SmashingKirby148 Posted August 27, 2016 Share Posted August 27, 2016 1 minute ago, Galileo said: Yeah if you download Stock visual terrain you can copy and paste my sun cfg into the one included with opm. It will fix the issue Ok, i'll try that. Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted August 27, 2016 Share Posted August 27, 2016 It worked! Thanks Galileo! Quote Link to comment Share on other sites More sharing options...
Citizen Joe Posted August 29, 2016 Share Posted August 29, 2016 (edited) Right @blackrack, so I gather that this was supposed to be fixed previously, but in the latest version on vanilla install, I'm seeing both moderate to severe artifacting around shorelines and the water level flickering up and down, clipping through the ground whenever I move the camera. Don't suppose there's a way to fix without disabling the water effects altogether? Edited August 29, 2016 by Citizen Joe Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 29, 2016 Share Posted August 29, 2016 (edited) 5 minutes ago, Citizen Joe said: Right, so I gather that this was supposed to be fixed previously, but in the latest version on vanilla install, I'm seeing moderate to severe artifacting around shorelines and the water level flickering up and down, clipping through the ground whenever I move the camera. Don't suppose there's a way to fix without disabling the water effects altogether? Nope. All of this has been discussed pretty thoroughly in the past but at the moment there isn't much you can do. There are ways to make the ocean clipping less noticeable but it's at the expense of quality and performance. So until it's fixed the best thing to do is try to ignore it. Edited August 29, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
elpollodiablo Posted August 29, 2016 Share Posted August 29, 2016 I'm losing my mind. This has been answered many times in different threads, but no solution seems to work. I can't get any sunflare working in RSS (no rescaling of "stock" RSS) besides the stock one. Changed flareSettings and spikeSettings to values in OP, checked that the SunAU is 1, tried several different flares (and tweaked their flare/spike values), checked the PlanetsList.cfg, used SRSS for another PlanetsList.cfg, installed the newest scatterer again, deleted MM caches, sweared, disabled all the WIP stuff (like godrays etc), got rid of RVE and TextureReplacer just to be sure, all to no avail. Now i can't play anymore because the sun makes me angry. With 1.2 around the corner i don't want to waste anybodies time, but if someone has a hint what is wrong with me or that damned sunflare, please let me know Quote Link to comment Share on other sites More sharing options...
TheCrimsonCorndog Posted August 30, 2016 Share Posted August 30, 2016 22 hours ago, Galileo said: Nope. All of this has been discussed pretty thoroughly in the past but at the moment there isn't much you can do. There are ways to make the ocean clipping less noticeable but it's at the expense of quality and performance. So until it's fixed the best thing to do is try to ignore it. Maybe we're not talking about the same thing... At ground level it's hardly noticeable, but as you ascend in altitude it becomes so pronounced that entire continents will flicker like crazy any time you nudge the camera. Considering how prevalent this bug seems to be, it should probably be listed in the "Known Issues" section of the OP. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 30, 2016 Share Posted August 30, 2016 1 hour ago, TheCrimsonCorndog said: Maybe we're not talking about the same thing... At ground level it's hardly noticeable, but as you ascend in altitude it becomes so pronounced that entire continents will flicker like crazy any time you nudge the camera. Considering how prevalent this bug seems to be, it should probably be listed in the "Known Issues" section of the OP. yes, we are talking about the same thing. 17 hours ago, elpollodiablo said: I'm losing my mind. This has been answered many times in different threads, but no solution seems to work. I can't get any sunflare working in RSS (no rescaling of "stock" RSS) besides the stock one. Changed flareSettings and spikeSettings to values in OP, checked that the SunAU is 1, tried several different flares (and tweaked their flare/spike values), checked the PlanetsList.cfg, used SRSS for another PlanetsList.cfg, installed the newest scatterer again, deleted MM caches, sweared, disabled all the WIP stuff (like godrays etc), got rid of RVE and TextureReplacer just to be sure, all to no avail. Now i can't play anymore because the sun makes me angry. With 1.2 around the corner i don't want to waste anybodies time, but if someone has a hint what is wrong with me or that damned sunflare, please let me know Well, RVE uses its own sunflare.dll. Have you tried deleting the entire sunflare folder? not the scatterer one but the one in the RVE folder? It might be overriding scatterers sun flare Quote Link to comment Share on other sites More sharing options...
elpollodiablo Posted August 30, 2016 Share Posted August 30, 2016 2 hours ago, Galileo said: Well, RVE uses its own sunflare.dll. Have you tried deleting the entire sunflare folder? not the scatterer one but the one in the RVE folder? It might be overriding scatterers sun flare Apparently i already did that. I solved the problem now by stop being stupid. I used the Tracking Station to check the changes, which uses the atmo sunflare. Thanks to tunnel vision i had to figure the obvious out by deleting everything but scatterer Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted September 3, 2016 Share Posted September 3, 2016 I apologize if this has already been answered, but how can I open and edit .half files/turn them into raw files, edit, and turn them back? I would like to make .half files that are intermediate in color/light/whatever between kerbin's files and duna's files. How would i go about doing this? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted September 3, 2016 Share Posted September 3, 2016 I'm not sure that you can unfortunately. However, you can download the Proland Config tool listed in the OP and then copy the settings values found in Kerbin/Duna's config files, fiddle around with them in the Proland tool as to how you would like them and generate the .half files yourself. Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 3, 2016 Author Share Posted September 3, 2016 1 hour ago, KerikBalm said: I apologize if this has already been answered, but how can I open and edit .half files/turn them into raw files, edit, and turn them back? I would like to make .half files that are intermediate in color/light/whatever between kerbin's files and duna's files. How would i go about doing this? 1 hour ago, Poodmund said: I'm not sure that you can unfortunately. However, you can download the Proland Config tool listed in the OP and then copy the settings values found in Kerbin/Duna's config files, fiddle around with them in the Proland tool as to how you would like them and generate the .half files yourself. What Poodmund said, find a middle ground between the two betaR settings in the config tool. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted September 5, 2016 Share Posted September 5, 2016 @blackrack has there been any progress with underwater shaders or something to make the underwater murky? Scatterer disables the stock underwater shader. Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 5, 2016 Author Share Posted September 5, 2016 7 hours ago, Eskandare said: @blackrack has there been any progress with underwater shaders or something to make the underwater murky? Scatterer disables the stock underwater shader. Nothing for now, just turn off postprocessing when you go underwater and all will go back to murky. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 6, 2016 Share Posted September 6, 2016 (edited) Argh, what the... Does anyone have an idea what might be going on here? Before images on the left, after images on the right. I thought I was always using the stock config that shipped with Scatterer but something changed somewhere and I'm not sure what/where. I personally preferred the look on the left. I've deleted my Scatterer folder and re-installed and still the same as on the right. I've been messing around with kopernicus settings for the sun but I undid all those. Just looking for hypothesis if anyone's got one. Really strange change in graphical behavior. Again, I'm very positive I was always using the stock Scatterer configs for the images shown on the left. I tried KSPRC and SVE just to make sure and none produced the results on the left. Will continue to try to trace back my steps to remember if there was anything else I may have changed/added/removed... 12hrs later... Ok this was really really bothering me so I stripped out everything but scatterer and started digging out old folders from my Recycle Bin. Straight away I was back to my original look (on the left). Here's the difference between the two configs (I didn't think to keep things left/right the same as the photos sorry - the config on the left gives the images on the right, and vice versa). I'm still not sure where I got the config for the look on the left (both folders loaded saying they were v0.0247), but I've decided to keep both. I like the sunrise on the right and Mun on the left, so I'll swap them out for day/night as needed Edited September 7, 2016 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted September 8, 2016 Share Posted September 8, 2016 On 9/6/2016 at 2:56 PM, Drew Kerman said: I'm still not sure where I got the config for the look on the left (both folders loaded saying they were v0.0247), but I've decided to keep both. I like the sunrise on the right and Mun on the left, so I'll swap them out for day/night as needed One or the other might have been remnants from an older version or another visual pack that included custom Scatterer files. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 10, 2016 Share Posted September 10, 2016 Hey Blackrack, This isnt a pressing issue, am im sure its by design, but when you Rename the sun in Kopernicus, scatterer does not work properly. It removes the ocean and there is no atmospheric haze. Its not a big deal i just so happen to notice it :0 thats all. have a good one! Quote Link to comment Share on other sites More sharing options...
Windspren Posted September 10, 2016 Share Posted September 10, 2016 On 8/27/2016 at 3:58 PM, SmashingKirby148 said: It worked! Thanks Galileo! Could you please clarify how you did this? Which folder do I need to place the sunflare into? I don't see a sunflare file in the OPM and Kopernicus folders, just one in the scatterer folder which I have replaced with Galileo's. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 10, 2016 Share Posted September 10, 2016 8 minutes ago, Laythe Dweller said: Could you please clarify how you did this? Which folder do I need to place the sunflare into? I don't see a sunflare file in the OPM and Kopernicus folders, just one in the scatterer folder which I have replaced with Galileo's. There isn't a sunflare folder in opm or kopernicus. You have to add my sun cfg from svt to opm and delete any sun cfg within opm so it doesn't conflict with mine Quote Link to comment Share on other sites More sharing options...
Windspren Posted September 10, 2016 Share Posted September 10, 2016 (edited) 8 minutes ago, Galileo said: There isn't a sunflare folder in opm or kopernicus. You have to add my sun cfg from svt to opm and delete any sun cfg within opm so it doesn't conflict with mine Yeah, I don't see any sun cfg in OPM EDIT: So, what you're saying is to copy the sunflare.cfg from your sunflare mod to the OPM folder? I don't see any sun cfgs in the OPM folder to delete, though. Edited September 10, 2016 by Laythe Dweller Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 10, 2016 Share Posted September 10, 2016 (edited) 11 minutes ago, Laythe Dweller said: Yeah, I don't see any sun cfg in OPM EDIT: So, what you're saying is to copy the sunflare.cfg from your sunflare mod to the OPM folder? I don't see any sun cfgs in the OPM folder to delete, though. No, you have to download Stock visual terrain and copy the sun cfg inside svekopernicus over to your gamedata. If opm doesn't have a sun cfg to delete don't worry about it Edited September 10, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Windspren Posted September 10, 2016 Share Posted September 10, 2016 3 minutes ago, Galileo said: No, you have to download Stock visual terrain and copy the sun cfg over to your gamedata. If opm doesn't have a sun cfg to delete don't worry about it Oh, I'm not using SVT. I'm using Scatterer, OPM and SVE, and I have the same issue as SmashingKirby. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 10, 2016 Share Posted September 10, 2016 (edited) 1 minute ago, Laythe Dweller said: Oh, I'm not using SVT. I'm using Scatterer, OPM and SVE, and I have the same issue as SmashingKirby. I know. You don't need to use svt. The sun cfg will work by itself. Once you copy the sun cfg over you can delete the rest of svt Edited September 10, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Windspren Posted September 10, 2016 Share Posted September 10, 2016 2 minutes ago, Galileo said: I know. You don't need to use svt. The sun cfg will work by itself Is there a download for just the sun cfg? I don't want to spend an hour downloading the entire SVT file. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 10, 2016 Share Posted September 10, 2016 Just now, Laythe Dweller said: Is there a download for just the sun cfg? I don't want to spend an hour downloading the entire SVT file. No there is not. Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted September 10, 2016 Share Posted September 10, 2016 1 minute ago, Laythe Dweller said: Is there a download for just the sun cfg? I don't want to spend an hour downloading the entire SVT file. Don't worry, it doesn't even take that long anyway. And besides, while you're waiting, you can play the game in the meantime! Quote Link to comment Share on other sites More sharing options...
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