sneekyzeke Posted October 23, 2016 Share Posted October 23, 2016 24 minutes ago, blackrack said: I would just disable the ocean shader, once that's done, you can run the mod on anything that already runs KSP. Also, depending on your specs, forcing the game to run in directx 11 might give you a performance boost. Which GPU and CPU do you have? Thanks! I'll try that. I do use the dx11 switch; seems to lessen the memory impact, as advertised. I have (get ready ) an AMD Athlon II X2 250 @ 3 GHz and an AMD Radeon HD 5570 with 1 GB video memory; running KSP @ 1600 by 900 rez. Quote Link to comment Share on other sites More sharing options...
VonFrank Posted October 23, 2016 Share Posted October 23, 2016 Are the steps to modify scatterer to function with RSS in 1.2 the same as they were in older versions? I seem to be having problems getting atmospheres to show up on the RSS bodies using the same process described on the OP. Quote Link to comment Share on other sites More sharing options...
NoMrBond Posted October 24, 2016 Share Posted October 24, 2016 Scatterer seems to act on the particles produced by SmokeScreen (under RealPlume), which possibly isn't intended (it certainly makes them look super-bright/blobby if your point of view places them above the atmosphere, especially transecting the horizon) Is there a way to get Scatterer to not effect the thrust/exhaust particles, would SmokeScreen need to generate those particles on another layer for this? Quote Link to comment Share on other sites More sharing options...
sneekyzeke Posted October 24, 2016 Share Posted October 24, 2016 I disabled the ocean shader as blackrack suggested; the performance is quite acceptable (if it lags too bad during a critical time, I just look up life is full of compromises) and it's still gorgeous, even with low res clouds (from SVE). Thanks very much blackrack. Quote Link to comment Share on other sites More sharing options...
Moggiog Posted October 24, 2016 Share Posted October 24, 2016 I forgot the log in a comment I made earlier about the sky and ocean being invisible, so here it is https://www.dropbox.com/s/xhi399tecj48klu/KSP.log?dl=0 At least I think that's the log needed. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 24, 2016 Share Posted October 24, 2016 32 minutes ago, Moggiog said: I forgot the log in a comment I made earlier about the sky and ocean being invisible, so here it is https://www.dropbox.com/s/xhi399tecj48klu/KSP.log?dl=0 At least I think that's the log needed. Wrong log. Need the output.log not ksp.log Quote Link to comment Share on other sites More sharing options...
Moggiog Posted October 24, 2016 Share Posted October 24, 2016 22 minutes ago, Galileo said: Wrong log. Need the output.log not ksp.log Figured. This one? https://www.dropbox.com/s/oo9kln1owclgw80/output_log.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 24, 2016 Share Posted October 24, 2016 (edited) 7 minutes ago, Moggiog said: Figured. This one? https://www.dropbox.com/s/oo9kln1owclgw80/output_log.txt?dl=0 Yep that's the one. If you are using force opengl in your command line, delete it and try the mod again Also, your module manager is not up to date. It won't make a difference, I just happened to notice. Edited October 24, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 24, 2016 Share Posted October 24, 2016 (edited) @blackrack have you ever thought about adding a subtle, dynamic depth of field? Is that even possible? Edited October 24, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
cy4n Posted October 24, 2016 Share Posted October 24, 2016 1 hour ago, Galileo said: @blackrack have you ever thought about adding a subtle, dynamic depth of field? Is that even possible? YESYESYESYES! please! Quote Link to comment Share on other sites More sharing options...
mulfucer Posted October 24, 2016 Share Posted October 24, 2016 How to install only lensflare? Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 24, 2016 Author Share Posted October 24, 2016 6 hours ago, Galileo said: @blackrack have you ever thought about adding a subtle, dynamic depth of field? Is that even possible? Yes, and yes it's possible. I have an approach in mind but I have a few things I want to do before. Ahh if I could have infinite time... 24 minutes ago, mulfucer said: How to install only lensflare? Delete all planet entries in the planetsList file. 6 hours ago, Moggiog said: Figured. This one? https://www.dropbox.com/s/oo9kln1owclgw80/output_log.txt?dl=0 I will look at this when I can. 20 hours ago, NoMrBond said: Scatterer seems to act on the particles produced by SmokeScreen (under RealPlume), which possibly isn't intended (it certainly makes them look super-bright/blobby if your point of view places them above the atmosphere, especially transecting the horizon) Is there a way to get Scatterer to not effect the thrust/exhaust particles, would SmokeScreen need to generate those particles on another layer for this? Screens? 23 hours ago, VonFrank said: Are the steps to modify scatterer to function with RSS in 1.2 the same as they were in older versions? I seem to be having problems getting atmospheres to show up on the RSS bodies using the same process described on the OP. I frankly don't know, I haven't tried with RSS in ages. Try the Kerbin/Earth aproach otherwise try Earth/Earth. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 24, 2016 Share Posted October 24, 2016 9 minutes ago, blackrack said: Yes, and yes it's possible. I have an approach in mind but I have a few things I want to do before. Ahh if I could have infinite time... I wish you had infinite time as well! Quote Link to comment Share on other sites More sharing options...
Mystique Posted October 24, 2016 Share Posted October 24, 2016 (edited) On 9/26/2016 at 0:51 AM, blackrack said: I knew about the dark bar for a while but it didn't bother me much, I will fix it soon. Effects aren't supported to work in main menu so ignore it and get in flight. Sorry for bumping old question, is there any fix for "dark bar" issue? I'm talking about thing like this, when there is transition line clearly visible at some angles: Edited October 24, 2016 by Mystique Quote Link to comment Share on other sites More sharing options...
skandervr Posted October 24, 2016 Share Posted October 24, 2016 (edited) Is it just me or is the ocean sun reflection faded in 0256? Or is it supposed to be this way? Comparison (can't seem to insert images...): 1.1.3 with 0255 http://imgur.com/OJlsboq 1.2 with 0256 http://imgur.com/e144vaj Edited October 24, 2016 by skandervr Quote Link to comment Share on other sites More sharing options...
NoMrBond Posted October 24, 2016 Share Posted October 24, 2016 (edited) 2 hours ago, blackrack said: Screens? Sorry, I've taken a few shots here (imgur isn't saving the order for some reason, I may just record a video) imgur.com/a/6mEWA The plumes seem normal until ~14000m altitude or so and then start getting bright/white/blobby Perhaps this is when the plume expansion is kicking in Edited October 24, 2016 by NoMrBond Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 24, 2016 Share Posted October 24, 2016 6 minutes ago, NoMrBond said: Sorry, I've taken a few shots here imgur.com/a/6mEWA The plumes seem normal until ~14000m altitude or so and then start getting bright/white/blobby Perhaps this is when the plume expansion is kicking in As far as I can tell that has been the way it has looked since forever. have you tried it without scatterer? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 25, 2016 Share Posted October 25, 2016 yea @NoMrBond I'm not sure what is supposed to look wrong in those screens either. Def need some Scatterer/Non-Scatterer comparison shots Quote Link to comment Share on other sites More sharing options...
NoMrBond Posted October 25, 2016 Share Posted October 25, 2016 Fair point, I should have tested it correctly before skipping straight on to musing Will sort out a clean KSP install and do Scatterer-only/RealPlume-only/Scatterer+RealPlume Quote Link to comment Share on other sites More sharing options...
mulfucer Posted October 25, 2016 Share Posted October 25, 2016 (edited) @blackrack I'm delete planet entries but no working sunflare http://imgur.com/xZqoP0c Edited October 25, 2016 by mulfucer Quote Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted October 25, 2016 Share Posted October 25, 2016 How do i install plz! Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 25, 2016 Share Posted October 25, 2016 Just now, Program Kerbal Space said: How do i install plz! Drop the scatterer folder into your gamedata folder Quote Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted October 25, 2016 Share Posted October 25, 2016 (edited) 12 minutes ago, Galileo said: Drop the scatterer folder into your gamedata folder do i extract? nvm u dont Edited October 25, 2016 by Program Kerbal Space Quote Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted October 27, 2016 Share Posted October 27, 2016 the scariest part is i dont know what it does... i guess ill have to try it Quote Link to comment Share on other sites More sharing options...
Falco251 Posted October 28, 2016 Share Posted October 28, 2016 (edited) I installed KSP on the Win 10 partition (before I used it under MacOS) and I installed the same mods I had before the update. After some troubleshooting I found that the problem I was experiencing was caused by Scatterer. I removed all the mods and installed them back one at a time, until I found the one that was causing the issue. Basically, the games loads correctly but when I start a scenario (any kind) data starts to increase in RAM at a rate of 250-300MB per second, until it reaches 32 GB (16GB RAM + 16GB virtual memory). The task manager graph indicates a steady rate throughout. Upon filling up the memory, KSP crashes because of an access violation error (I guess no more addresses are available). I can replicate the problem each and every time with scatterer installed (alone, no other mods that use it). If I remove scatterer, the game is perfectly playable. What can I do? I would like to have those awesome graphics back! -------------------------- Edit: I seem to have found a possible cause. There was a png file missing in the "config" folder (in the log there is a series of "IsolatedStorageException: Could not find file" errors). Maybe the code could be changed in order to make sure that if a file is not found scatterer doesn't start an endless loop. Edited October 28, 2016 by Falco251 Added info Quote Link to comment Share on other sites More sharing options...
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