chrisv Posted August 27, 2015 Share Posted August 27, 2015 (edited) I don't even see anything like that in my settings.cfg. You are talking about the actual KSP settings file right? Does the entire file get overwritten? Or does that line get appended/inserted somewhere? How does it manifest?No that's in the code itself. It looks like the definition of the settings.cfg that is written. I guess it probably would have been helpful to show you exactly what is happening in terms of the config files, sorry about that!Here's the default one that I get with the Scatterer release and is used when it's loaded up on first install:forceOFFaniso = FalsedisplayInterpolatedVariables = FalsemapExposure = 0.12mapAlphaGlobal = 1rimBlend = 20rimpower = 600configPoints{ Item { altitude = 1000 skyAlpha = 1 skyExposure = 0.25 postProcessAlpha = 0.78 postProcessDepth = 0.06 postProcessExposure = 0.23 } Item { altitude = 5000 skyAlpha = 1 skyExposure = 0.25 postProcessAlpha = 0.78 postProcessDepth = 0.1 postProcessExposure = 0.23 } Item { altitude = 55000 skyAlpha = 1 skyExposure = 0.25 postProcessAlpha = 0.78 postProcessDepth = 0.8 postProcessExposure = 0.23 } Item { altitude = 160000 skyAlpha = 1 skyExposure = 0.15 postProcessAlpha = 0.78 postProcessDepth = 2.4 postProcessExposure = 0.23 }}Here's my settings.cfg I want to use (only change is skyAlpha):forceOFFaniso = FalsedisplayInterpolatedVariables = FalsemapExposure = 0.12mapAlphaGlobal = 1rimBlend = 20rimpower = 600configPoints{ Item { altitude = 1000 skyAlpha = 0.75 skyExposure = 0.25 postProcessAlpha = 0.78 postProcessDepth = 0.06 postProcessExposure = 0.23 } Item { altitude = 5000 skyAlpha = 0.75 skyExposure = 0.25 postProcessAlpha = 0.78 postProcessDepth = 0.1 postProcessExposure = 0.23 } Item { altitude = 55000 skyAlpha = 0.75 skyExposure = 0.25 postProcessAlpha = 0.78 postProcessDepth = 0.8 postProcessExposure = 0.23 } Item { altitude = 160000 skyAlpha = 0.75 skyExposure = 0.15 postProcessAlpha = 0.78 postProcessDepth = 2.4 postProcessExposure = 0.23 }}Here's the one that (I think) that List variable is defining and the code is inserting, or at any rate gets written to my Settings.cfg:forceOFFaniso = FalsedisplayInterpolatedVariables = FalsemapExposure = 0.15mapAlphaGlobal = 1rimBlend = 20rimpower = 600configPoints{ Item { altitude = 5000 skyAlpha = 1 skyExposure = 0.25 postProcessAlpha = 1 postProcessDepth = 0.4 postProcessExposure = 0.23 } Item { altitude = 15000 skyAlpha = 1 skyExposure = 0.15 postProcessAlpha = 1 postProcessDepth = 8 postProcessExposure = 0.23 }} Edited August 27, 2015 by chrisv clarity Quote Link to comment Share on other sites More sharing options...
theonegalen Posted August 27, 2015 Share Posted August 27, 2015 Amazing! That water makes all the difference. What kind of performance impact is there?Unfortunately, I had to uninstall the previous version of Scatterer from my KSP install because it was pushing me over my RAM limit. I look forward to future implementation, though! Quote Link to comment Share on other sites More sharing options...
skykooler Posted August 28, 2015 Share Posted August 28, 2015 Wow - I can't wait for the new water, it looks really beautiful! Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 28, 2015 Share Posted August 28, 2015 Not sure about rescale mods because RSS seems to work fine. If you have any other mods, keep digging. Otherwise wait for a bit, I'm assuming this is related to the moire patterns and the "horizon break" issue and I might have a workaround up soon for these two.Not sure what the problem is, just make another png file with your texture.Tbh I have no idea why you guys are getting this problem now, I didn't even touch the dx9 shader or make any changes to the main plugin code except for adding a small delay function.To better isolate the problem, try downloading the new version and replacing it's scatterer.dll with the one from two weeks ago. Then do the same but instead of the .dll file do it with .shader files, tell me which one fixes it.I don't have any lying around now but have this instead. Note that I haven't done any additional work on the water and that it still has the same problems and isn't ready for release but far from it. Awesome plane (or bird) design by avera9eJoehttp://i.imgur.com/3ufu1pu.pnghttp://i.imgur.com/HWT1Gfe.jpghttp://i.imgur.com/CNF9Jjb.jpghttp://i.imgur.com/5gvri4b.jpghttp://i.imgur.com/mqUrEvC.jpghttp://i.imgur.com/N7w1xSS.jpghttp://i.imgur.com/prXENAO.jpgI really kinda want huge waves, like 10s of metres tall now, after seeing that.. They look gorgeous and very realistic, superb job. Quote Link to comment Share on other sites More sharing options...
Skipants Posted August 28, 2015 Share Posted August 28, 2015 Thanks for the teaser pics Blackrack! that water looks awesome! Quote Link to comment Share on other sites More sharing options...
peachoftree Posted August 28, 2015 Share Posted August 28, 2015 What would be a good key combination for everyone? Alt+S?Sorry about the config tool, I may have messed up, I'll put it back up later.Maybe something without the f-keys, like alt-p or something, or just make it configurable if it's easy enough Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 28, 2015 Author Share Posted August 28, 2015 First, love this mod Having a strange issue with the settings.cfg, though, where my config points keep getting reset/overwritten to 5000 and 15000. Looking [briefly] at your source, blackrack, it is this var (ln 193 in SkyNode.cs) that is being used somewhere to overwrite the settings.cfg file:Any idea why scatterer would be overwriting the settings.cfg with that list? Didn't try to take the time to debug it myself yet, wanted to see if it was isolated to me first as I get the feeling it is.No that's in the code itself. It looks like the definition of the settings.cfg that is written. I guess it probably would have been helpful to show you exactly what is happening in terms of the config files, sorry about that!Here's the default one that I get with the Scatterer release and is used when it's loaded up on first install:Here's my settings.cfg I want to use (only change is skyAlpha):Here's the one that (I think) that List variable is defining and the code is inserting, or at any rate gets written to my Settings.cfg:That's just variable initialization, that is done before the settings are loaded and shouldn't interfere with it.Do the settings from the original file get loaded first or not? If not there maybe a file access issue. Look for issues in the log.Amazing! That water makes all the difference. What kind of performance impact is there?Unfortunately, I had to uninstall the previous version of Scatterer from my KSP install because it was pushing me over my RAM limit. I look forward to future implementation, though!For any respectable medium-range GPU there shouldn't be any performance impact at all (there was none on my desktop 560 Ti) because KSP doesn't really use any GPU power.On my laptop with a gt 740m (and an underpowered i3 ivy bridge @1.8ghz) it went from like 35 fps to 20fps.If you have memory issues it's now safe to switch to OpenGL and save half the memory usage. Quote Link to comment Share on other sites More sharing options...
chrisv Posted August 28, 2015 Share Posted August 28, 2015 That's just variable initialization, that is done before the settings are loaded and shouldn't interfere with it.Do the settings from the original file get loaded first or not? If not there maybe a file access issue. Look for issues in the log.Thanks. Whatever is in settings.cfg when KSP starts is always loaded on the first launch of a vessel. It happens, inconsistently, when using Revert to Launch/VAB. I haven't seen a real pattern, but I'll try to run a session where I don't revert, and only use the Space Center button to get out of a flight. But I guess I wanted to see if you knew offhand if it would be creating a Settings.cfg in the file system using those init values if accessing the existing one fails? Quote Link to comment Share on other sites More sharing options...
jsimmons Posted August 28, 2015 Share Posted August 28, 2015 blackjack will you be integrating the ocean work you did into Eve Overhaul or into your scatter mod? Quote Link to comment Share on other sites More sharing options...
jfull Posted August 28, 2015 Share Posted August 28, 2015 The screen shots only show Kerbin, does it apply to other planets? Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted August 28, 2015 Share Posted August 28, 2015 The screen shots only show Kerbin, does it apply to other planets? Nope. Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 28, 2015 Share Posted August 28, 2015 The screen shots only show Kerbin, does it apply to other planets?To expand on that. No Scatterer does not "currently" support other planets but, Blackrack is working on supporting other planets eventually. There have been screenshots posted of other plants by multiple people with Scaterer effects applied to other planets like duna for example.http://forum.kerbalspaceprogram.com/threads/115408-WIP-Scatterer-atmospheric-scattering-%28v0-0175-23-08-2015%29-OpenGL-fixes?p=2100899&viewfull=1#post2100899 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted August 29, 2015 Share Posted August 29, 2015 For any respectable medium-range GPU there shouldn't be any performance impact at all (there was none on my desktop 560 Ti) because KSP doesn't really use any GPU power.On my laptop with a gt 740m (and an underpowered i3 ivy bridge @1.8ghz) it went from like 35 fps to 20fps.If you have memory issues it's now safe to switch to OpenGL and save half the memory usage.Unfortunately I have a gt 540m. So I guess that's that for me. It was respectable enough three and a half years ago, not so much these days. Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 31, 2015 Author Share Posted August 31, 2015 (edited) This is a bit of a personal request, but if anyone has any comparison pics with the mod on/off, or otherwise really good screenshots with scatterer, could you post your albums here or send me a link by personal message?Thanks. Whatever is in settings.cfg when KSP starts is always loaded on the first launch of a vessel. It happens, inconsistently, when using Revert to Launch/VAB. I haven't seen a real pattern, but I'll try to run a session where I don't revert, and only use the Space Center button to get out of a flight. But I guess I wanted to see if you knew offhand if it would be creating a Settings.cfg in the file system using those init values if accessing the existing one fails?If the existing one fails to read then yeah, the variables will take the init values, and saving happens automatically when you switch scenes so it overwrites your file.blackjack will you be integrating the ocean work you did into Eve Overhaul or into your scatter mod?With scatterer, it already needs much of the other parts of the mod in it's rendering.Unfortunately I have a gt 540m. So I guess that's that for me. It was respectable enough three and a half years ago, not so much these days.Actually I think disabling anti-aliasing gives a pretty good performance boost for the ocean. There maybe some other things also. Edited August 31, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 31, 2015 Share Posted August 31, 2015 This is a bit of a personal request, but if anyone has any comparison pics with the mod on/off, or otherwise really good screenshots with scatterer, could you post your albums here or send me a link by personal message?Would you prefer it be only Scatterer vs stock? Or include other mods we use like EVE, AVP or Lens flares? Just so long as we include a list of what we have installed? I also have a video demonstrating a sunrise / sunset with Scatterer EVE, AVP and a Lens flare on my channel linked in my sig if that helps any. (I think I may also have posted it on this thread a while back) Quote Link to comment Share on other sites More sharing options...
RidingTheFlow Posted August 31, 2015 Share Posted August 31, 2015 I've not been using scatterer for a long time, so I cant really answer that. Also, yes. This is different than moire patterns, those happened to me when I was running with opengl or directX11. Will try to upload a video now. Give me 10'- - - Updated - - -Ok, here it is. I am also having this issue, actually had it since tried scatterer for first time - main reason I still can't use this wonderful mod.DX9, GeForce GTX 980M here. Quote Link to comment Share on other sites More sharing options...
chrisv Posted August 31, 2015 Share Posted August 31, 2015 If the existing one fails to read then yeah, the variables will take the init values, and saving happens automatically when you switch scenes so it overwrites your file.Thanks! Think that points to my solution then.This is a bit of a personal request, but if anyone has any comparison pics with the mod on/off, or otherwise really good screenshots with scatterer, could you post your albums here or send me a link by personal message?No comparisons here but I have some decent shots of scatterer + EVE WIP here: Javascript is disabled. View full albumIf interested I can do some comparison shots by toggling scatterer on and off, but I presume EVE WIP would screw up a true comparison to vanilla. Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 31, 2015 Share Posted August 31, 2015 Thanks! Think that points to my solution then.No comparisons here but I have some decent shots of scatterer + EVE WIP here: http://imgur.com/a/U7ACUIf interested I can do some comparison shots by toggling scatterer on and off, but I presume EVE WIP would screw up a true comparison to vanilla.Is that only eve WIP and scatterer? Wow those look great! Think it's finally time for me to start messing with WIP instead of 7-4. I just haven't found a way to make AVP work with eve WIP. Quote Link to comment Share on other sites More sharing options...
chrisv Posted August 31, 2015 Share Posted August 31, 2015 Is that only eve WIP and scatterer? Wow those look great! Think it's finally time for me to start messing with WIP instead of 7-4. I just haven't found a way to make AVP work with eve WIP.For the most part yeah  rbray and blackrack's work are both just really that impressive. But the sun flare and skybox are courtesy of Oinker from this post: http://forum.kerbalspaceprogram.com/threads/107471-1-0-4-TextureReplacer-2-4-8-%2813-8-2015%29?p=2002681&viewfull=1#post2002681 , and Distant Object and PlanetShine are in the mix there as well. I also use Reshade for some slight color and contrast enhancement, as well as providing SMAA (its basically performance free, www.reshade.me). Quote Link to comment Share on other sites More sharing options...
Rosenthal Posted September 1, 2015 Share Posted September 1, 2015 Does anyone know the mod of the double prop motor used in OP's screens? Quote Link to comment Share on other sites More sharing options...
Hattivat Posted September 1, 2015 Share Posted September 1, 2015 Does anyone know the mod of the double prop motor used in OP's screens?Most likely the Retro Future pack that can be found in this thread: http://forum.kerbalspaceprogram.com/threads/84054-v0-90-v-25-Transparent-Pods-v1-2-2-for-KSP-v0-90 Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 1, 2015 Author Share Posted September 1, 2015 Thanks! Think that points to my solution then.Sorry, which solution?No comparisons here but I have some decent shots of scatterer + EVE WIP here: http://imgur.com/a/U7ACUIf interested I can do some comparison shots by toggling scatterer on and off, but I presume EVE WIP would screw up a true comparison to vanilla.True, clouds are fine but some of the effects in wip-EVE completely cover up scatterer I guess, I would prefer if it was scatterer only or wip-eve without the sky effects in that case.Would you prefer it be only Scatterer vs stock? Or include other mods we use like EVE, AVP or Lens flares? Just so long as we include a list of what we have installed? I also have a video demonstrating a sunrise / sunset with Scatterer EVE, AVP and a Lens flare on my channel linked in my sig if that helps any. (I think I may also have posted it on this thread a while back)I'd rather just have scatterer + EVE clouds or otherwise really subtle mods if possible.Does anyone know the mod of the double prop motor used in OP's screens?Try asking BrutalRip, he took those screens. Quote Link to comment Share on other sites More sharing options...
sam.johnson841 Posted September 1, 2015 Share Posted September 1, 2015 Forgive me for my impatience blackrack, but those waves! Oh those glorious waves! Don't suppose you have a rough idea of when I might get my mittens on them Thanks,Sam Quote Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 4, 2015 Share Posted September 4, 2015 Sorry if this has been suggested already, but is there any way this mod could create realistic eclipse shadows in a future release? Or is this something that's just not possible with the current engine? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 4, 2015 Share Posted September 4, 2015 Iirc Rbray is working on eclipse shadows. Quote Link to comment Share on other sites More sharing options...
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