Nhawks17 Posted December 2, 2015 Share Posted December 2, 2015 Just now, blackrack said: Pretty sure that means that's what the mun's actual radius is. I used to have this option as "atmosphereGlobalScale" but disabled it. I'll put it back. You're awesome. Thank you Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 2, 2015 Share Posted December 2, 2015 http://dasher.nl/kerbal/output_log.txt Only red line in the debugger is an entry for Laythe (didn't know which planet it was replaced by, so left it in). Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) 5 minutes ago, Jimbodiah said: http://dasher.nl/kerbal/output_log.txt Only red line in the debugger is an entry for Laythe (didn't know which planet it was replaced by, so left it in). It seems like you don't have a PlanetsList.cfg file in the config folder or it's badly formatted. Check again. Edited: Also, what happens when you press Alt+f10 in flight? What appears in the UI? Edited December 2, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 2, 2015 Share Posted December 2, 2015 (edited) The cfg is in /scatterer/Config/PlanetsList.cfg but the folder names are still Dune/Eve/Kerbin etc... Is that the issue Edited December 2, 2015 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 it's not the issue, post the whole PlanetsList.cfg file. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 2, 2015 Share Posted December 2, 2015 Alt-F10 says Planet loaded: false Spoiler scattererCelestialBodies { Item { celestialBodyName = Earth transformName = Kerbin loadDistance =50000000 unloadDistance = 100000000 } Item { celestialBodyName = Mars transformName = Duna loadDistance = 50000000 unloadDistance = 100000000 } Item { celestialBodyName = Laythe transformName = Laythe loadDistance = 50000000 unloadDistance = 100000000 } Item { celestialBodyName = Jupiter transformName = Jool loadDistance = 50000000 unloadDistance = 100000000 } Item { celestialBodyName = Venus transformName = Eve loadDistance = 50000000 unloadDistance = 100000000 } } render24bitDepthBuffer=true //renders a 24 bit depth buffer, gets rid of artifacts that appear in opengl and directx11 between the 60-160km altitudes, will not take effect in dx9 as it's not needed. forceDisableDefaultDepthBuffer=false //increases performance but may causes issues with EVE and other mods, don't use this if you're using directx 9 or if you're not using the 24 bit depth buffer Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 Post a screen of the UI, but yeah this is weird. Try Item { celestialBodyName = Earth transformName = Kerbin loadDistance =50000000 unloadDistance = 100000000 } Item { celestialBodyName = Mars transformName = Mars loadDistance = 50000000 unloadDistance = 100000000 } And rename the folders Kerbin to Earth and Duna to Mars. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 2, 2015 Share Posted December 2, 2015 (edited) Spoiler http://dasher.nl/kerbal/scatterer_01.jpg Renamed the planets in the cfg but no scatterer and same message as above. Checked all three with hyperedit (Earth, Mars, Venus). Edited December 2, 2015 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 1 minute ago, Jimbodiah said: Hide contents http://dasher.nl/kerbal/scatterer_01.jpg I think that mod may be renaming the planets to something weird or changing something else. No idea what's going on, I'll have to check it later. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 2, 2015 Share Posted December 2, 2015 OK, thanks... Never had much luck with the real solar systems for some reason, glitchy as hell to land on Jupiter moons etc. Quote Link to comment Share on other sites More sharing options...
rbray89 Posted December 2, 2015 Share Posted December 2, 2015 24 minutes ago, blackrack said: I think that mod may be renaming the planets to something weird or changing something else. No idea what's going on, I'll have to check it later. If you need help with this stuff, let me know. I've finally got a loading system in-place that addresses mods that rename bodies (have to use their new names). Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 2 minutes ago, rbray89 said: If you need help with this stuff, let me know. I've finally got a loading system in-place that addresses mods that rename bodies (have to use their new names). 15 minutes ago, Jimbodiah said: OK, thanks... Never had much luck with the real solar systems for some reason, glitchy as hell to land on Jupiter moons etc. Alright, let me just finish up what I have now first. RSS/planet mods haven't really been a priority for me so far. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 2, 2015 Share Posted December 2, 2015 I love EVE with Scatterer on the stock system, my only wish is to fly in a real solar system without all the extra sizes or the RO packs as I love the real planets and their RSS textures and flying real rockets with mods like SSTU/FASA/SpaceX. If you guys could make a config for S^3 and RSS than I think a lot of people would be happy. RSS itself look so fake with just the plastic textures, there is no depth or realism. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 2, 2015 Share Posted December 2, 2015 4 minutes ago, Jimbodiah said: I love EVE with Scatterer on the stock system, my only wish is to fly in a real solar system without all the extra sizes or the RO packs as I love the real planets and their RSS textures and flying real rockets with mods like SSTU/FASA/SpaceX. If you guys could make a config for S^3 and RSS than I think a lot of people would be happy. RSS itself look so fake with just the plastic textures, there is no depth or realism. Check out RVE, it's a fairly gorgeous visual pack for RSS and I know pingopete has been experimenting with Scatterer as part of it. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 2, 2015 Share Posted December 2, 2015 (edited) Did a clean install for RVE; crashes on startup every single time. - RVE - EVE files - Kopernicus - RSS 10.4... - RSS textures - assets9 file to KSP_Data Edited December 2, 2015 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted December 2, 2015 Share Posted December 2, 2015 I installed this and it won't work for me. I have EVE installed with Avg's cloud pack, but it still won't work. I have tried both CKAN and installing manually. Quote Link to comment Share on other sites More sharing options...
Chris P. Bacon Posted December 2, 2015 Share Posted December 2, 2015 (edited) Just now, Jimbodiah said: Did a clean install for RVE; crashes on startup every single time. - RVE - EVE files - Kopernicus - RSS 10.4... - RSS textures - assets9 file to KSP_Data Get rid of that asset9 file, put the stock one back in, and do without the sunflare for now. This was causing 1.0.4 RVE not to load on 1.0.5 for me. PS: Probably the wrong thread to ask about RVE/RSS installs Edited December 2, 2015 by Chris P. Bacon Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 35 minutes ago, Jimbodiah said: Did a clean install for RVE; crashes on startup every single time. - RVE - EVE files - Kopernicus - RSS 10.4... - RSS textures - assets9 file to KSP_Data As I've said before I'm not a psychic, post relevant scatterer errors or take this to the RVE thread. 30 minutes ago, TaintedLion said: I installed this and it won't work for me. I have EVE installed with Avg's cloud pack, but it still won't work. I have tried both CKAN and installing manually. Post symptomps, try without any other mods. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted December 2, 2015 Share Posted December 2, 2015 19 minutes ago, blackrack said: Post symptomps, try without any other mods. What are sypmtomps? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 2, 2015 Author Share Posted December 2, 2015 Just now, TaintedLion said: What are sypmtomps? Symptoms. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted December 2, 2015 Share Posted December 2, 2015 2 minutes ago, blackrack said: Symptoms. I install it, the scattering doesn't show. KSP runs just fine with it installed, but it's just not working. I will try without other mods. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted December 2, 2015 Share Posted December 2, 2015 I tried it in a clean install, effects still not showing. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted December 2, 2015 Share Posted December 2, 2015 10 minutes ago, TaintedLion said: I tried it in a clean install, effects still not showing. What's your OS or other pertinent info worth mentioning? Quote Link to comment Share on other sites More sharing options...
soulsource Posted December 2, 2015 Share Posted December 2, 2015 The latest release didn't work for me either. The fix for me was simple: I only had to rename the Config folder to config (all lower case). Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted December 2, 2015 Share Posted December 2, 2015 @blackrack, I'll just park here until the the next Scatterer release. Quote Link to comment Share on other sites More sharing options...
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