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  1. Been honing in on the LANDING tech for more than a few hours now. When I researched it, there were two landing gears with the same name, LY-10 Small Landing Gear - I swear, I'm starting to anticipates the bugs now. Anyway. The gears have different pictures and different specs - one looks like a small version of the LY-35 and the other one looks like a little white nub that's even smaller than what I THINK is the LY-10. Anyway, specs on them seem mixed up as well but the kicker is that only the little white ones end up in the editor, the LY-10 (Or little brother of the LY-35 looking from Advanced Landing Tech Tree) don't show up in the editor. To add insult to injury, every time I open the Tech Tree it says I own 5-6 of the LY-10, repeated over and over. I thought this was strange, but then went back in a few more times and now I own a dozen. Makes me wonder what other kinds of bugs there are that aren't blatantly showing their redundancy. When does Squad wanna start paying me? Seriously, this is work. Still love the game though, and yes, still playing...
  2. Hi, I'm currently playing on Xbox one so please consider this before suggesting mod that are currently unavailable to consoles. As many of you know, when constructing large vessals in orbit, that manoeuvres can be throw off substantially by the flexing of docking ports so a more secure join would significantly improve many designs. I was thinking along the lines of a one use permanent interlocked port that cannot be separated once connected, also a way of connecting struts and fuel lines whilst in space would also be helpful. I've also noticed the difficulties in refueling, or transferring other resouces from surface bases, and a landing pad module could help with this. This module would be placed on top of a base and when deployed would expand the surface area to twice the diameter (1.5m>3m, 2.5m>5m etc)to allow for landing legs and once landed it would allow for cross feed of resources. Obviously this module would have to be heat resistant to withstand the wash of the rocket engines but perhaps with a limit so that if you take a long time to land you risk damaging the pad
  3. This post is created so me and other people can be up to date with recent updates and news, for the Xbox and ps4 consoles. Main reason I created it is so I can finally know when cheats come out, if they ever will.
  4. *Keeping this question active!* After updating to the Xbox One patch v x.x.x.1180 patch, I followed the save conversion instructions & deleted the local copies (required by the game), and now my save list is blank. I noticed that even after a complete uninstall and reinstall that the game won't pull (sync) my saves from the Xbox Cloud. Anyone else have anything to add? Thanks, Floby XboxLive: Floby
  5. Playing this game on Xbox is a challenge in and of itself. The game could really fly if the controls merge better. I'm left wondering though if in the hangers - will the camera control ever be simplified? A simple strafing movement in conjunction with the zoom would go a long way...
  6. Downloaded the update for Xbox about 5 hours ago. Said that it needed to convert my saves. I converted them. Played my career for about 5 hours. Quicksave as... files started loading randomly with regard to title, multiple reloads eventually loaded correct save. B button stopped working to select craft parts while in orbit - then restarted KSP and my career was gone. Is this the save game issue that was supposed to be fixed today?
  7. I have now had three games become corrupt on me. This is truly a terrible user experience. It needs to be patched. Until it can be properly fixed, May I suggest you make a small patch to keep an A and B save? When the game starts, copy the current save, if not corrupt, to a "B" location, and if corrupt, restore from the last time the game was started. That way we only lose ONE session of game play, rather than an entire career. This should be a relatively small change. You can already identify corrupt files, and I am sure the PS4 and Xbox have a simple method to store a file. And while it doesn't solve the corruption issue, it would reduce the pain. Thank you. Skip Huffman
  8. Another irritation, game keeps forgetting the staging info. E.g. lift off from mun, swap to the map view, swap back and now the engine, parachutes decouplers etc are all now in the same stage. E.g. #2, build a rocket, sort the stage order out, move to the pad, staging order has changed E.g. #3, build a rocket, save it, load it later, different staging order, again. Have also had one where the order looked fine, but staging triggered the bug, combined all stages, then activated them all... Would make sense of s sort if 'reliability' was something you researched to improve, but as it is this is a royal pain
  9. I decided I wanted to build a vessel in space. It was going to be fairly large. I built it with the Large docking ports, but when I turned on the engines after 2 days of assembly and prep..... It started bending and flexing etc. It was so unstable, I had to send undock all the parts, stabilize the command modules, and send a rescue ship to get all 3 kerbals that I was sending. They were quite upset with me. Im on the Xbox, so no mods. Is there a better way to build a vessel in space that is stable?
  10. Poor old Jeb was orbiting the Mun and went for an EVA to collect the materials bay data. Along the way he lost his grip and I wasn't able to tell him to grab back on in time as I had the bay menu open. I hit LB+ Long B to switch on RCS but nothing is happening. I have mono-propellant in the capsule which is all I thought you needed to turn on RCS, is there some upgrade I'm missing or is this a bug?
  11. Out of all the time I've played KSP on Xbox, it seems I can't make unique looking planes. I would like ALL feature's on PC, like cheats list, all updates on time for all platforms, and mods, on Xbox and PlayStation. But to start off I would like the turbo charged update to be released on console soon, or have a release time, and consecutive updates.
  12. Hey again Kerbonauts. About two days ago, I could not save/load/Go too KSC, but i could do everything in flight as normal, exept when pressing the "Savegame/LoadGame/SpaceStation/Retrive Wessel", i even saw i pressed the button "in", but nothing happend, i was stuck in flight. This was after a landing on the Muun + a retur too Kerbin and landed there. I could save the game, while at the Muun, but somewhere from at Muun - until landing at Kerbin, somthing went wrong With the game. . Since this "mission" had taken sum time, and i didnt know when it last saved. i didnt just didnt wanna restart the game. "Solution" as said after i landed, and couldnt retrive the wessel (or anything as stated above, i could not get too KSC or out of flight), i notised the game autosaving.... I then went into EVA and hanging from the ladder I just pressed Start and "Go to KSC". This time, i got a Warning "If you exit blablablabecouse of eva, you will go back too you last save...." (think it even stated how long ago that save was made) So i did, And it worked.... I got a load in KSC, that was able too retrive the Craft With my science And Crew ^^ Tho, i'm not sure if one can "push" the game to do a Autosave, Landing seems too do it... but maybe sending a radiomessage or sumthing makes it save too...
  13. I'm not certain, but it juts randomly came into my head that the triggers (left trigger and right trigger) are unused in this game. With all the controls they had to map surely they could have used them for something? Zoom maybe? Also, in the map mode, having target switching on left bumper and right bumper is KILLING ME. The bumper buttons are so heavily utilized that I end up accidentally triggering these at least once per mission.
  14. So I've had KSP for two days i love the game but steering any Aircraft is basically impossible as i start spinning violently and it takes ages to stop the wild movements can i fix this? Is there a sensitivity option im missing? (Im a big noob and have only watched youtube vids of ksp until now)
  15. I replied to a post a little while ago with this and I figured it might help if we all have a discussion to narrow down the root of the game breaking bugs. Please state your console followed by the full details leading up to your crash/loss of data. Here's my experience on Xbox One: Start a game, get multiple vessels in action (as in orbit, landings, and I'm pretty sure the MPLs might be playing a part in this), make sure you've got some debris from spent fuel tanks in orbit (might play a part in this) and then time warp. "Works" for me everytime. The game will crash, you re-open it and you are then reverted to an extremely earlier state. After that, it will continue to crash and it will always revert to the same state. Has anyone experienced this issue WITHOUT deploying any MPLs? This might help narrow it down.
  16. Just to be clear, I'm not ranting here, just speaking for me and my fellow console players. First off, congratulations to Squad and Flying Tiger for porting this amazing game to consoles. Of course some bugs were to be expected. My only issue is the lack of response we've gotten as to when we can expect fixes. I'm sure you guys are super busy, especially considering that you're actively hiring at the moment. We would just love to see something along the lines of "Hey guys, we have acknowledged these issues and we're sorting them out asap. You can expect to see a fix in the next few days" or something along those lines. I live and breathe KSP and I personally, am unable to play on the PC, so this is gut wrenching for me. I can handle a few bugs here and there but we have a game breaker on both Xbox one and PS4. We would just like a little peace of mind knowing that we haven't been forgotten and knowing that we won't have to sit here twiddling our thumbs waiting on a fix for our purchase. I feel that the $40 we spent on this game at least merits some response here and there. Don't get me wrong, I'm no naysayer asking for my money back, just a (very) dedicated gamer waiting on my fix.
  17. This is NOT listed as a bug as of yet. I absolutely love this game and this bug breaks my heart because of the fact that I absolutely can't play until it's fixed. This is what happens: I spend literally 8 hours straight (I have no life) building, launching and I eventually manage to get 3 Mobile Prossesing Labs producing copious amounts of data (One in Kerbin orbit, One in Muner orbit and one on the surface of Minmus). On my return to the space center the game crashes. I then open KSP again and load the game and it loads the game with around a 8 hour rollback. I've lost all of my vessels, not just the ones already launched but the some of the save files of the actual vessels. I find that I don't even have the parts I used to build them unlocked yet. Obviously I was quite upset, so guess what? I persevered and DID IT ALL again, only this time, I managed to also land a probe on Eve. I go back to the space center and CRASH! I'm thinking "I'm all good, there's no way I just completely wasted all of that time again." I load the game up and was right back where I was before, with a half built ship and without some of the parts unlocked. My friend just reported he had the same issue. (Also on Xbox and we both have been playing on Science Mode.)
  18. Ok. If this turns out to be useless I'll delete. I'll be erasing the already fixed bugs from the list (Feel free to add more). Edit: I've only found about about the Bug Reporter now, didn't know I do anything there but to see which bugs have already been addressed. So I'll be reporting these bugs from the list there as well. -Unable to target a survey/observation mission marker from the Map View mode. When I click over the marker a small blank window pops up (also dropping my frames down to somewhat close to 5FPS until I close the window). This same window should have a button called "Activate Navigation" so I could see the survey place from the NavBall -Cannot change Damper and Spring values of landing gears like in the PC version - It doesn't show up when I open the landing gear settings window in the editor (Bug?) -When I build crafts with the landing gears connected to an aerodynamic part or a girder strut and try launching it, as soon as the game loads on the runway the landing gear wheels are kind of stuck into the ground and start jumping in place (the wheel stress bar also keeps jumping as if it was hitting the ground constantly). The same thing happens when these same wheel get in contact with the terrain (I tried dropping the craft from a small height with the Launch Stability Enhancer, but as soon as the wheels touch the ground this glitch happens) -Cannot see the "Gear blocked Yes/No" indicator when opening the context menu on the landing gears. -Sometimes I cannot close a opened context menu nor can open others, forcing me to reload the game. This happened yesterday, I opened the context menu from the air intake from my craft and couldn't close it by pressing B, nor could I open other's parts context menus. -FPS drop with Dynawing Final Approach Scenario and Dynawing Reentry Scenario (Seriously needs a fix on these FPS drops - I've bought KSP on console because my PC wouldn't run it very well. And then I have FPS drops (Noticeable Drops!) on the Xbox as well...). -Tutorial mission popup's always take me off the craft controls. This is a problem in tutorials which involves orbiting maneuvers. As I'm trying to cut throttle to stop a burn the bloody menu pops up, forcing me to have to switch back to ship controls first so I can then cut the burn (it normally makes my burns go past the line, forcing me to burn retrograde (or the opposite) to fix it). -Crafts falling into the ground and exploding when loading a quicksave on the runway -Unable to switch steerable landing gear control to trigger button. I wish you could set the steer axis to the trigger as you can do with Yaw controls when activating Advanced Flight Mode (<Modifier> + <Y>)
  19. Love the game. First day of playing was just fine (Sunday). Loaded up again yesterday (Monday) and the game loaded fine but from there the menu selection responds very slowly, if at all. I wanted to go into Scenarios and try DynaWing landing. Clicking Scenario has no response or responds anywhere from immediately or minutes after the click. It's the same once I get into scenario selection menu. Actually got into the scenario itself where I was controlling the DynaWing but upon crash of the vehicle, I can bring up the crash summary but no options to do anything (reload, end, etc.). I'm stuck at the crash site. All other menu selection responds similarly = very very slow, if at all. Tried restarting XB1, deleting the save, deleting the 4GB buffer, etc. Everything but re-install. Might do that tonight.
  20. So, the game is a complete mess on Xbox One (haven't played PS4 but I'm guessing it's much the same). I'm not going to use this post to rant about the problems, I'm sure the Devs are well aware, and if not, there's plenty of other posts to reference. I was an early access player on PC and feel like I've helped support the devs, at least in a small way, to make KSP a great PC game. However, the console version is a straight port with no thought or redesign of the control scheme. It is not "fun" anymore. How do I get a refund?
  21. First of all, I have to say great work! I've been playing KSP since 2012, and I love having it on the console. The game is so complex, I'm impressed with how well you've condensed it down for the xBox controller. But... I'm having trouble reading the text in the map view. The font for my Apoapsis/Periapsis for example is so small I can't read them from 5 feet away on my 32" HD TV. Is there/could there be an adjustment for this in the future?
  22. I spent some time today writing out all the key bindings from the help menus for Xbox One to print off and keep in front of me Sorry about formatting all over the place as I'm not a programming type so just threw everything into an excel sheet Hope it helps! General Help Pause Tap Menu Time Warp Increase LB/RB + Tap B Time Warp decrease LB/RB + Tap X Toggle UI Tap View Toggle Labels LB/RB + Tap View Modifier Hold LB or RB Toggle Cursor Tap LS Camera Mode LB/RB + Tap RS Camera Next Tap RS Zoon In LB/RB + RS Up Zoom Out LB/RB + RS Down Camera Reset LB/RB + Long Tap RS Camera Rotate RS Horizontal Camera Pitch RS Vertical Toggle Radial Tap Y Space Centre Help Move Speed 0 LB/RB + Tap A Move Speed 1 LB/RB + Tap B Move Speed 2 LB/RB + Tap X Move Speed 3 LB/RB + Tap Y Forward LB/RB + D-Pad Up Backward LB/RB + D-Pad Down Left LB/RB + D-Pad Left Right LB/RB + D-Pad Right Altitude Up LB/RB + LT Altitude Down LB/RB + RT Altitude Reset LB/RB + Tap RS Editor Help Delete Tap B Pitch Part Up D-Pad Up Pitch Part Down D-Pad Down Yaw Part Left D-Pad Left Yaw Part Right D-Pad Right Roll Part Left LT Roll Part Right RT Reset Part Rotation LB/RB + Tap B Copy Part LB/RB + Tap A Placement Mode LB/RB + Long Tap A Offset Mode LB/RB + Long Tap X Rotate Mode LB/RB + Long Tap B Root Mode LB/RB + Long Tap Y Sym around Ves/Part LB/RB + Tap LS Symmetry Method Tap X Symmetry Mode LB/RB + Tap X Angle Snap LB/RB + Tap Y Fine Tweak RB + Hold LB Camera Translate (SPH) LB/RB + Tap RS Undo LB/RB + D-Pad Left Redo LB/RB + D-Pad Right Scroll View Up LB/RB + RS Left Scroll View Down LB/RB + RS Right Flight General Help Toggle Flight Control Mode LB/RB + Tap Y Toggle Status Screen Long Tap Menu SAS Hold Long Tap B SAS Toggle Tap B Advance Stage (Stage Mode) Tap A Toggle Rotation/Line Mode (Docking Mode) Tap A Precision Control LB/RB + Tap LS Toggle Nav Ball LB/RB + Long Tap X Toggle Map LB + Tap RB Toggle RCS LB/RB + Long Tap B Focus Next Vessel LB/RB + D-Pad Left Focus Previous Vessel LB/RB + D-Pad Right Throttle Cut Off LB/RB + D-Pad Down Throttle Full LB/RB + D-Pad Up Throttle Up D-Pad Up Throttle Down D-Pad Down Brakes Tap X Reset Trim LB/RB + Tap A Lock Launch Stages LB/RB + Long Tap A Scroll Icons Up D-Pad Down Scroll Icons Down D-Pad Up Flight Controls Help Trim Pitch Down LB/RT + Hold LS Down Trim Pitch Up LB/RT + Hold LS Up Trim Yaw Left LB/RT + Hold LS Left Trim Yaw Right LB/RT + Hold LS Right Trim Roll Left LB/RB + Hold LT Trim Roll Right LB/RB + Hold RT Pitch LS Vertical Roll LT or RT Yaw LS Horizontal Rover Movement Help Wheel Throttle Down LS Down Wheel Throttle Up LS Up Wheel Steer LS Horizontal Map View Help Cycle through planets/targets LB/RB
  23. Can you use the debug menu on Xbox one? I like using some of those features in the sandbox.
  24. So, controller mapping seems to be one issue for the console release of Kerbal Space Program. This post will collate control mapping options, please post as you find them and figure things out. I'll update the OP as a master list. Look Inversion - My brain hurts when things are flipped. On Xbox One you might find the Xbox Accessories app useful. You have options to invert the look inversion of either thumbstick Y axis. (note: this will change it in all game modes including the VAB ans SPH) Button Mapping - Careful what you wish for. The same Xbox Accessories app on the One also has the option to remap any button on your controller. Of course, if you think about it just for a few seconds you'll realize this is virtually useless in this case ('cause you can't map buttons based on specific game modes ). Unlisted Controls already Mapped! Editor Controls (VAB/SPH) Duplicate part(s) Highlight part then Hold Right Bumper + Press A That's what I've found so far, please add to it, Cheers!
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