eddiew Posted October 13, 2015 Share Posted October 13, 2015 Unfortunately yes I know all about this. This is a bug that has avoided all explanation and has been around since like v1.2 or something....There's no reliable way to replicate the issue as it appears to be completely random, so I can't reliably figure out whats happening.Didn't the Kopernicus guys recently find something to do with a specific altitude threshold that recalculated the orbit and allowed crazy things to happen? Quote Link to comment Share on other sites More sharing options...
gagingkerb Posted October 13, 2015 Share Posted October 13, 2015 This is the best planet pack for ksp ever! Quote Link to comment Share on other sites More sharing options...
KillAshley Posted October 13, 2015 Author Share Posted October 13, 2015 Didn't the Kopernicus guys recently find something to do with a specific altitude threshold that recalculated the orbit and allowed crazy things to happen?no, it was a suspicion but nothing has been confirmed. Besides there's a altitude threshold adjustment in the current .cfgs and the bug still exists Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 13, 2015 Share Posted October 13, 2015 Didn't the Kopernicus guys recently find something to do with a specific altitude threshold that recalculated the orbit and allowed crazy things to happen?When I found that bug I suggested to KillAshley to include the tweak into his planet to see if that could have been the cause.People have experienced the issue even with this change, so I'm not sure that is the cause afterall. Quote Link to comment Share on other sites More sharing options...
eddiew Posted October 13, 2015 Share Posted October 13, 2015 no, it was a suspicion but nothing has been confirmed. Besides there's a altitude threshold adjustment in the current .cfgs and the bug still exists Ah, ok, well... hmm. HyperEdit? Quote Link to comment Share on other sites More sharing options...
misioooo Posted October 13, 2015 Share Posted October 13, 2015 My little feedback: looks awesome!Also it works perfectly fine (so far, just started new game with this and some other mods).System specs: i5 3570K, 16GB ram, nVidia GTX560 (drivers 340.65 or something)Mods (installed via CKAN): "name": "NewHorizons", "version": "1:1.6.4" "name": "DeadlyReentry", "version": "v7.2.2" "name": "Kopernicus", "version": "1:beta-04" "name": "ModuleManager", "version": "2.6.8" "name": "PlanetShine", "version": "0.2.3.1" "name": "PlanetShine-Config-Default", "version": "0.2.3.1" "name": "DistantObject", "version": "v1.6.2" "name": "DistantObject-default", "version": "v1.6.2" "name": "EnvironmentalVisualEnhancements-HR", "version": "7-4" "name": "EnvironmentalVisualEnhancements", "version": "7-4" "name": "B9AerospaceProceduralParts", "version": "0.40" "name": "FerramAerospaceResearch", "version": "3:0.15.5.1" "name": "KAS", "version": "0.5.4" "name": "KerbalEngineerRedux", "version": "1.0.18.0" "name": "KIS", "version": "1.2.2" "name": "KWRocketry", "version": "2.7.0-community" "name": "MechJeb2", "version": "2.5.3" "name": "MechJebFARExt", "version": "1.0.0" "name": "CrossFeedEnabler", "version": "v3.3" "name": "ModularFlightIntegrator", "version": "1.1.1" "name": "ModuleAnimateEmissive", "version": "v1.11" "name": "KWRocketry-CommunityFixes", "version": "0.3.0" "name": "RealChute", "version": "1.3.2.3" "name": "StageRecovery", "version": "1.5.7" "name": "Toolbar", "version": "1.7.9"Custom NH clouds (added manually)So far no problems. CPU (one core) almost always 80-100%, memory used after loading early game ~3,6GB Quote Link to comment Share on other sites More sharing options...
cantab Posted October 14, 2015 Share Posted October 14, 2015 My Jool expedition reached Ike, and now I need to figure out a transfer to the Kerbol Plus body Vix. That's going to be fun, it's in a super awkward orbit, but I'm sure I can figure it out. Quote Link to comment Share on other sites More sharing options...
BetaguyGZT Posted October 14, 2015 Share Posted October 14, 2015 I'll add it to my to-do list Sweet, thanks! Variety is the spice of life, and these collective Kopernicus mods with their lovely Planets (and Moons) are just about the best things ever. My own attempts to combine failed, but I admit that I don't have the chops necessary to make something as advanced as this work -- yet. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted October 14, 2015 Author Share Posted October 14, 2015 working on a new update now guys...I'll let you know when it's finished, but I've finally corrected the planetary normal maps for the pack (thanks to Sigma88). This boosts the visuals of the pack by a HUGE amount. If you want to check this out it's available on my master branch of github right now, or you can wait a few more days while i find time to finish the little things left to do. Quote Link to comment Share on other sites More sharing options...
gagingkerb Posted October 14, 2015 Share Posted October 14, 2015 What is that new update called. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted October 14, 2015 Author Share Posted October 14, 2015 What is that new update called.Gerald Quote Link to comment Share on other sites More sharing options...
_PRATTER_ Posted October 14, 2015 Share Posted October 14, 2015 Any ETA? Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted October 14, 2015 Share Posted October 14, 2015 (edited) This and OPM... two best mods not just for planets, but over EVERYTHING!! Stock-alike textures, descriptions, configurations oh my! Well done to you and Agustus!One thing I'd like, make the moons of gas giants tidally locked, just for me... Edited October 14, 2015 by AlexTheNotSoGreat Quote Link to comment Share on other sites More sharing options...
cantab Posted October 15, 2015 Share Posted October 15, 2015 Leouch is awesome. That's a word thrown about a lot these days, but this time I really mean it - descending into its abyss truly inspired awe.So far I've only been to four of New Horizons' original worlds, and two of those - Serran and Leouch - have been truly special places. I've probably said it before, but I cannot rate this mod highly enough.Hopefully I'll make Nolas, it's going to be a close thing delta-V wise. Quote Link to comment Share on other sites More sharing options...
_PRATTER_ Posted October 15, 2015 Share Posted October 15, 2015 One thing I'd like, make the moons of gas giants tidally locked, just for me...I think we all want that, not just you! Quote Link to comment Share on other sites More sharing options...
cantab Posted October 15, 2015 Share Posted October 15, 2015 I think we all want that, not just you!I don't. Not when I'm using ScanSAT Quote Link to comment Share on other sites More sharing options...
KillAshley Posted October 15, 2015 Author Share Posted October 15, 2015 This and OPM... two best mods not just for planets, but over EVERYTHING!! Stock-alike textures, descriptions, configurations oh my! Well done to you and Agustus!One thing I'd like, make the moons of gas giants tidally locked, just for me...I think we all want that, not just you!Thanks guys! Always good to hear! I have tidally locked some of the moons, however I'm hesitant to do it to all of them as you ask. It's relatively simple to edit yourself though, all you need to do is go to the planet's .cfg and find the line that says tidallylocked = false under Properties and change it to true Leouch is awesome. That's a word thrown about a lot these days, but this time I really mean it - descending into its abyss truly inspired awe.So far I've only been to four of New Horizons' original worlds, and two of those - Serran and Leouch - have been truly special places. I've probably said it before, but I cannot rate this mod highly enough.Hopefully I'll make Nolas, it's going to be a close thing delta-V wise.Thanks dude!Ok guys so the update is almost polished, There's only one thing i need to do before I'm going to release - The long avoided Galactic Neighborhood compatibility! NH won't have it's crazy orbits in GN, the custom worlds i created will exist in their own system separate from the stock planets and might be shuffled around a little too to help fill gaps in orbits. Once i find enough time to finalize all of that then I'll upload, hopefully i can find time tomorrow or the day after, but we'll see Quote Link to comment Share on other sites More sharing options...
eddiew Posted October 15, 2015 Share Posted October 15, 2015 Still waiting on 1.1 and 64-bit before I brave Galactic Neighbourhood... I would love to have so many places to go, but they won't fit within the memory limit unless I abandon all other mods x(/mutter Quote Link to comment Share on other sites More sharing options...
cantab Posted October 15, 2015 Share Posted October 15, 2015 This mod is the gift that keeps on giving. Nolas is yet another great body and it gave me the perfect chance for a "trench run" landing, which I pulled off perfectly. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted October 16, 2015 Author Share Posted October 16, 2015 Ok, pushed through the updatev1.6.6 is now live!-Fixed all normal maps to proper .dds conversion-Added Arkas support-Added Urania System support (first draft based off feedback about positioning)-Removed flightGlobalsIndex numbers-Added missing Aptur SciDefs Quote Link to comment Share on other sites More sharing options...
riocrokite Posted October 16, 2015 Share Posted October 16, 2015 very nice \o/I'm rigging my new wheels for high-speeds so you can cruise 70m/s with time acceleration over aptur or serran thus utilizing their quite flat terrain Quote Link to comment Share on other sites More sharing options...
Wiseman Posted October 16, 2015 Share Posted October 16, 2015 (edited) Maybe I did something wrong, but this update put everything I had on and around Serran on Eli, including a space station, a lander, and a SCANSat satellite. It put an Aptur lander on Lave, and destroyed a crewed ship I had in orbit around Aptur (bye, Jeb ). I assume the latter event was because Jeb was in too low an orbit around Aptur when I made the update, and he was burned up on rails in the atmosphere. Everything that was around the Mun is just gone - who knows where it went, I didn't have a lander there that would have survived the swap. My stuff around Kerbin seems okay, though. Edited October 16, 2015 by Wiseman Quote Link to comment Share on other sites More sharing options...
cantab Posted October 16, 2015 Share Posted October 16, 2015 Maybe I did something wrong, but this update put everything I had on and around Serran on Eli, including a space station, a lander, and a SCANSat satellite. It put an Aptur lander on Lave, and destroyed a crewed ship I had in orbit around Aptur (bye, Jeb ). I assume the latter event was because Jeb was in too low an orbit around Aptur when I made the update, and he was burned up on rails in the atmosphere. Everything that was around the Mun is just gone - who knows where it went, I didn't have a lander there that would have survived the swap. My stuff around Kerbin seems okay, though.That is the consequence of-Removed flightGlobalsIndex numbersIt's fixable by checking what the new flightglobals assigned by Kopernicus are, from the Kopernicus log, then going through your save and putting the correct value under REF in the orbit section for each vessel. Quote Link to comment Share on other sites More sharing options...
eddiew Posted October 16, 2015 Share Posted October 16, 2015 v1.6.6 is now live!-Fixed all normal maps to proper .dds conversion-Added Arkas support-Added Urania System support (first draft based off feedback about positioning)-Removed flightGlobalsIndex numbers-Added missing Aptur SciDefsWhere do you find the memory space to be compatible with all these mods? I've only got about 3 parts packs and NH (and a million UI mods) but I get a max of 2 hours before needing to restart due to that stupid 32 bit limit...- - - Updated - - -It's fixable by checking what the new flightglobals assigned by Kopernicus are, from the Kopernicus log, then going through your save and putting the correct value under REF in the orbit section for each vessel.Aside from the craft that exploded, HyperEdit is probably a quicker option for all the others Quote Link to comment Share on other sites More sharing options...
diggzakk Posted October 16, 2015 Share Posted October 16, 2015 as it would be horrible to read 136 pages on that thread, i like to ask questions-on the description is written outerplanets mod support and some other similar stuff.. that means it is included in the new horizon mod in this build or i have to download and install it additional?-would it be possible to play in career mode, will there be contracts for all these planets? Quote Link to comment Share on other sites More sharing options...
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