Jebs_SY Posted January 23, 2017 Share Posted January 23, 2017 (edited) @Nansuchao CKAN updated scatterer (also have SVE installed) and my highly modded install boots up with like 5GB memory usage (usual) and quickstarts into the game to the space center. I was working in windows some minutes and the PC was dying by swapping, looked into the task manager and KSP maxed out at 13GB aviable (of my 16GB system). I don't think this is a situation that is good to experience for a normal user... Also I wonder why scatterer says v275 prerelease instead of like v300. Hmm. Edited January 23, 2017 by Jebs_SY Quote Link to comment Share on other sites More sharing options...
doktorstick Posted January 23, 2017 Share Posted January 23, 2017 (edited) Check your KSP.log. With the new scatterer (via CKAN), mine in scrolling non-stop--every 40 milliseconds. [LOG 19:23:31.557] [Scatterer] Added eclipse caster Mun for Kerbin [LOG 19:23:31.557] [Scatterer] Added eclipse caster Minmus for Kerbin [LOG 19:23:31.561] [Scatterer] Atmosphere config found for: Kerbin [EXC 19:23:31.574] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () Edited January 23, 2017 by doktorstick Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 I plan on completely building SVE from the ground up tonight to work with scatterer. Please give me a couple of days to work out the issues. Quote Link to comment Share on other sites More sharing options...
doktorstick Posted January 23, 2017 Share Posted January 23, 2017 Based on a hunch from @Jebs_SY post RE: versions, I grabbed scatterer from Spacedock and no more spam. Things look OK at the KSC.. Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted January 23, 2017 Share Posted January 23, 2017 2 hours ago, Jebs_SY said: @Nansuchao CKAN updated scatterer (also have SVE installed) and my highly modded install boots up with like 5GB memory usage (usual) and quickstarts into the game to the space center. I was working in windows some minutes and the PC was dying by swapping, looked into the task manager and KSP maxed out at 13GB aviable (of my 16GB system). I don't think this is a situation that is good to experience for a normal user... Also I wonder why scatterer says v275 prerelease instead of like v300. Hmm. I think this is my problem also (possibly why Firefox is crashing simultaneously?). Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted January 23, 2017 Share Posted January 23, 2017 (edited) 1 hour ago, Galileo said: I plan on completely building SVE from the ground up tonight to work with scatterer. Please give me a couple of days to work out the issues. Hm, do old Scatterer configs no longer work? I've been messing with terrain textures and haven't checked new Scatterer compatibility yet. Edited January 23, 2017 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
lewisd Posted January 23, 2017 Share Posted January 23, 2017 50 minutes ago, SmarterThanMe said: I think this is my problem also (possibly why Firefox is crashing simultaneously?). Just had exactly this with the current latest version of scatterer (0.300) from ckan. KSP grows to 13+ GB before eventually crashing, and my firefox in the background disappears. Quote Link to comment Share on other sites More sharing options...
Arcadian Del Sol Posted January 23, 2017 Share Posted January 23, 2017 (edited) just updated via CKAN. Im also seeing v275 prerelease while in game. Clouds are black, there's no water, and I run out of system memory pretty quickly. Is there any settings I can do for now, or should I just be patient and wait for SVE updates? Or maybe my system just can't handle the new features? Intel i5-4430 quad core (3.0ghz) GeForce GTX 970 8GB ram EDIT: just saw Galileo's update that he's working to rebuild SVE. I'll be patient and wait, but if anyone can comment on my specs: Im 99.8% sure I would still be fine to run it, but I guess a bit more ram doesn't hurt? Edited January 23, 2017 by Arcadian Del Sol Quote Link to comment Share on other sites More sharing options...
DerpyMcFeeder Posted January 23, 2017 Share Posted January 23, 2017 So, I think it's SVE that's causing the issue. I didn't get a crash, but my framerate became so bad that rockets I had no problem flying started to make the clock turn yellow. I went into CKAN and removed everything visual mod related (including SVE), and started adding things back manually. I added back Scatterer, EVE, Planetshine, and Texture Replacer, but didn't do anything SVE related. Framerate seems to have returned to where it was prior to the update to Scatterer. Also, I am seeing that the config menu in game says that the version is 0.275 instead of 0.300. I'm guessing that's a string issue though. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) For everyone with nullrefs just add this line to every planet in SVE mainSunCelestialBody = Sun That's it, it's because the sun can now be set separately for every planet which is useful for multi-star packs. With that said I don't recommend using SVE with the new cloud integration until it updates. There are new variables that will be unset with the old configs, namely cloudColorMultiplier, cloudScatteringMultiplier, cloudIrradianceMultiplier and volumetricsColorMultiplier. Unless you want to set these up yourself, you'll have either black clouds or some overbright colors. For the version number, it's just I didn't update it in game, that's all, it is the latest version however. Edited January 23, 2017 by blackrack Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 23, 2017 Share Posted January 23, 2017 (edited) @blackrack So, i just tested the new (official) release. I have to say that the new EVE integration makes eveything so much more realistic in terms of...well, everything. I have one small issue though. This is what i get for Titan after loading a craft in orbit around Titan: Spoiler <IMAGE REMOVED BY USER> And this is after opening the EVE GUI and simply pressing "Apply": Spoiler <IMAGE REMOVED BY USER> I experimented with the various cloud parameters but nothing fixes it, besides reapplying the EVE configs. It is also possible that i have done something that Scatterer does not like, since most of the other bodies required only minor tweaking to get them right. Edited January 28, 2017 by Phineas Freak Remove images (not needed anymore) Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 I have SVE looking pretty good i just have to test everything Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) 59 minutes ago, Phineas Freak said: @blackrack So, i just tested the new (official) release. I have to say that the new EVE integration makes eveything so much more realistic in terms of...well, everything. I have one small issue though. This is what i get for Titan after loading a craft in orbit around Titan: Reveal hidden contents And this is after opening the EVE GUI and simply pressing "Apply": Reveal hidden contents I experimented with the various cloud parameters but nothing fixes it, besides reapplying the EVE configs. It is also possible that i have done something that Scatterer does not like, since most of the other bodies required only minor tweaking to get them right. What's the issue here? Looks normal to me. It just looks like it has too dense a cloud cover, which is more or less the same as Eve looks for me with the stock EVE settings (check the last album I posted). Edited January 23, 2017 by blackrack Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 23, 2017 Share Posted January 23, 2017 I was expecting the look of the sample picture #2. Instead i got the result of the picture #1. As i mentioned, i have to manually reapply the EVE settings every time i launch a new instance of KSP, as it does not persist. Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 This is my Eve with my cloud textures... i dont know why its terminators are so smooth... Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) 48 minutes ago, Phineas Freak said: I was expecting the look of the sample picture #2. Instead i got the result of the picture #1. As i mentioned, i have to manually reapply the EVE settings every time i launch a new instance of KSP, as it does not persist. Don't, reapplying EVE settings breaks the cloud integration in most cases, in which case you might as well disable it from the main menu. 16 minutes ago, Galileo said: This is my Eve with my cloud textures... i dont know why its terminators are so smooth... This a good thing or a bad thing? And btw for the cloud tinting thing, the thinner the atmo, the harder the terminator will be. Since your Kerbin config has thin atmo and probably Eve a thick one, that explains it. I think atmospheres shouldn't be made thinner than the default scatterer Kerbin. Edited January 23, 2017 by blackrack Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 8 minutes ago, blackrack said: Don't, reapplying EVE settings breaks the cloud integration in most cases, in which case you might as well disable it from the main menu. This a good thing or a bad thing? And btw for the cloud tinting thing, the thinner the atmo, the harder the terminator will be. Since your Kerbin config has thin atmo and probably Eve a thick one, that explains it. I think atmospheres shouldn't be made thinner than the default scatterer Kerbin. yeah its a good thing for sure.. i was just showing that it is possible to get good results.. I did figure out that thicker atmospheres look better and have adjusted accordingly.. this update is so good! Quote Link to comment Share on other sites More sharing options...
alexus Posted January 23, 2017 Share Posted January 23, 2017 why there is no shadow of the planet on the rings? Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 18 minutes ago, alexus said: why there is no shadow of the planet on the rings? Because it's a kopernicus feature, go find it somewhere in the kopernicus thread. Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 oh @blackrack, what have you done Quote Link to comment Share on other sites More sharing options...
Leandro Basi Posted January 23, 2017 Share Posted January 23, 2017 1 hour ago, Galileo said: This is my Eve with my cloud textures... i dont know why its terminators are so smooth... You are using terrain shadows? I have these strange patterns mentioned in initial page of the fórum. Only unchecking terrain shadows box i can see a image like this in eve! Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 40 minutes ago, Galileo said: oh @blackrack, what have you done What am I looking at here? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 (edited) 8 minutes ago, blackrack said: What am I looking at here? perfection lol here have another I think SVE needed to be rebuilt anyway... I should have been in bed hours ago... its 6am here... Edited January 23, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 only issues i see so far is the white mountains and the black clouds. The clouds still change color at sunset and sunrise but remain black the rest of the time Quote Link to comment Share on other sites More sharing options...
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