and grinned. "Pretty good, though I'm not sure about Sigfry. I think he went up to the cap to... I mean up to the pilot to irritate him some. He got bored of me not responding to his doom and gloom stuff. I think he really needs an audience." Rodsy shook his head. "Heh, yeah sounds like it." He said with a smile. "There you are!" Thomcan said. "I was wondering where the old Rodsy had gone." Thomcan then cocked his head, listening for a moment. "Hmm, sounds like the generators are picking up speed. Must have a good head of steam... Um,thermal power... Whatever." Just at that moment a message came over the intercom. "This is Neilzer, your pilot. We are nearly ready to set out. External couplings disengaged. data transfer to KSC initialized. All lab systems have reported operational. Reactor is stable... Turbines to speed.... Charging... Atomic batteries to power." Jeez, that guy sounded cheesy. "OK, we're set up for our trip guys." Neilzer said. "Um, Commander Thomcan? Can you report to the cockpit? I'd like to go over the course." Thomcan rolled his eyes. "Burdens of command huh? See you later Rodsy." "Sure. Take care Thomcan." Thomcan mock-saluted then shut the door. "Heh, you two close then?" Redtop said. "Hmm? Sort of. We knew each other at flight training. Oh, private training. Way before I joined KSC." "Oh, you were in the airforce?" Redtop asked. "Um, no. Private as in 'I paid to get trained.' I was going to be a commercial pilot back then. Got side tracked into university, then KSC." A smile crossed Rody's face, which promptly faded as he remembered that last horrible mission and the current conspiracy. "Well, turned out well for you then? Glad to hear it." Redtop said. Redtop didn't have very good timing it seemed. *** Thomcan passed a disgruntled Sigfry in the corridor (was there a time when Sigfry wasn't disgruntled?) as he headed to the cockpit. "Neilzer, Commander reporting for duty." Thomcan said with a grin. "Uh huh." Neilzer said slowly "Look, Thomcan. I know you haven't done this before, but you really need to take charge here. I know, it's just a scientific mission, but we do need to be organized at least." Neilzer finished and just stared at Thomcan who smiled nervously. "Well, we're ready to set out sir." A pause lengthened as Thomcan just nodded idly. "Um... orders sir?" Neilzer prodded. "Hmm? Oh OH. Sorry.. Yeah Um, engage.... wheels? Just head out." Neilzer rolled his eyes again. "Yeah, any particular direction? You have planned a route haven't you?" Thomcan blinked. "Well, I thought that had all been set by KSC?" "Preliminary sites of investigation, no defined route." Thomcan looked out the window ahead, realizing that the outcome of this project might depend on where he took them. Oh this was fun! He never wanted this! "I guess... head west.... maybe north west for now. I'll mark up a course for us." "You do that boss." Neilzer said and turned back to the controls. *** With a roaring sound the exhaust vents thrummed, coolant cycling smoothly. Slowly, the wheels turned on the second largest land vehicle the Kerbals had ever constructed. (The first was a single use vehicle about twenty years ago that shipped the first rocket, complete, from the fabricators back when KSC only launched rockets, not assembled them) The white and grey paint shone in the sun as it rolled off the runway and onto the grass, suspension surprisingly firm given the hefty weight it was carrying. Careful, gentle turning, eased the craft onto a northwest heading and it slowly picked up speed, sliding into the dim early morning. The wheels barely even tugged at the power the generator put out. Most of that power was set aside for use in the various high-energy physics experiments to be done later. After about five minutes the words "Why didn't anyone put any darned headlights on this thing?" wafted from the cockpit's open window, and the vehicle reluctantly slowed down as it left the glow of KSC's surrounds. Soon enough though the sun rose and it picked back up to a hefty fifteen meters a second (fast for such a large craft at least). Rolling carefully up a slight slope it crested the ridge and settled down a little rise before cruising into Fendweir Woods beyond. Well, OK, to call them 'woods' was a bit of an overstatement. The odd tree here and there does not constitute a wood. "Ooooh! Look at that one!" Came the cry from one of the windows in the vehicle. Shortly afterwards the vehicle slowed, turned, and bore down one tree. One rather large tree... OK, a friggin enormous one! Yeah, they could do wonderful science with this! The heat radiators unfurled and the reactor sped up to 100% as various burbles and beeps came from the science labs as they got stuck into their research.
  8. I just glanced at the site and didn't notice it wasn't KSP-only but a KSP section of a larger site. That seems fine. But I'm not trying to down-talk the Nexus. I was honestly ignorant about its existence. My fear is that ANY non-Spaceport mod site will suffer a similar fate. 5% of modders will embrace it, the other 95% will ask, "ANOTHER mod site? No thanks. One's bad enough."
  9. If you can't sustain life breathing it, then yes it is not "breathable"... i don't see why that is so hard to understand? This is a matter of semantics here started by you not I. The point was to begin with is that habitable pressure, temperature and *snicker* gravity on venus is not worth as much as being able to live outside without respirator or your skin “melting offâ€Â, I would take lower gravity, lower air pressure and low temperatures for the ability to live in open air continuously without a respirator... now if “breathable air†is not the term you want to describe that by all means give it what ever name you want, but the term is not the point, the concept is. The point was that in venus's clouds we will still need a closed habitat with a completely different atmosphere made of [insert your name for the air]. Maintaining a closed habitat in the vacuum of space in solar orbit near an asteroid ~1AU from the sun would be easier then maintain a habitat on venus, for the advantages of lower delta-v, easily minable resources (as opposed multi-stationed robotics mines working in conditions of a literal hell) make up for the disadvantages of having to build pressure vessels and shield them from radiation and micro-meteors with asteroid mined waste, and spin them to produce what ever desired gravity one wants. Appeal to authority... by the way I am a biochemist, does that count? Sure why not, lets make it a choice between air you can continue living on breathing, or air with the same pressure and temperature but can't continue living on breathing, which one do you want? And what do you mean by Gas Mixture exactly, venus's air is certainly not a gas mixture viable for breathing. No I mean elements, not minerals. What specifically do you want a source for? Well that a personal belief, just like the belief that dental plaque is merely a figment of the liberal media and the dental industry to con people into buying toothpaste. Look believe what ever you want but if your not willing to test your beliefs and argue about them with the ability to change your mind, then don't waste everyone time by posting. Ok where did I say 2.5 km/s, if I did I was a in error. The point was and remains that we would need a round trip delta-v greater then 16 km/s to make Venus a competitive option for a space colony, frankly that covers ALL the asteroids in the asteroid belt! I don't know about this 2 km/s part, now its 2 km/s that I supposedly said? Anyways the 16 km/s is the 3.5 km/s required to get from LEO to Venus and the 12.7 km/s required to get off of venus and back to an earth transfer orbit, not including the cost of enter back into LEO (or landing) I believe the calculation is call “addition†The source is the cute delta-v cartoon everyone cites: http://clowder.net/hop/railroad/deltaveemap.html If you have multiple automated based on the surface of Venus able to extract and separate different ores and produce different products all while operating at 500 C and 92 atmospheres... frankly mining several asteroids at once would cost less then developing the technology to mine Venus and sending it all to Venus. “less destructive†same to me, what exactly is it less destructive to? Is not the point the shockwave? I'm really failing to see what your getting at here, blasting a “nozzle†into a KBO or a moon of Saturn is going to require an obscene amount of energy either as fissionable, fusionable or anti-matter material, and getting it to provide enough force to move said body rapidly will risk the structural integrity of that body regardless if the blasting agent is anti-matter or not, its all about the redunkulus amount of energy being released in such a short time to provide the desired propulsive action, any kind of mechanism for distributing that energy will also reduce its effectiveness as a propulsive agent. And worse sending it inwards towards Saturn or Titan to get gravity assistance will risk its integrity more from gravitation strain... you know what the roche limit is correct? This thread is not about such an idea, this thread is about Terraforming Venus, if you want to talk about cloud cities on Venus make a thread for that. I already covered those effects, we would need to impact many small masses that we can dissipate most of the impacting energy into the atmosphere rather then the surface, we would need to build sun shade first so that impactors were all the energy input on Venus.
  10. Dang! I wish I had thought of this. Very clever. Love the concept! Once I'm done with volumetric clouds and rings, we may have to talk about joining forces.
  11. Kethane Nation. I've posted a food order. Anyway, finally I've decided to talk to the other attackers personally...
  12. Hello there! 0.23 came, and with it the awesome RAPIER engine. Time to get some SSTOs going! I went for elegance and utilitarianism on this one: It is not only beautiful, but it actually does something useful! It carries with it up to 12mT of payload in a bay that is very accessible and spacious. In fact, to show this usefulness while I was testing the hell out of it, I went ahead and designed a bundle of subassemblies (included) to assemble a deep-space vessel/station with modular parts, and we will talk more about those a bit further down. I even documented it quite extensively, check out the imgur album for a somewhat chronological graphical account. Plenty of MMU action in there, since I designed the payloads without any kind of control to save on parts, and just a couple of docking ports to grab it with MMU's for assembly: I think I get points for "NASA style"! Now some juicy details, because I'm proud at how well this all worked out: it's simple, it's elegant, and it performs brilliantly. The traditional wing+tail arrangement gives it very good handling characteristics, and a low wing loading means it is an excellent glider, maintaining the agility of much smaller crafts. Combined with the clearance the raised tail gives you, it's very easy to take off and land, and flying it is a dream. The new ASAS doesn't always stick perfectly, but after a few tries I can usually lock >45º pitch headings with ease at all altitudes, and land her almost on a pin's head (I usually stop on the runway before the third perpendicular dotted line). The fuel is a bit on the tight side, though, with the maximum payload: make sure you airhog below 30kms as much as you can before letting the RAPIERS transition to rocket power! That happens a bit after 30kms always, and by then you should aim to have >1600m/s speed, with a healthy vertical component (but RAPIERS give it such an awesome T/W on rocket power, you don't have to worry too much about that last one). Also, the part count is about 150 without payload, so pretty good on that front for potato computers. Some more interesting details on the payloads... See the little docking ports along the spine of the brodsword? That's because the payloads are only supported by a double dock, so you can actually put them out and then back in, and return them to the runway without them wobbling to death or whatever. That means that if you design new ones, you either keep to the distance I use on one of the three different ones, or place anoter yourself (which is a bit tricky which ever way you go about it). You could, of course, add a few struts to forgo all that and be even more rigid, but you would lose the really nice feature: the Broadsword can be really reused! The second file here is called "Broadsword support crawler" for a reason: it can reload and refuel a parked Broadsword. Aweosme right? Well, it's actually not the most practical thing, but I recommend trying it at least once because it's really cool. And I bet someone finds a reason to modify the crawler and put it on top of a rocket so you can load modules on Laythe or something. The payloads are also really part-limited, so the resulting space station/deep space vessel is also quite light, while still fulfilling pretty much any role you want from it, form fuel depot to crew transfer station and orbital laboratory, complete with full science suite. You could also use the skeleton of the one with the nuke to place other smaller components, or you know, whatever you want really, it's a very flexible set of parts... perhaps lacking a good lander in there to fulfil all roles, but hey, I've got to leave something to the imagination, don't I? Also note that while the payload capacity of the Broadsword is only around 10-15mT, one of those payloads is a humongous orange tank. Obviously, it's not full, and in fact it is there as a yardstick so you can see what the maximum payload is (and length, with that inside, you have to use the drop at the end of the runway to pull up without scraping the runway with the payload). You are actually have to move some liquid fuel to the front of the ship, since the climb takes so long! But it will still manage 1,600m/s in the end, and make orbit just fine with excess liquid fuel on the red tank and not having touched the oxidizer in there. The rest of the payloads, it takes to orbits with ease without touching their fuel supply. Have fun running a reusable space program! IMGUR ALBUM: (Full example space station assembly) DOWNLOADS: Broadsword Mk II SSTO shuttle Broadsword Support Crawler (Includes all the example payloads attached to the back, remove the ones you won't use before launching) Rune. Like to LEGO in spaaace?
  13. Wow, talk about coincidence. I've just come from checking the Orbiter web-address as one of my friends said he was looking for something 'real life' rather than KSP and wasn't so interested in the design/building side as seeing what historical spacecraft were like. For the same reason I have tried Orbiter - following a link from these forums - but KSP is much more fun. I am interested in designing and building my own ships.
  14. I want to take a sidenote here to talk about my impressions of Better Than Starting Manned so far. Overall I like this mod. It adds a lot of challenge, not in the form of extra busy work or in building huge ships but in basic design. If you play stock and miss a lot of the early challenge/discovery that came with playing and discovering things by trial and error then this is a good one. The nerfing of reaction wheels (I haven't even unlocked the first one which is available for 90 science but looks like it provides just 0.3 torque!) makes designing ships for flight much more interesting. The tech tree as a whole really extends the early flight stage - every early tech is valuable and gets you one step closer to a ship that actually gets into orbit. Science is much more restrictive - you get more of the science instruments up front (I can see the Double-C on the 90pt tier) but the surface of Kerbin is already explored and the GravMax is more balanced (it returns 25% more science but can only be used in low orbit - Kilo which I just flew confirmed that). Another thing that makes designing more interesting is the way parts fit together. For my RCS I only have one type of tank right now, a tiny stack tank. That creates issues on where it can be placed without comprimising the structure of the ship. And then there are no radial parachutes near the start (the next parachute I can see is on the 90pt tier and its the XL parachute), which Juliet showed present other challenges. In Kilo I also ran into issues with the placement of solid boosters since I had nothing to space them out and prevent overheating. Overheating itself is interesting - I actually designed Kilo with my traditional spreadsheet method and only after flying it did I realize my thrust calculations for the liquid engines couldn't work because at 100% throttle they would explode! Visually there are some cool things too. Because reaction wheels don't exist until later my first orbital probe (Kilo, report coming soon) would slowly spin as it drifted in orbit. Unfortunately time warping removes any rotational velocity but until then the effect really gives the environment a better 'feel'. The slow uncontrolled spin gives my probe the proper 'feel' of weightless that is missing when it is just sitting there motionless with the camera locked firmly on. The only real negative I have so far is that I'm not a fan of reusing some of the games models for completely different types of equipment. The T15 engine, which is a scaled version of the T30 (the flavor text even mentions the name on the side being in error), is fine. It's the batteries that are a bit off. Maybe it's because the mod author doesn't like the look of the stock batteries which I can sort of agree on (they are a bit too cartoony) but to maintain some of the feel of stock it shouldn't use those art assets for something completely different, especially when it looks like they will then be used for their original purpose too (so I have a battery and a double-c that look the same). The mod itself is very small (less then 1MB) and all code. Maybe someone with art skills could partner up to create some original assets for batteries and anything else that needs a unique model.
  15. It also varies between healthcare systems, but we can't talk about how different approaches favour different groups and organisations, because that's politics. I'd like to hear from people how your ASD impacts you in a positive way, if it does at all.
  16. Wow! Well it's great to see you back again. I'm afraid I gotta hit the hay but I'm sure we'll talk again soon. Cupcake..
  17. Again breathable air means the minimum pressure and temperature to sustain human life, 0.6% is not enough pressure to make the air "breathable" I already stated this before, stop playing semantic games. The vacuum of space is a pretty good insulator, at 1 AU temperature control can be achieve passively or with very minimal energy input. Its doubtful it will be a serious problem, at least for people that never in their lives will set foot under earth gravity... more so if 100% earth gravity is what is needed then an orbital space colony in a gigantic centrifuge is the way to go. No all your premises are invalid, breathable air is the most important factor. Let me put this way, someone gives you a choice on how to live, you can only have one: breathable air, earth gravity, earth pressure or earth temperature, any of the other beside breathable air means your dead in under a minute. Well first off because our rocks are differentiated and have much poor generally concentrations of minerals, and second of because without the power-plant mass to power advantages of zero gravity at 1 AU, it would not be energy efficient. On earth we need to burn fuels, complex power plants, we cant just aim a mirror at the sun and get continues heat and power 24/7. On earth 100 Kw per kg only makes sense for the most rare of elements, in space that would not be a concern because power is plentiful. Again I have explained how 2D thermal-electrocution process can separate every element, you can't make a vague statements as a counter argument, you need to actually explain how in detail my process can't separate every element. The machine is not fundamental complected, 20 cold traps with 5 electrodes per trap could separate ~100 elements. A lot easier to build an asteroid colony then one on Venus. Want to talk about construction difficulty: try build stuff on a balloon, now that has not even been tried. Try mining and extracting and even constructing at 500 C and 92 atm, that too has never been tried, and yet you just assume it will be easy? Not really, at 1 AU the average temperature is at freezing, most hydrates are stable in that, even in a vacuum, as long as the first few meters average out 'day' and 'night' time temperatures. No I posted that source before, there are already over 100 known requiring less then 4.5 km/s. Why 2km/s? I never said 2 km/s! Lets consider the round trip cost two and from Venus, even with aerobraking that is going to be a delta-v of over 16 km/s, with an asteroid colony we could do it in 8 km/s for hundreds of asteroids. Then I advice reading up on chondrites. Again this assertion of yours has been countered in multiple ways: a break down of the most common elements and quantities that could be extracted per ton of C-type material has been given to you. The argument that for what the asteroid colony can't make right way they can trade for in what they can mine, which can't be done on Venus without having to get things off of Venus. Heck even a stellar asteriod mining network would require less delta-v to get from each other then to get off of Venus! What you said did not make sense. Well lets just assume you hitting anti-protons with protons and forming pure energy and that your saying these gamma rays will harmlessly leak out (harmless to what?) then would not most of the yield be lost to space? Anti-matter against regular multi-proton atoms though will be quite messy and form lots of high speed charged particles. Well sure, even with the near term ones like fission and fusion it would take obscene space infrastuture to do it, but I don't think technology is the limitation here: energy is! The amount of energy required to move that much matter is not going to change, and no new technology is going to reduce the energy needed, not even antimatter, which requires an unbelievable amount of energy to make. I know that, but usually a common complaint is no magnetic field, that one is put to rest. hydrogen will react with co2 thermochemically (by heat alone) to form water and carbon monoxide and methane at venus's temperatures and pressure (or by the temperatures of impact), no biology is required for that process. Also the process of reducing CO2 with hydrogen to make water and biomass is biologically common among certain primitive bacteria, mind you without needing light. Venus under sunshade would need to be kept warm by the impacts alone. I and others have repeatedly ask her for that to no avail.
  18. We're thrilled to announce our participation in several key events at this weekend's SXSW Gaming expo in Austin, TX. First and foremost will be a panel taking place on Saturday afternoon where Squad developers and members of NASA will get together to talk about Kerbal Space Program: Asteroid Redirect Mission. The much anticipated free content pack is based on a long term, real life NASA project which aims to save the planet by learning how to redirect asteroids away from it. More info on the panel and details on the free Asteroid Redirect Mission will be revealed this week. We're also excited to announce our participation in the SXSW LANfest, sponsored by Intel. They'll be hosting a Kerbal Space Program tournament on Saturday evening that will have competitors scrambling into the stars, as they will have to conduct several missions on the spot - no prep time allowed. Play for fun, great prizes and the chance to show your skills off to members of Squad, live and in person. More details on the Kerbal Space Program tournament at LANfest can be found here: http://intel.ly/1gLnfV5. For anyone who can't make it to SXSW, we'll keep you up to date news on the latest happenings. For those of you who will be down there, don't be afraid to say hello. We'd love to see as many of you as we can.
  19. Well, I knew approval wasn't a sure thing, which is why I checked before doing the build. I started with a clean career mode and I'm still researching the parts needed for the mission, the test article was built in a separate sandbox. But fair enough; the Space Force will keep the stock LV-Ns for Jool, and we'll use the new bigger reactors for upgrades at the powerplants, and when the lights come back on we'll announce on TV that, um, it was a planned upgrade all along! Yeah. We totally built the nuclear-thermal rockets for the real purpose of making safe clean power for Kernada. (Psst. Hey, North Kerbia. We invested a lot in R&D and it didn't pay off. Let's talk.) Back to the serious: I should probably pre-clear my whole mod list. I'm going pretty mod-heavy here, but I want to do a proper challenge more than I want to use most of these mods. The next most questionable part is also from the KSO pack, the current draft uses the shuttle's main and OMS engines. So the full list is: RemoteTech2_Release_1.3.3 (all unmanned craft will be properly remote controlled) Kerbin_Shuttle_Orbiter_v112 (oh, there's an update...) While KSO as provided is achingly beautiful, I will probably need the Low Resolution Texture Pack before I'm done. [*]Chatterer_0.5.9.2devBuild [*]SCANsat_b5 [*]6sSerCom_v1.1_byNothke (equpiment bays; if anything, it imposes a weight penalty for aesthetics) [*]KAS_v0.4.5 [*]KerbalAlarmClock_2.7.0.0 [*]MechJeb2-2.1.1.01 [*]CrewManifest_v0_5_5_0 [*]TacFuelBalancer_2.3.0.2 [*]Home Grown Rocket Parts "Radish" 2-man Gemini-esque command pod [*]Habitat Pack v0.3 inflatable habitats and "orbital orb" command pod [*]Crowd-sourced science logs [*]I will probably look into the current generation of memory solutions: Active Texture Management, Squad Texture Reduction Pack, etc [*]If I use Kethane at all, it'll be to top up the ship at Minimus before departure and an extra sensor on mapping satellites. There will be no mining in the Jool system -- at least, not this trip. Communications and mapping satellites will be sent on an earlier ship. That ship will be available as an emergency backup tanker in the Jool system, but it shouldn't be necessary, and the main ship will otherwise carry all mission equipment. If any of this stretches the challenge, let me know so I can fix it before I start assembly. And with that... back to scienceing the Mün!
  20. Yes the nutter is at it again, this time trying to build a completely stock warp drive. I'm attempting to design a device that can instantly throw a ship up to a considerable fraction of light speed in a known direction and then decelerate again upon reaching the destination. I know that this sounds impossible but I've heard quite a few people talk about a glitch that can throw their ship out of the system at high speeds and have encountered it myself at least twice. I'm looking for a way to trigger this on purpose. If you have had an experience with this glitch then it would greatly help if you could say so and state what you think caused it.
  21. That's basically the best compliment your could pay their program. If only America's space program was like 1960s America. No, they're talking about sending people to asteroids that they manually captured into our orbit. It's all talk until the rocket launches. I've been following the US space program since the early 80s, I've seen enough to know that they're not remotely the same thing.
  22. Mr_Brain

    AI Uprising

    >//Can we do large undertakings that require more CPU than we have right now over several turns and invest only a fraction of the CPU required each turn (e.g. Study More News-Gathering Options requires 5000 CPU, doing it over 5 turns would reduce that to 1000 per turn)? >talk -random 2 //The 3 cameras from earlier remain active, right? >spyware -theThing -plant /RAM >seize -weakerNetwork 3 >hijack -weakerServer /botnet >//We really need more RAM. >_
  23. Well. I did it. With under 7.3Km/s of DV from kerbin's surface, and got a low flyby over eve. It was essentially, get to orbit, transfer, plane change, low pass and burn at peri, and then another slight plane change/prograde burn to intercept kerbin with a 15km peri. (Meanwhile I was still halfway between eve and kerbin.) Also, total flight time was about 120 days, so I could have probably managed to tag on another kerbal or two, or given myself a bit more DV leeway. Funnily enough, if I had done an extra 100m/s of burn at eve peri, I would have had a suborbital jool encounter. Talk about dumb luck. (It was about 2 years away however, so I looked at it laughed, and said, how's about no.) Jeb pack your bags, were going on a trip. *where to?* Everywhere. (I have never been to dres, ike, bop or pol, and I have only ever landed on duna, eve, jool(?), gilly, mun/minmus (They go without saying really.) eeloo and laythe. I find it funny actually, many people complain about ike and how it's always in the way. I almost never encounter it. I'm either lucky, or Ike likes my kerbals.)
  24. I'll do it again sometime, I'm trying to talk my nephews through setting up KMP client just now.
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