Capt. Hunt Posted April 9, 2018 Share Posted April 9, 2018 24 minutes ago, blackrack said: Well, I can't reproduce it, so I will need you try and narrow it down by removing your mods and re-adding them one by one to try and find what is causing the issue. I see an issue in the log but I don't know what causes it. ok, I already removed EVE and SVE, neither seemed to have any effect. The only other mod I have that should have any effect on visuals is planetshine. I'll try removing that first, and if that doesn't work I'll try everything else. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted April 9, 2018 Share Posted April 9, 2018 (edited) too early to tell, but I haven't had any more problems since removing planetshine Nope, planetshine wasn't the cause, still looking. @rawghi: what mods do you have installed? I'm reluctant to test all of mine one at a time because of the sheer amount of time that would take. If we have any mods in common, that could narrow things down. Edited April 10, 2018 by Capt. Hunt Quote Link to comment Share on other sites More sharing options...
Gidreess Posted April 10, 2018 Share Posted April 10, 2018 That happens when I have SSPXr parts but mod is the right version https://imgur.com/a/Yt9Bo Quote Link to comment Share on other sites More sharing options...
Dankgum Posted April 10, 2018 Share Posted April 10, 2018 29 minutes ago, Gidreess said: That happens when I have SSPXr parts but mod is the right version https://imgur.com/a/Yt9Bo If you had a log and more list of mods that would actually help instead of asking why it doesn't work. Quote Link to comment Share on other sites More sharing options...
rawghi Posted April 10, 2018 Share Posted April 10, 2018 7 hours ago, Capt. Hunt said: too early to tell, but I haven't had any more problems since removing planetshine Nope, planetshine wasn't the cause, still looking. @rawghi: what mods do you have installed? I'm reluctant to test all of mine one at a time because of the sheer amount of time that would take. If we have any mods in common, that could narrow things down. Sorry @Capt. Hunt for the late reply, as soon as I land on a pc I paste the list of the mods I was using but I can share to you a finding that I made (which made the bug erratic to a level that no human being has seen something like that before ): I already stated that it affected my installation only on 1 vessel, and the only different thing was that the vessel was “Re-rooted” as I needed to set as subassembly. I literally rebuild the exact same rocket from scratch, 1:1 component but without re-rooting parts and the bug disappeared. Yeah I know this is very very weird... Quote Link to comment Share on other sites More sharing options...
rawghi Posted April 10, 2018 Share Posted April 10, 2018 Mod list in spoiler: Spoiler Blizzy's Toolbar Toolbar Controller AirplanePlus AviationLights Chatterer ClickThroughBlocker Comfortable Landing Community Trait Icons Contract Configurator Mk3 Shuttle Pack Mk3 Block II Program Action Group Reextended Early Bird Firespitter Grounded Indicator Lights Interstellar Fuel Switch Raster Prop Monitor Kerbal Engineer Ven's Texture Kerbal Joint Reinforcement MainSailor Texture MCPJ Apha Pack MechJeb 2 Missing History Mk2 Expansion Mk3 Expansion Docking Port Alignment Indicator Final Frontier S.A.V.E. notes NRAP Open Cockpit Procedural Parts SCANSat SpaceY Lifters SpaceY Expanded Take Command Tarsier Space Tech Tracking Station Evolved Trajectories Kerbal Alarm Clock Alternate Resource Panel Tweak Scale Vessel Mover Kerbal Space Transport System Antenna Helper Environmental Visual Enhancements Scatterer PlanetShine Module Manager Stock Visual Enhancement High Res Textures Stock Visual Enhancement Distant Object Enhancement Smokescreen Memgraph Real Plume Real Plume Stock Ship Effects Continued Probes Plus! SXT Continued DMagic Orbital Science Editor Extension Redux Adjustable Mod Panel Quote Link to comment Share on other sites More sharing options...
Gidreess Posted April 10, 2018 Share Posted April 10, 2018 2 hours ago, Dankgum said: If you had a log and more list of mods that would actually help instead of asking why it doesn't work. Some parts dont create errors. I guess I should write to SSPXr creator about these errors Quote Link to comment Share on other sites More sharing options...
harbingerdawn Posted April 10, 2018 Share Posted April 10, 2018 (edited) 6 hours ago, Gidreess said: That happens when I have SSPXr parts but mod is the right version https://imgur.com/a/Yt9Bo I have that same error. It seems to be caused by B9PartSwitch (remove that and scatterer starts working fine again, even with the same station parts). Formal issue report: ------------------------------------------------ KSP: 1.4.2 Windows 64bit Problem: Weird atmosphere issues caused by B9PartSwitch Mods installed: Scatterer 0.0329 Stockalike Station Parts Expansion Redux 1.0.3 (and its dependencies - B9PartSwitch 2.2.1, Module Manager 3.0.6, and NearFutureProps 0.3.2.0) Reproduction steps: Load into the flight scene with one of the station parts that has B9PartSwitch options, the atmospheric scattering will behave strangely, as if it's way too thick. Ocean will behave strangely too if ocean shaders are enabled, but this independent of the atmospheric issue. Deleting B9PartSwitch fixes the issue, even while using the same mod parts as before. May happen with parts from other mods that use B9PS, haven't tested. Default Scatterer settings. Log: https://harbingerdawn.neocities.org/output_log.txt Screenshots: Spoiler Edited April 10, 2018 by harbingerdawn added mod version info Quote Link to comment Share on other sites More sharing options...
Electrodium Posted April 10, 2018 Share Posted April 10, 2018 (edited) Similar situation as above, installed the recent Stockalike Station Parts 1.4.2 update and scatterer is having issues. Oceans are disappearing and distant terrain is really dark. Pics: https://imgur.com/a/8aGPr Here is the log if needed: https://www.dropbox.com/s/tp86x1rh8z757h7/output_log.txt?dl=0 Edited April 10, 2018 by Electrodium Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted April 10, 2018 Share Posted April 10, 2018 (edited) 11 hours ago, rawghi said: Sorry @Capt. Hunt for the late reply, as soon as I land on a pc I paste the list of the mods I was using but I can share to you a finding that I made (which made the bug erratic to a level that no human being has seen something like that before ): I already stated that it affected my installation only on 1 vessel, and the only different thing was that the vessel was “Re-rooted” as I needed to set as subassembly. I literally rebuild the exact same rocket from scratch, 1:1 component but without re-rooting parts and the bug disappeared. Yeah I know this is very very weird... I'm not sure why it was only effecting that ship for you, it seems to happen to to me with any ship, regardless of re-rooting or subassemblies. I have a few of those mods, so I'll check through them. I will also have to check b9 partswitch, even though our problem isn't a 100% match to theirs and you don't seem to have that mod, it's close enough to be worth a check Edited April 10, 2018 by Capt. Hunt Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) On 10/04/2018 at 2:53 PM, harbingerdawn said: I have that same error. It seems to be caused by B9PartSwitch (remove that and scatterer starts working fine again, even with the same station parts). Formal issue report: ------------------------------------------------ KSP: 1.4.2 Windows 64bit Problem: Weird atmosphere issues caused by B9PartSwitch Mods installed: Scatterer 0.0329 Stockalike Station Parts Expansion Redux 1.0.3 (and its dependencies - B9PartSwitch 2.2.1, Module Manager 3.0.6, and NearFutureProps 0.3.2.0) Reproduction steps: Load into the flight scene with one of the station parts that has B9PartSwitch options, the atmospheric scattering will behave strangely, as if it's way too thick. Ocean will behave strangely too if ocean shaders are enabled, but this independent of the atmospheric issue. Deleting B9PartSwitch fixes the issue, even while using the same mod parts as before. May happen with parts from other mods that use B9PS, haven't tested. Default Scatterer settings. Log: https://harbingerdawn.neocities.org/output_log.txt Screenshots: Reveal hidden contents Finally someone Isolated the cause, I will check/fix this soon. Edited April 12, 2018 by blackrack Quote Link to comment Share on other sites More sharing options...
nickicool Posted April 11, 2018 Share Posted April 11, 2018 1. Help me pls! Can i use v0.0329 for 1.3.1 or v0.0324 is last version for 1.3.1? 2. I used v0.0324 and sunflare view as in the original game - without a big, bright crown and rays. How to fix it? Quote Link to comment Share on other sites More sharing options...
Kwebib Posted April 13, 2018 Share Posted April 13, 2018 @blackrack I believe I have figured out what was causing the issue for me as well and it also seems to be a part mod (last thing I would have thought of). If you load into flight scene with a USI Sounding Rocket craft, you get the glitch. Launch a stock craft and the glitch is gone. Imgur album is below. KSP: 1.4.2 Windows 64 bit Problem: Atmospheric gradient and strange ocean "flagpole" glitch. Mods installed: Scatterer 0.0329 USI Sounding Rockets 0.9.0.0 Reproduction steps: Load flight scene with a craft made with USI Sounding Rockets parts. Log: Output Log https://imgur.com/a/33mwS Quote Link to comment Share on other sites More sharing options...
cts359 Posted April 13, 2018 Share Posted April 13, 2018 On 4/11/2018 at 8:33 AM, blackrack said: Finally someone Isolated the cause, I will check/fix this soon. I'm also experiencing this and can confirm that removing B9PartSwitch resolves it. Please let me know if additional logs are helpful. 2 hours ago, Kwebib said: @blackrack I believe I have figured out what was causing the issue for me as well and it also seems to be a part mod (last thing I would have thought of). If you load into flight scene with a USI Sounding Rocket craft, you get the glitch. Launch a stock craft and the glitch is gone. Imgur album is below. I also saw this effect intermittently while trying to isolate the b9parts issue. I don't have the Sounding Rocket pack installed but do have a bunch of other UCS gear, will try to isolate which and post some logs tomorrow evening or Sat. Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 13, 2018 Author Share Posted April 13, 2018 6 hours ago, Kwebib said: @blackrack I believe I have figured out what was causing the issue for me as well and it also seems to be a part mod (last thing I would have thought of). If you load into flight scene with a USI Sounding Rocket craft, you get the glitch. Launch a stock craft and the glitch is gone. Imgur album is below. KSP: 1.4.2 Windows 64 bit Problem: Atmospheric gradient and strange ocean "flagpole" glitch. Mods installed: Scatterer 0.0329 USI Sounding Rockets 0.9.0.0 Reproduction steps: Load flight scene with a craft made with USI Sounding Rockets parts. Log: Output Log https://imgur.com/a/33mwS 4 hours ago, cts359 said: I'm also experiencing this and can confirm that removing B9PartSwitch resolves it. Please let me know if additional logs are helpful. I also saw this effect intermittently while trying to isolate the b9parts issue. I don't have the Sounding Rocket pack installed but do have a bunch of other UCS gear, will try to isolate which and post some logs tomorrow evening or Sat. Seems to be the same issue as above, somthing about those parts is messing up the depth buffer, I will fix it. On 11/04/2018 at 11:42 PM, nickicool said: 1. Help me pls! Can i use v0.0329 for 1.3.1 or v0.0324 is last version for 1.3.1? 2. I used v0.0324 and sunflare view as in the original game - without a big, bright crown and rays. How to fix it? You can't use v0.0329 for 1.3.1 I don't know about the other issue but I guess it should be fixed in the latest versions. I don't really intend to keep supporting 1.3.1, it would be too complicated. Quote Link to comment Share on other sites More sharing options...
PoomTGP Posted April 14, 2018 Share Posted April 14, 2018 How do I get this orange light between day and night? Or I need to change the settings? I just wanted it on kerbin or someone can screenshot me the settings. Quote Link to comment Share on other sites More sharing options...
Dankgum Posted April 15, 2018 Share Posted April 15, 2018 9 hours ago, PoomTGP said: How do I get this orange light between day and night? Or I need to change the settings? I just wanted it on kerbin or someone can screenshot me the settings. That will appear with stock Scatterer. You don''t need to change any settings as Scatterer does it by itself. Quote Link to comment Share on other sites More sharing options...
PoomTGP Posted April 15, 2018 Share Posted April 15, 2018 I have stock scatterer but It does not appear. Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 15, 2018 Author Share Posted April 15, 2018 20 hours ago, PoomTGP said: How do I get this orange light between day and night? Or I need to change the settings? I just wanted it on kerbin or someone can screenshot me the settings. Install EVE with scatterer and it should be there. 6 hours ago, PoomTGP said: I have stock scatterer but It does not appear. Quality bug report. Quote Link to comment Share on other sites More sharing options...
PoomTGP Posted April 15, 2018 Share Posted April 15, 2018 27 minutes ago, blackrack said: Install EVE with scatterer and it should be there. Quality bug report. I have EVE and scatterer still not working. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 15, 2018 Share Posted April 15, 2018 (edited) 2 hours ago, PoomTGP said: I have EVE and scatterer still not working. Post a screenshot of your gamedata, and your logs. Just saying “it’s not working” doesn’t not give us any idea as to what your problem is. My guess is you still have SVE installed, which disables the terminator color. I already told you, you need to use a different visual mod. You can delete SVE and use default EVE cfgs and have the orange terminators Edited April 15, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted April 15, 2018 Share Posted April 15, 2018 Has a confirmed mod been identified that's causing this visual bug? https://imgur.com/a/yYeOs Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 16, 2018 Share Posted April 16, 2018 @blackrack let me know if there's anything I can do to help with compatibility on the B9PartSwitch side. If there's an issue, I have a suspicion it may have to do with rendering procedural drag cubes (since that has caused a lot of weird issues). It's technically stock functionality, but B9PartSwitch uses it in an uncommon way and I've definitely had to work through some oddities (and outright bugs) in how KSP does this. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted April 16, 2018 Share Posted April 16, 2018 10 hours ago, CodeFantastic said: Has a confirmed mod been identified that's causing this visual bug? https://imgur.com/a/yYeOs that appears to be the orange sky bug, which seems to be tied to B9 part switch. Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 16, 2018 Author Share Posted April 16, 2018 7 hours ago, blowfish said: @blackrack let me know if there's anything I can do to help with compatibility on the B9PartSwitch side. If there's an issue, I have a suspicion it may have to do with rendering procedural drag cubes (since that has caused a lot of weird issues). It's technically stock functionality, but B9PartSwitch uses it in an uncommon way and I've definitely had to work through some oddities (and outright bugs) in how KSP does this. I haven't looked into it yet, only thing I can tell already is that it's something writing to the depth buffer and filling up the whole screen. On which layer do you render the procedural drag cubes? Quote Link to comment Share on other sites More sharing options...
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