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Nuke's Tiny Girders (NtG) Tiny part addon that adds Nuke's Tiny Girders for Kerbal Space Program. By zer0Kerbal, originally by @Nuke adopted with express permission and brought to you by KerbSimpleCo See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages YouTube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Nuke's Unlimited (NU) agency, flags, and common files Suggests Also by Nuke Nuke's Tiny Parts (NtP) Nuke's Tiny Girders (NtG) Nuke's Tiny Experimental (NtX) Supports Either 3 Module Manager Module Manager /L GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) TweakScale Tags parts, config, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Nuke for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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These new Triangular panels made me pretty excited at first, until I tried using them in the SPH and found the mirror symmetry feels all wonky and wrong for them, making it hard to design certain things with them. Look at these screen shots - the mirrored symmetry isn't making actual mirrored parts. It's behaving just like radial symmetry: The first two images are with Mirrored symmetry. The last image is with radial symmetry to compare. I don't see any difference.
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Hi all, wonder if anyone can help. I've made a MASSIVE LKO refuelling base (it's almost the size of the SPH), and I've found that once it's in orbit, some of the components seem to break, but stay connected. Is there any way to stop this happening? A few points that may provide clues.. I have everything strutted to 'grandparent part'. Everything has 'rigid attachment' set to on. I had to cheat it into orbit, using the F12 menu. I installed the Kerbal Joint Reinforcement mod to stop everything wobbling and collapsing when on the runway. I got some advice to switch off Rigid attachment, which I did, and relaunched, but the problem persists. I Cheated the new version to orbit with the 'visualise autostruts' setting on and all was well. However, I switched to another vessel in LKO, then switched back, and again the breakages appeared as soon as I switched back.What's also weird is that when I switched back, half of the autostruts seem to have disappeared. Can anyone advise how to get over this issue? Thanks to anyone who can help... It's taken HOURS to construct this station and I don't want it to go to waste!
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i'm trying to make a siwng-wing fighter but the wings are a bit too floppy. I know that strutting the wings to other parts of the planes prevents the servos from working. is there anything else i could do to fix the wing floppiness?
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Re-purposed Structural Panels This is a simple parts mod that uses the transparent/invisible Aircraft Armor models from DCK Aircraft Armor Re-textured to be made visible and added DCK texture switching support The Structural Panels show up in the Structural Category No conflicts with DCK Aircraft Armor (can both be installed) https://github.com/DoctorDavinci/StructuralPanels/releases Licensed under GPLv3
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DK Salvage is proud to present Structural Tubing. This mod adds a few structural components for ruggedizing your various crafts. Download Link: https://www.dropbox.com/s/9whvrrs39sauaoa/StructuralTubes1.0.6.zip?dl=1 Features: -24 different tube sections, etc. -FireSpitter TextureSwitch support. -Tweakscale support. -Agency and Flag. KottabosGames Review of v1.0: License: Much like the mod itself, the license encourages you to do whatever you want (albeit, in a more colorful manner): License: WTFPL . However, be sure to observe Wheatons Law. Support/Bugs: I'm a friggin noob at this, but I'll do my best. Luckily it's just structural pieces. Don't expect cargo bays from me anytime soon . Feel free to bring up any issues in this thread. Credit: @SpannerMonkey(smce) for modeling, making sweet rovers, and including FSTextureSwitch support. He did pretty much all the important stuff, really. @BureauJaeger for the addition of new textures for Firespitter users. The USI-alike one is my new fave.
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Hey guys, I just had an interesting thought recently. I have tried to make crafts that use angled panels before in order to give it a sleek polygon aesthetic (google F-117 for reference). My problem with this has been that the structural panels in KSP and only square and the only other way to get other shapes is with wings. When I try to angle these wing panels to get the shapes I want, the CoL gets totally screwed up. This mod will be starting simple and may or may not get more advanced as it goes. If anyone is able to offer expertise in the realm of modeling and texturing, I would very much appreciate the help. As of right now, I will only be duplicating the existing wing panels and either reducing or eliminating their lift and probably making other tweaks. Until I can get texture help, they will use the same stock skins. My modding experience is also quite limited. In the past, all that I have done in making my own mods is making copies of stock parts with new stats. I have made the "Potential Missile" part and the "Fighter Cockpit" part (buffed versions of the seperatron and Mk.1 Inline cockpit, respectively).
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- wings
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Hey guys, I just had an interesting thought recently. I have tried to make crafts that use angled panels before in order to give it a sleek polygon aesthetic (google F-117 for reference). My problem with this has been that the structural panels in KSP and only square and the only other way to get other shapes is with wings. When I try to angle these wing panels to get the shapes I want, the CoL gets totally screwed up. This mod will be starting simple and may or may not get more advanced as it goes. If anyone is able to offer expertise in the realm of modeling and texturing, I would very much appreciate the help. As of right now, I will only be duplicating the existing wing panels and either reducing or eliminating their lift and probably making other tweaks. Until I can get texture help, they will use the same stock skins. My modding experience is also quite limited. In the past, all that I have done in making my own mods is making copies of stock parts with new stats. I have made the "Potential Missile" part and the "Fighter Cockpit" part (buffed versions of the seperatron and Mk.1 Inline cockpit, respectively).
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- wings
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I would like a new structural panel. This would not be a square panel but a procedural triangle. I would want to be able to move two of the points of the triangle to change the form and size. Once created in the editor it could be moved and placed much the same as a regular construction panel. The whole of the panel would be mapped for surface attachment of any surface attachable objects. Similar in weight and thickness to the existing structural panel. The same texture as the small lander can would be fine. It would be a bonus if once completed I could then finalize the construction and have it become a regular part in my part catalogue ready to just grab and place just like any other structural panel. It would be nice to be able to have a triangle because everything is made of triangles and anything can be made from triangles. Covering up anything unsightly with a couple of tailor made triangles would be a good thing. Replicas would look more like the ships they are replicas of.
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