Vandest Posted November 8, 2016 Share Posted November 8, 2016 (edited) With vanilia EVE config it's working good: Edited November 8, 2016 by Vandest Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 8, 2016 Share Posted November 8, 2016 (edited) 22 hours ago, blackrack said: @Galileo Just tell me one thing, is it possible to have an EVE cloud layer with volumetrics but no 2d clouds? I assumed only the opposite was possible. Edited: this is being used for the mun dust isn't it? Let me check if it's actually the culprit. Just to also confirm, Scatterer with SVE was not working as expected and yes, the EVE configs would fail to load and Scatterer effects would not be applied. This was all due to the Mun/Minmus-dust cloud layers not having the 2Dlayer option toggled, once they were and applied, everything worked as expected. It seems Scatterer is calling for the 2D layer to apply the effects to and its not there, so everything stumbles and falls over. EDIT: Even with the 2D layers toggled on and saved for the the Dust layers, upon reload, EVE still does seem to fall over and not load all the configs properly. You can open up the GUI and hit apply to fix however. Edited November 8, 2016 by Poodmund Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 8, 2016 Author Share Posted November 8, 2016 (edited) 1 hour ago, Poodmund said: Just to also confirm, Scatterer with SVE was not working as expected and yes, the EVE configs would fail to load and Scatterer effects would not be applied. This was all due to the Mun/Minmus-dust cloud layers not having the 2Dlayer option toggled, once they were and applied, everything worked as expected. It seems Scatterer is calling for the 2D layer to apply the effects to and its not there, so everything stumbles and falls over. EDIT: Even with the 2D layers toggled on and saved for the the Dust layers, upon reload, EVE still does seem to fall over and not load all the configs properly. You can open up the GUI and hit apply to fix however. Yeah, I will have a fixed version up soon. However on my side, even after enabling the 2d layers, I had other problems with SVE: This is from yesterday, I will test more soon. Also, unrelated, but at one point with stock EVE and some overdone settings I felt like I was flying through a nebula: I Guess this could look really good on Eve or Jool. Edited November 8, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Vandest Posted November 8, 2016 Share Posted November 8, 2016 2 minutes ago, blackrack said: Yeah, I will have a fixed version up soon. However on my side, even after enabling the 2d layers, I had other problems with SVE: Same for me, but see what hapen when you open EVE menu, in CloudsManager and just click to Apply. I get this: Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 8, 2016 Share Posted November 8, 2016 2 hours ago, Proot said: I've tried to create my own config files under the MM rules, but while the configurations seem to be recognized, it didn't do any difference. What I'm doing wrong? It seems there is an issue with trying to edit the celestial body items in the 'Scatterer_atmosphere' node via an MM config. For example: @Scatterer:AFTER[Scatterer] !Scatterer_atmosphere { } Works as expected and deletes all body configs (removes all Scatterer effects), however, this: @Scatterer:AFTER[Scatterer] @Scatterer_atmosphere { !Kerbin } Does not seem to work; Kerbin's scatterer effect remains and is not deleted. So it seems that config nodes for new bodies can be created, i.e. my Moho example previously, but existing body nodes cannot be interacted with. Something fishy is going on. Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted November 8, 2016 Share Posted November 8, 2016 On 06/11/2016 at 11:52 AM, blackrack said: Here we go Can't figure out how to embed an album, but I think you'll all accept this wall of images. Full album here: http://imgur.com/a/YP4e6 Overall i'm not completely satisfied with how the volumetrics look, also the color is still a bit off from that of the 2d clouds, but I think this is going in the right direction. I have no words... except absolutely fantastic. Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted November 8, 2016 Share Posted November 8, 2016 Weird, I got it and the clouds constantly show up black, even in flight. Not only that, but all the atmosphere effects and ocean shaders don't work either. It also lags like hell too, 3fps I'm getting. But, I am using SVE. Is that the issue? Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 8, 2016 Share Posted November 8, 2016 1 minute ago, SmashingKirby148 said: Weird, I got it and the clouds constantly show up black, even in flight. Not only that, but all the atmosphere effects and ocean shaders don't work either. It also lags like hell too, 3fps I'm getting. But, I am using SVE. Is that the issue? Yep SVE is not compatible currently Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted November 8, 2016 Share Posted November 8, 2016 Just now, Galileo said: Yep SVE is not compatible currently Ok then, well I derped today. xD Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 8, 2016 Author Share Posted November 8, 2016 (edited) 2 hours ago, Vandest said: Same for me, but see what hapen when you open EVE menu, in CloudsManager and just click to Apply. I get this: Hmm can you get the volumetrics working on Kerbin SVE with this? For me they never seem to work. Also, it looks like you still have the old "draw atmo over clouds" option on. Edited: Okay everyone, I fixed the issue with volumetric clouds not mapping correctly and the issue where nothing works if you have a volumetrics-only layer. However I still get the artifacts shown here with the main SVE cloud texture. Y'all try this new .dll now and tell me if you get the same issue: https://mega.nz/#!7dQWXbDR!SXLwT1Uru5-NKpniACL7S0XkGyZRHck6VQKYU2TLUMQ Re-applying a layer from EVE requires to go back to the main menu and then re-enter a scene for the effects to reload, pressing "map eve clouds" in scatterer UI doesn't help, this will be fixed later. Quick question @Waz: Does pressing the apply button in the UI reload the shaders in the EVE shader dictionary? Edited November 8, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Waz Posted November 9, 2016 Share Posted November 9, 2016 4 hours ago, blackrack said: Quick question @Waz: Does pressing the apply button in the UI reload the shaders in the EVE shader dictionary? No, but I can see how that would make shader tweaking a lot easier! Feel free to add an Issue to the github so this good idea doesn't get lost. I can't wait to find some KSP time to check this cloud shading out live. Looks great in pics! Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 9, 2016 Author Share Posted November 9, 2016 5 hours ago, Waz said: No, but I can see how that would make shader tweaking a lot easier! Feel free to add an Issue to the github so this good idea doesn't get lost. I can't wait to find some KSP time to check this cloud shading out live. Looks great in pics! Hmm, I was under the impression this is happening currently, it's better if it doesn't though Quote Link to comment Share on other sites More sharing options...
Proot Posted November 9, 2016 Share Posted November 9, 2016 Well, I had a bit of time to test the latest version. And seems to work perfectly! I'm speechless. Now the skies have a coherence that I was missing long time ago...! Small Issues report: - From certain distances, the atmospheric scattering overlaps the terrain scatters. See here: http://imgur.com/NkyLXlZ - The extintion colors overlaps the orbit lines in map view. See here: http://imgur.com/a/SA41H Oh, and this depends only in you and your plans but... IMHO, the soft sky/orbit shaders are much better and manages the colors in a much more natural way than this old blending mode. This new(old) one is too rough for my taste (too much contrast) and (as you warned us) does planets with more than one cloud layer looks like bleached (despite the tweaks). Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 9, 2016 Share Posted November 9, 2016 21 minutes ago, Proot said: From certain distances, the atmospheric scattering overlaps the terrain scatters. See here: http://imgur.com/NkyLXlZ can confirm also on current version for KSP v1.1.3 if that helps any Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 10, 2016 Share Posted November 10, 2016 2 hours ago, Proot said: *snip* Did you manage to figure out the MM config issues? Quote Link to comment Share on other sites More sharing options...
Lmoy Posted November 10, 2016 Share Posted November 10, 2016 Regardless of which angle I view a planet from, the atmosphere is always illuminated on the horizon. Even if viewed from directly behind, the planet will appear as a ring of illuminated atmosphere. Any settings I can change to fix this? Here's an image of Eve for an example.http://imgur.com/a/F8xxX Quote Link to comment Share on other sites More sharing options...
V8jester Posted November 10, 2016 Share Posted November 10, 2016 (edited) Hmmm forum barfed... Replying to above by Lmoy That seems pretty realistic to me.... Not sure why this is a problem really, unless I'm missing something. But imagine the atmosphere like a fiber optic. It can bend light around a planet slightly, even when the planet is totally blocking out the sun. Edited November 10, 2016 by V8jester Quote Link to comment Share on other sites More sharing options...
Proot Posted November 10, 2016 Share Posted November 10, 2016 15 hours ago, Poodmund said: Did you manage to figure out the MM config issues? Finally I do not need none resource to Module Manager!. BTW, @blackrack I've noticed two new minor issues: - lens flare is deactivated beyond joolean system - the light/darkness overriding from Scatterer it's overlapping the new "bright auroras at night" feature in the last EVE version. Quote Link to comment Share on other sites More sharing options...
Lmoy Posted November 10, 2016 Share Posted November 10, 2016 7 hours ago, V8jester said: That seems pretty realistic to me.... Not sure why this is a problem really, unless I'm missing something. But imagine the atmosphere like a fiber optic. It can bend light around a planet slightly, even when the planet is totally blocking out the sun. To an extent, yes. However, at the angle in my screenshot, you shouldn't be able to see Eve illuminated all the way around the dark side of the disc. That would be light bending through the atmosphere over 90 degrees (the sun is off outside the left border of the screenshot, Eve isn't blocking it here), which doesn't happen IRL. I'm only mentioning it because it doesn't seem to show up in other people's games. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 11, 2016 Share Posted November 11, 2016 2 hours ago, Lmoy said: To an extent, yes. However, at the angle in my screenshot, you shouldn't be able to see Eve illuminated all the way around the dark side of the disc. That would be light bending through the atmosphere over 90 degrees (the sun is off outside the left border of the screenshot, Eve isn't blocking it here), which doesn't happen IRL. I'm only mentioning it because it doesn't seem to show up in other people's games. Not bending. Scattering. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 11, 2016 Share Posted November 11, 2016 (edited) 23 hours ago, Lmoy said: Regardless of which angle I view a planet from, the atmosphere is always illuminated on the horizon. Even if viewed from directly behind, the planet will appear as a ring of illuminated atmosphere. Any settings I can change to fix this? Here's an image of Eve for an example.http://imgur.com/a/F8xxX that looks normal.. What you are showing in that screenshot is the light correctly scattering near the horizon on a planet with an atmosphere. Your vessel is far enough behind the planet that you indeed would see the sliver of light on the right side of the planet. Being directly behind the planet that has an atmosphere would have this effect as well. Position your vessel to be more lined up with the terminator and you will not have that sliver of light any longer. Here is a picture of Titan taken by the Cassini Orbiter. http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA17180 and anotherhttp://photojournal.jpl.nasa.gov/catalog/PIA14613 Edited November 11, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
darkracer125 Posted November 11, 2016 Share Posted November 11, 2016 On 10-11-2016 at 4:01 AM, Lmoy said: Regardless of which angle I view a planet from, the atmosphere is always illuminated on the horizon. Even if viewed from directly behind, the planet will appear as a ring of illuminated atmosphere. Any settings I can change to fix this? Here's an image of Eve for an example.http://imgur.com/a/F8xxX if you are wondering why nobody has answered you yet. that is normal. you have that exact same effect in real life. Quote Link to comment Share on other sites More sharing options...
DrLicor Posted November 11, 2016 Share Posted November 11, 2016 On 6-11-2016 at 0:52 PM, blackrack said: Here we go Can't figure out how to embed an album, but I think you'll all accept this wall of images. Full album here: http://imgur.com/a/YP4e6 Overall i'm not completely satisfied with how the volumetrics look, also the color is still a bit off from that of the 2d clouds, but I think this is going in the right direction. Holy mother of kod, This.. this is.. perfection Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 11, 2016 Share Posted November 11, 2016 18 minutes ago, darkracer125 said: if you are wondering why nobody has answered you yet. that is normal. you have that exact same effect in real life. A few people have answered him and gave him roughly the same answer Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 11, 2016 Author Share Posted November 11, 2016 21 hours ago, Proot said: Finally I do not need none resource to Module Manager!. BTW, @blackrack I've noticed two new minor issues: - lens flare is deactivated beyond joolean system - the light/darkness overriding from Scatterer it's overlapping the new "bright auroras at night" feature in the last EVE version. I will check these when I can. On 10/11/2016 at 4:01 AM, Lmoy said: Regardless of which angle I view a planet from, the atmosphere is always illuminated on the horizon. Even if viewed from directly behind, the planet will appear as a ring of illuminated atmosphere. Any settings I can change to fix this? Here's an image of Eve for an example.http://imgur.com/a/F8xxX This normal, atmosphere is bigger than the planet, it is lit on the edge, it is transparent, and it scatters, this is the way it should be. On 09/11/2016 at 10:27 PM, Proot said: Well, I had a bit of time to test the latest version. And seems to work perfectly! I'm speechless. Now the skies have a coherence that I was missing long time ago...! Small Issues report: - From certain distances, the atmospheric scattering overlaps the terrain scatters. See here: http://imgur.com/NkyLXlZ - The extintion colors overlaps the orbit lines in map view. See here: http://imgur.com/a/SA41H Oh, and this depends only in you and your plans but... IMHO, the soft sky/orbit shaders are much better and manages the colors in a much more natural way than this old blending mode. This new(old) one is too rough for my taste (too much contrast) and (as you warned us) does planets with more than one cloud layer looks like bleached (despite the tweaks). I will check these also. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.