blackrack Posted August 1, 2020 Author Share Posted August 1, 2020 On 7/28/2020 at 7:44 PM, mor128 said: I had Scatterer + Astronomer's installed with and without the .dll in my 1.10 game and I am getting some flickering oceans at high altitudes in a small square around engine exhausts. I uninstalled Scatterer to wait for the official 1.10 version but I could reinstall scatterer and provide the log + screenshot if that would help. Screens? Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted August 1, 2020 Share Posted August 1, 2020 1 hour ago, blackrack said: Screens? Taken on 1.9.1, the same happened on 1.10.1. Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 1, 2020 Author Share Posted August 1, 2020 17 minutes ago, Munarmunar said: Taken on 1.9.1, the same happened on 1.10.1. So what do engine exhausts have to do with this? Seems like it's happening everywhere. Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted August 1, 2020 Share Posted August 1, 2020 Just now, blackrack said: So what do engine exhausts have to do with this? Seems like it's happening everywhere. No no, it's not the engine exhaust but the water itself Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 1, 2020 Author Share Posted August 1, 2020 1 minute ago, Munarmunar said: No no, it's not the engine exhaust but the water itself Ah ok, the other person who reported this said it was around engine exhausts. Looks like z-fighting, this is with scatterer 0.0610? Which other mods and which versions? And was this working on 1.8 with the same configs? Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted August 1, 2020 Share Posted August 1, 2020 (edited) 23 minutes ago, blackrack said: Ah ok, the other person who reported this said it was around engine exhausts. Looks like z-fighting, this is with scatterer 0.0610? Which other mods and which versions? And was this working on 1.8 with the same configs? Yeah it's with Scatterer 0.0610, the only visual mods that i had (?) were SVE (and its dependencies) and EVE, everything updated to the latest version. I haven't tested 1.8 myself so idk Edited August 1, 2020 by Munarmunar Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 1, 2020 Share Posted August 1, 2020 Odd... It almost looks like there an EVE cloud layer at water level. Not sure what that is but I haven't seen it using Spectra/Scatterer. Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted August 1, 2020 Share Posted August 1, 2020 23 minutes ago, Avera9eJoe said: Odd... It almost looks like there an EVE cloud layer at water level. Not sure what that is but I haven't seen it using Spectra/Scatterer. Weird... I could try with other visual addons, maybe it is an SVE issue, but i wouldn't say so, idk Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted August 1, 2020 Share Posted August 1, 2020 I'm not having any issues with Scatterer, EVE, SVE, a friend of mine though does. Turned out he's using Windows 10 with DX12 (or at least 11.2), while I'm using Windows 7 with DX11 incl. the Platform Update - maybe this is related to the reported issues? Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted August 1, 2020 Share Posted August 1, 2020 (edited) 1 hour ago, VoidSquid said: I'm not having any issues with Scatterer, EVE, SVE, a friend of mine though does. Turned out he's using Windows 10 with DX12 (or at least 11.2), while I'm using Windows 7 with DX11 incl. the Platform Update - maybe this is related to the reported issues? Yeah i'm using Windows 10 with DX12 as well, maybe it is DirectX? Edited August 1, 2020 by Munarmunar Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted August 1, 2020 Share Posted August 1, 2020 Curious: have you tried forcing DX11, i.e. launching KSP with "-force-d3d11" ? Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted August 1, 2020 Share Posted August 1, 2020 16 minutes ago, VoidSquid said: Curious: have you tried forcing DX11, i.e. launching KSP with "-force-d3d11" ? Nope Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 1, 2020 Share Posted August 1, 2020 (edited) DX could be a culprit, Blackrack has had problems with DX vs opengl in the past for different OS Edited August 1, 2020 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 1, 2020 Share Posted August 1, 2020 I experienced this as well on JNSQ but assumed (perhaps correctly) it was an EVE bug. Using the scatterer ocean shaders mostly kills it. Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) 13 hours ago, R-T-B said: I experienced this as well on JNSQ but assumed (perhaps correctly) it was an EVE bug. Using the scatterer ocean shaders mostly kills it. Ok so I tested and this happens with stock with the ocean shaders off, thanks for the report guys. Also happens on 1.9 Edited August 2, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) On 7/3/2020 at 10:43 PM, OrbitalManeuvers said: Hi ... not sure how interested you'll be in this, but I'm currently testing Kopernicus Continued, on 1.10 with JNSQ 0.90.0. With that bare bones config, the visuals are correct. Adding scatterer causes the water on Kerbin to disappear. I've tested this by copying my scatterer folder from a working 1.8.1 install, and replacing the DLL with the one you linked a few messages back, built 7/3. The water can be fixed by disabling the Ocean Shaders option and restarting. I've put log files for two runs on my google drive if you're interested. One run is starting with ocean shaders on, the other with them option off. The larger log contains more shiz because I launched a capsule just to make sure it was the same in the flight scene as the space center scene. https://drive.google.com/drive/folders/1A_Gn6nW1teghxLQTpvVmr1j9wVBQz-ZK?usp=sharing So I'm not getting this issue, downloaded JNSQ 0.90.0 and the latest download of Kopernicus Continued, and the ocean is working correctly. Edited: NVM I had the wrong version of Kopernicus Continued, let me try again. Edited again: Nope, works fine, no problems Edited August 2, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 2, 2020 Author Share Posted August 2, 2020 So guys I couldn't reproduce the issue reported above with JNSQ, but I fixed the issue with the stock ocean reported above. Other than that I found no other issues on 1.10, I played for a while and it all seems pretty stable. I'm going to package a release with what I have now, and if there are issues you can report them and I will fix them when I have time. Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted August 2, 2020 Share Posted August 2, 2020 14 minutes ago, blackrack said: So guys I couldn't reproduce the issue reported above with JNSQ, but I fixed the issue with the stock ocean reported above. Other than that I found no other issues on 1.10, I played for a while and it all seems pretty stable. I'm going to package a release with what I have now, and if there are issues you can report them and I will fix them when I have time. Nice, thanks! I've got to play with shaders off because it burns my GPU a little, but otherwise, scatterer is awesome Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted August 2, 2020 Share Posted August 2, 2020 (edited) Heyho @blackrack, did you use a different software to create the zip file for this release than you did in the past? The NetKAN bot gets the following error trying to open the file to index it: Quote https://spacedock.info/mod/141/scatterer/download/0.0621 is not a valid ZIP file: Error in step EntryHeader for GameData/scatterer/config/config.cfg: Exception during test - 'Compression method not supported' Edited August 2, 2020 by DasSkelett Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) 1 hour ago, DasSkelett said: Heyho @blackrack, did you use a different software to create the zip file for this release than you did in the past? The NetKAN bot gets the following error trying to open the file to index it: I did, I'll revert back to the old one. Edited: done Edited August 2, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 3, 2020 Share Posted August 3, 2020 17 hours ago, blackrack said: So I'm not getting this issue, downloaded JNSQ 0.90.0 and the latest download of Kopernicus Continued, and the ocean is working correctly. OK, I'm back on 1.8.1, with released versions of everything. With a bare-bones JNSQ/AVP installation, scatterer does not render water for me until I turn off the ocean shader. But let's ignore that for a sec ... I'm also getting a debug log spam message from scatterer. Maybe you can help me figure this one out and see if it leads to something that I've installed wrong, etc. Here's a link to the log file, which should have a list of the mods? https://drive.google.com/drive/folders/1WE8T87K4zcIEqRzjhTQRYjPRVyRfI3KO?usp=sharing The repeated message is [EXC 23:01:54.599] NullReferenceException: Object reference not set to an instance of an object scatterer.SkyNode.UpdateStuff () (at <c242f3d90315428492d244d6912c4c64>:0) scatterer.SkyNode.OnPreRender () (at <c242f3d90315428492d244d6912c4c64>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Any ideas? Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 3, 2020 Author Share Posted August 3, 2020 2 hours ago, OrbitalManeuvers said: OK, I'm back on 1.8.1, with released versions of everything. With a bare-bones JNSQ/AVP installation, scatterer does not render water for me until I turn off the ocean shader. But let's ignore that for a sec ... I'm also getting a debug log spam message from scatterer. Maybe you can help me figure this one out and see if it leads to something that I've installed wrong, etc. Here's a link to the log file, which should have a list of the mods? https://drive.google.com/drive/folders/1WE8T87K4zcIEqRzjhTQRYjPRVyRfI3KO?usp=sharing The repeated message is [EXC 23:01:54.599] NullReferenceException: Object reference not set to an instance of an object scatterer.SkyNode.UpdateStuff () (at <c242f3d90315428492d244d6912c4c64>:0) scatterer.SkyNode.OnPreRender () (at <c242f3d90315428492d244d6912c4c64>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Any ideas? [LOG 22:56:16.112] [Scatterer][Debug] Atmosphere config not found for: Kerbin Quote Link to comment Share on other sites More sharing options...
mor128 Posted August 3, 2020 Share Posted August 3, 2020 On 8/1/2020 at 5:21 PM, blackrack said: So what do engine exhausts have to do with this? Seems like it's happening everywhere. I had this z-fighting in a small square around the exhaust effects. The rest of the ocean looked normal. When I cut the engines it was gone. However the new version fixed it for me, too. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 3, 2020 Share Posted August 3, 2020 4 hours ago, blackrack said: [LOG 22:56:16.112] [Scatterer][Debug] Atmosphere config not found for: Kerbin Sorry, what conclusion should I be drawing from this line? Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 3, 2020 Author Share Posted August 3, 2020 3 hours ago, OrbitalManeuvers said: Sorry, what conclusion should I be drawing from this line? That your Kerbin atmosphere config is missing or named incorrectly, in other words, better reinstall your mods and configs one by one Quote Link to comment Share on other sites More sharing options...
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