Delay Posted June 23, 2020 Share Posted June 23, 2020 14 minutes ago, Avera9eJoe said: Yo! I've got a quick question for you- How much of an impact does caustics have on game performance? Is there a difference when you are flying near water vs if you are underwater? On 2/16/2020 at 9:02 PM, blackrack said: As far as I can tell, absolutely none on a gtx 1060. It uses the depth buffer to inject the caustics into the shadowmask (essentially a texture where the shadows are as they should look on your screen, all shaders then read the corresponding pixel on the shadowmask to check if they are in shadow or not, I just add the caustics there). The caustics are basically two layers of the same texture mixed with some different scales and speeds. So no rendering meshes, no re-rendering objects, basically a few texture fetches so it's fast. Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted June 23, 2020 Share Posted June 23, 2020 ok, so i looked it up, here is an updated link https://drive.google.com/drive/folders/11yf5w2EapaAxD90aMwG1WRFxBK4VVY6T?usp=sharing Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted June 24, 2020 Share Posted June 24, 2020 Can someone please respond? Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted June 24, 2020 Share Posted June 24, 2020 2 hours ago, Not a Spy said: Can someone please respond? People have lives outside of KSP. You will get a response when you get one. Please be patient. Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted June 24, 2020 Share Posted June 24, 2020 6 hours ago, DJ Reonic said: People have lives outside of KSP. You will get a response when you get one. Please be patient. im sorry i just want this issue fixed, didnt mean to sound rude Quote Link to comment Share on other sites More sharing options...
killerbaby1337 Posted June 28, 2020 Share Posted June 28, 2020 Why are my clouds disappearing? I have EVE: Environmental Visual Enhancements Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 28, 2020 Share Posted June 28, 2020 8 hours ago, killerbaby1337 said: Why are my clouds disappearing? I have EVE: Environmental Visual Enhancements Scatterer doesn't provide clouds so why do you think the problem is with this mod and not EVE? When reporting a problem, please try to follow the guidelines in the post linked in my sig block. You haven't provided much information that would allow others to help, such as a log file, and KSP, EVE and Scatterer versions, a good problem description, i.e. when do your clouds disappear? That said, missing clouds have been discussed several times in the Scatterer and EVE topics, and it's likely a bad mod install or compatibility issue. Might I suggest that, in addition to asking (which you're certainly welcome to do), you search through these threads for possible answers? Just trying to encourage some self-help; no disrespect implied. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 30, 2020 Share Posted June 30, 2020 Im wondering, how big of a performance hit is this mod? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 1, 2020 Share Posted July 1, 2020 18 hours ago, xD-FireStriker said: Im wondering, how big of a performance hit is this mod? Impossible to answer meaningfully without knowing your system specs, but also no reason to post them. It won’t mess with your save game if you have to uninstall it cause the performance hit is too much Quote Link to comment Share on other sites More sharing options...
It'snorocketscience Posted July 2, 2020 Share Posted July 2, 2020 Is anyone else having issues using Scatterer in 1.10? I'm thinking of making a bug report, but maybe the mod just isn't compatible with 1.10 yet and I should wait... Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 2, 2020 Share Posted July 2, 2020 1 hour ago, It'snorocketscience said: Is anyone else having issues using Scatterer in 1.10? I'm thinking of making a bug report, but maybe the mod just isn't compatible with 1.10 yet and I should wait... how big are the issues? Scatterer probs needs to get updated for 1.10 but atleast i think the first step into updating is knowning whats broken. in saying that i am an amature modder and have never used scatterer before Quote Link to comment Share on other sites More sharing options...
SpacePixel Posted July 2, 2020 Share Posted July 2, 2020 2 hours ago, It'snorocketscience said: Is anyone else having issues using Scatterer in 1.10? I'm thinking of making a bug report, but maybe the mod just isn't compatible with 1.10 yet and I should wait... Ocean shaders are working, atmospheric scattering... not so much. I suggest patience. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 2, 2020 Author Share Posted July 2, 2020 On 6/23/2020 at 9:50 AM, Not a Spy said: ok, so i looked it up, here is an updated link https://drive.google.com/drive/folders/11yf5w2EapaAxD90aMwG1WRFxBK4VVY6T?usp=sharing Is it possible to get the log file from a shorter play session? A 150 MB log file is too much. On 6/30/2020 at 8:00 AM, xD-FireStriker said: Im wondering, how big of a performance hit is this mod? Depends on your system, and most importantly your GPU. Specs would help. 5 hours ago, It'snorocketscience said: Is anyone else having issues using Scatterer in 1.10? I'm thinking of making a bug report, but maybe the mod just isn't compatible with 1.10 yet and I should wait... I haven't looked at 1.10 yet. I saw KSP's changelog and I don't expect to run into any major issues. I'm curious to see what isn't working but no need for a full-fledged bug report. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 2, 2020 Share Posted July 2, 2020 6 minutes ago, blackrack said: Depends on your system, and most importantly your GPU. Specs would help. Intel Core i3-6100U CPU @ 2.30 8.0 GB DDR4 2133 MHz AMD Radeon R5 M430 2GB Dedicated, 4GB Shared Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 2, 2020 Author Share Posted July 2, 2020 25 minutes ago, xD-FireStriker said: Intel Core i3-6100U CPU @ 2.30 8.0 GB DDR4 2133 MHz AMD Radeon R5 M430 2GB Dedicated, 4GB Shared I have to say this is not a fast GPU. You'll probably have to disable ocean shaders but should be fine with the other effects. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 2, 2020 Author Share Posted July 2, 2020 Temporary .dll for 1.10, if anyone can test it: https://github.com/LGhassen/Scatterer/blob/dev/scatterer/bin/Release/scatterer.dll?raw=true This fixes the atmosphere issue in 1.10, I haven't tested enough yetr to see if there are other issues that need fixing. Quote Link to comment Share on other sites More sharing options...
Aniruddh Posted July 2, 2020 Share Posted July 2, 2020 The 1.10 .dll works well, I used it in an install with only scatterer and the breaking ground expansion and took an Aeris 3A out to fly to all the major places on kerbin, and cheated to surface of Eve and Laythe. Is there a way to reduce the 'fogginess' of Jool's atmosphere scatter? Which setting affects that, the new cloud swirling on Jool in 1.10 is hard to see. I'll mess with the setting myself to see what I like best. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 2, 2020 Author Share Posted July 2, 2020 35 minutes ago, Aniruddh said: The 1.10 .dll works well, I used it in an install with only scatterer and the breaking ground expansion and took an Aeris 3A out to fly to all the major places on kerbin, and cheated to surface of Eve and Laythe. Is there a way to reduce the 'fogginess' of Jool's atmosphere scatter? Which setting affects that, the new cloud swirling on Jool in 1.10 is hard to see. I'll mess with the setting myself to see what I like best. It's complicated, there is no single setting, but try to reduce scattering exposure or extinction. Might need a new config, I haven't looked at Jool yet. Quote Link to comment Share on other sites More sharing options...
Abedshehabi Posted July 2, 2020 Share Posted July 2, 2020 1.10 seems to be working perfectly fine for me, luckily. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 2, 2020 Author Share Posted July 2, 2020 2 hours ago, Abedshehabi said: 1.10 seems to be working perfectly fine for me, luckily. With the .dll? Quote Link to comment Share on other sites More sharing options...
Abedshehabi Posted July 2, 2020 Share Posted July 2, 2020 4 hours ago, blackrack said: With the .dll? Haven't tried it with the .dll. Also, I saw a weird rainbow bug from Duna but it's not bad enough to bother me. Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted July 3, 2020 Share Posted July 3, 2020 19 hours ago, blackrack said: Is it possible to get the log file from a shorter play session? A 150 MB log file is too much. Depends on your system, and most importantly your GPU. Specs would help. I haven't looked at 1.10 yet. I saw KSP's changelog and I don't expect to run into any major issues. I'm curious to see what isn't working but no need for a full-fledged bug report. k, ill get a shorter log now Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted July 3, 2020 Share Posted July 3, 2020 i got this log by tabbing through all the planets then alt f-4ing the game https://drive.google.com/drive/folders/1LbAXj77DQhtbNM9iDOqe4VUQfAorys6u this is the updated log btw Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 3, 2020 Share Posted July 3, 2020 Hi ... not sure how interested you'll be in this, but I'm currently testing Kopernicus Continued, on 1.10 with JNSQ 0.90.0. With that bare bones config, the visuals are correct. Adding scatterer causes the water on Kerbin to disappear. I've tested this by copying my scatterer folder from a working 1.8.1 install, and replacing the DLL with the one you linked a few messages back, built 7/3. The water can be fixed by disabling the Ocean Shaders option and restarting. I've put log files for two runs on my google drive if you're interested. One run is starting with ocean shaders on, the other with them option off. The larger log contains more shiz because I launched a capsule just to make sure it was the same in the flight scene as the space center scene. https://drive.google.com/drive/folders/1A_Gn6nW1teghxLQTpvVmr1j9wVBQz-ZK?usp=sharing Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 3, 2020 Author Share Posted July 3, 2020 2 hours ago, OrbitalManeuvers said: Hi ... not sure how interested you'll be in this, but I'm currently testing Kopernicus Continued, on 1.10 with JNSQ 0.90.0. With that bare bones config, the visuals are correct. Adding scatterer causes the water on Kerbin to disappear. I've tested this by copying my scatterer folder from a working 1.8.1 install, and replacing the DLL with the one you linked a few messages back, built 7/3. The water can be fixed by disabling the Ocean Shaders option and restarting. Is this an unofficial Kopernicus recompile for 1.10 or an actual update? Has Thomas moved on from Kopernicus? Quote Link to comment Share on other sites More sharing options...
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