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Welcome to the official Celestial Harmony thread ! Celestial Harmony is a sequel to the famous Beyond Home planet pack by @Gameslinx, set in the distant future where kerbalkind had to ultimately flee the Tempus system after Destiny entered its red giant phase and engulfed Fate during its expansion. Kerbalkind now find itself inside the Harmonia system, a rare and luxurious system featuring an habitable binary : Sanctar & Alia (Alia in current final phases of terraformation), where kerbalkind now calls home. Radio signals seem to be emitting from several bodies in the system, revealing abandonned artificial objects scattered across the system; Kerbals are not the first to have been here. Explore and find all of the anomalies to uncover the mysterious disparition of those who were here before and to trace them to their final destination, where they met or not their Demise. (Future *Chaos* star system that will be available in v1.0) This mod is currently under developpement. Here are the current available features: A complete Harmonia System - Mostly refined planets with unique caracteristics. Custom ground scatters and ground textures. Custom anomalies (easter eggs) / In progress, currently 5. Custom science definitions Custom scatterer and EVE configs + textures This mod is axed towards exploration, the goal is to provide a unique experience without too many repetitive planet explorations (to avoid similar bodies with same characteristics). Celestial Harmony is my first ever planet pack and I am continuously updating it with new aquired knowledge to meet today's standards for planet packs. The mod has a story told across diverse ways in the mod, paying attention to details could be useful. Watch the alpha trailer here (1.0 trailer coming soon) : (Most of the features presented in the trailer have been updated by now and are of better quality) Since Celestial Harmony is a system replacer, it is NOT compatible with other system replacers such as JNSQ, Beyond Home, Homeswitches, etc. Celestial Harmony has its own configs for certain visual mods. See below for more details. KSC Switcher is not supported. This is a list of mods that are NEEDED in order for Celestial Harmony to work: Kopernicus Niako's Kopernicus Utilities* VertexHeightOblateAdvanced by Lt_Duckweed* Duckweed's easy emissives* (* means they are bundled and do not require any external downloads) Celestial Harmony is compatible / provides support for the following mods : EnvironmentalVisualEnhancements - Supports volumetric clouds, do NOT install StockVolumetricClouds, Celestial Harmony has its own configs and textures Scatterer - If your scatterer download has a StockScattererConfigs folder, do not remove it Parallax (Parallax Continued is supported) Parallax_StockTextures is needed Kcalbeloh System -WH3141-A (the wormhole on our side) will orbit around Aklarka. Planet packs that do not replace the stock system. Kerbal Konstruct : Custom launch sites on Sanctar Badly stitched together System map (Click the image above to be redirected to the Github page where you can download the mod) Future plans: At full release (1.0) Celestial Harmony will feature an additional star system, the Chaos system, composed of a Sun-like star and a distant brown dwarf sub-system. Some previews (Those are bodies that will release along 1.0, they are not yet available): Clost and Lorte Sublime Binary planets In the future additional star systems will come along as Celestial Harmony's stellar neighborhood. The first system coming in this sub-mod will be the Misfortune system; the remnants of the Tempus system For any support join the official Celestial Harmony discord server : https://discord.com/invite/rGF5Ge9y7f Licensing : All Rights Reserved by ProximaCentauri (To be changed on 1.0 release)
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx posted a topic in KSP1 Mod Releases
Beyond Home Beyond Home (BH) is the final chapter in the story of Kerbalkind. It can be played independently of Before Kerbin and After Kerbin. Billions of years after Kerbol exploded, a few colony vessels survived and found a new system to inhabit. The Tempus System. The Tempus System is a binary star system, slightly larger than the Kerbol System. The two stars Destiny and Fate orbit each other, almost like a slow dance. These stars are the heart of this expansive system. The Kerbals have begun the colonization of two celestial bodies: Rhode, the home planet, and its moon Lua. Rhode's gravity is slightly less than Kerbin's. Its atmosphere is slightly thinner. It's a lot more modest than what the Kerbals were used to billions of years ago, however it is still a beauty to marvel at. Your task is to explore the Tempus System and uncover its secrets. Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it perfect for the player to explore. Beyond Home may sound easy, but leaving the home planet is no longer the challenge. The journey is what counts - especially what lies at the end of it. Your focus will not be learning how to fly, it will be putting those skills to the test in wild, unique environments never seen before. See the trailer here: https://www.youtube.com/watch?v=K9llIkFVXAE Trailers There are a number of trailers for Beyond Home. Here is the main trailer and a few popular ones, including upcoming features: https://www.youtube.com/watch?v=K9llIkFVXAE - The main trailer https://www.youtube.com/watch?v=zm6vzBzuGGU - Gas giant overhaul https://www.youtube.com/watch?v=jRoTx2NC9Jc - Mining base https://www.youtube.com/watch?v=h3_hijMmj04 - Cities https://www.youtube.com/watch?v=y5PSsIbgoBs - The original trailer I also have my own career mode series where I play the planet pack as a player myself: https://www.youtube.com/playlist?list=PLKfbvijUql4RUpLsJLJ-Zdenn6ArbOPik World-Firsts Beyond Home is the first planet mod to feature a fully functional binary star system at its core. Not only this, but entire structures can be procedurally generated on each planet - yes, you can land on those floating islands. Beyond Home comes with its own visual suite, meaning you can finally bring out the most performance you possibly can with one of the most optimized planet mods in the community. As well as this, Beyond Home offers the ability to collect bonus science rewards from various biomes across every planet - you will know where the challenge lies. There is even the option for you to launch from the moon of the home planet to aid with the system expansion and exploration. This planet pack is entirely about exploration and discovering vast, dynamic worlds that actually feel alive. Structures that indicate that an alien race has been here before you exist. The lore is extremely extensive. And yes, there are easter eggs! Compatibility Beyond Home is compatible with (or provides support for) the following mods: Environmental Visual Enhancements Scatterer Rescale (The recommended rescale factor is 2.5 or 3.7) Distant Object Enhancement Kopernicus Expansion Sigma Replacements: Skybox Kerbal Konstructs Astrogator (Use for transfer windows!) KS3P Principia - Download the patch for Beyond Home here: https://pastebin.com/m2QAyA7S Beyond Home is not compatible with: External visual mods (SVE, AVP, SVT...) External planet mods (JNSQ, GPP, GPO...) Scale Beyond Home is built at the stock scale. Each planet has been hand crafted for use within Kerbal Space Program. Beyond Home avoids all of the pitfalls that the stock planet has and sustains incredible detail even at the stock scale. There is also support for Sigma Dimensions configurations, where the recommended rescale factor is 2.5x or 3.7x for a challenge. You can download Sigma Dimensions here: https://github.com/Sigma88/Sigma-Dimensions/releases Installation Please navigate to the following pages to download and install the version of each dependency for your KSP version: Required To Function Beyond Home - https://github.com/Gameslinx/BeyondHomePlanetMod/releases Parallax - https://github.com/Gameslinx/Tessellation/releases/tag/1.0.1 - DOWNLOAD PARALLAX 1.0.1, NOT THE LATEST VERSION Kopernicus (CHOOSE ONE): FOR 1.10.1 - https://github.com/prestja/Kopernicus/releases Upon starting the game YOU MUST go to settings and enable terrain scatters and turn the density up to 100% for key features of the mod to work! Recommended Environmental Visual Enhancements (Clouds) - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Scatterer (Atmospheres) - https://github.com/LGhassen/Scatterer/releases Sigma Replacements (Skybox) - https://github.com/Sigma88/Sigma-Replacements/releases/tag/B_v0.5.0 Hardware Requirements Beyond Home is an incredibly well optimized mod that almost anyone will be able to run, but there are some bare minimum requirements that your system must meet for an enjoyable experience: 6GB RAM (System memory) 1-2GB VRAM (Graphics memory) Delta-V Maps With the amazing help of @JadeOfMaar, the Beyond Home Delta V map is finally here! You can download it in both light and dark modes at incredible resolutions and finally know just how much fuel you're spending Donations I have developed Beyond Home almost completely by myself, keeping outsourcing to an absolute minimum. As of writing this forum page, I have worked on Beyond Home almost every day for just over a year. In 2020 I will not have as much time to develop the mod because I will be in university. Donations are by no means asked for, but are greatly appreciated. Thank you for downloading the mod or if you're a long time supporter, thank you for sticking with it throughout its development Support If think you have encountered a bug you will only get support if you submit screenshots or your KSP log file. Without evidence or logs, I will not help you. Licensing Beyond Home is licensed under All Rights Reserved. This means: You cannot redistribute my work You cannot use my work in another project You cannot create derivatives of my work I reserve all the rights to my work If you would like to derive my work or use my assets elsewhere you must contact me directly requesting permission to do so.- 1,647 replies
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so ive been playing this game for about a year now and i now just got a glitch that ive never seen before btw im using a mod pack if that helps with the answers the glitch is that when i have thrust going and i hit x it doesnt stop all the way it lowers the thrust but goes for a few seconds before stopping im wondering how can i fix this that would be cool to know Thanks!
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I wouldn't really call this a full graphic novel because it's pretty short, and it's my first one so it's probably not the best, but I still hope you all enjoy it! This will be the first part of a series taking place in the "Beyond Home" version of the Kerbol system. I was inspired to make this part specifically because of Tribute's in-game description, which is really great. Well, all the descriptions are great, really, as well as--actually, you know what, just play the darn mod, it's amazing. Here it is: Sorry about that typo on page 4, btw. I'll try to make as little of them as possible (Yes, English is my native language--I just suck at writing/typing it sometimes lol). Finally, some criticism would be nice--I want to know how I can make the future parts better, after all! (Credit to @Gameslinx for the amazing mod "Beyond Home"!)
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This is where I'm going to post the video installments for my In Wrath's Shadow cinematic series. All worlds present in this series are from the Beyond Home planet pack by @Gameslinx. I will post each additional installment as a comment below so people can comment on it without having to quote the OP, but I will also post each one in OP so they're easier to find. Chapter 1 - Lua Terraformer Repair Chapter 2 - Ash