Neebel Posted November 14, 2021 Share Posted November 14, 2021 (edited) After updating to the newest version, I have some weird issues with Beyond Home planets. Can't really describe so pics: So first off, most planets/moons with an atmosphere got a weird, inappropriate glare; that's Lua for example, it only got 10 km of atmosphere but this effect makes it look like a lot more. And then there's Hydrus, the second innermost planet, which is completely broken. I will probably downgrade the version again, but would appreciate it if someone could take a look at it, will also cross-post it over to the Beyond Home tread. Edited November 15, 2021 by Neebel fixed broken image link Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 15, 2021 Share Posted November 15, 2021 Besides the issues with JNSQ, when adding GPP (as GPP_Secondary) every celestial body is without issues in Tracking Station. Quote Link to comment Share on other sites More sharing options...
Dash8466 Posted November 15, 2021 Share Posted November 15, 2021 14 hours ago, Neebel said: After updating to the newest version, I have some weird issues with Beyond Home planets. Can't really describe so pics: So first off, most planets/moons with an atmosphere got a weird, inappropriate glare; that's Lua for example, it only got 10 km of atmosphere but this effect makes it look like a lot more. And then there's Hydrus, the second innermost planet, which is completely broken. I will probably downgrade the version again, but would appreciate it if someone could take a look at it, will also cross-post it over to the Beyond Home tread. I have this problem as well but with kerbin The Atmosphere seems too big Quote Link to comment Share on other sites More sharing options...
Delay Posted November 15, 2021 Share Posted November 15, 2021 5 minutes ago, Dash8466 said: I have this problem as well but with kerbin The Atmosphere seems too big Are you using Scatterer's default? Quote Link to comment Share on other sites More sharing options...
Dash8466 Posted November 15, 2021 Share Posted November 15, 2021 Indeed, together with Scatterer Sunflare 15 minutes ago, Delay said: Are you using Scatterer's default? Quote Link to comment Share on other sites More sharing options...
Delay Posted November 15, 2021 Share Posted November 15, 2021 14 minutes ago, Dash8466 said: Indeed Huh, that's interesting. My atmosphere doesn't seem as large as yours in LKO. Quote Link to comment Share on other sites More sharing options...
theicon32 Posted November 15, 2021 Share Posted November 15, 2021 Using OPM as well, just wanted to add in- my game is bugged after the latest update as well. Kerbin's atmosphere is huge, the ships glow bright blue on the day side only. Just commenting as I look for a fix. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted November 15, 2021 Share Posted November 15, 2021 I wouldnt mind reducing the atmospheric haze height as well on Kerbin, seems larger now at 104Km Or should it look that way? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 16, 2021 Share Posted November 16, 2021 The blue (or colored) spacecraft glitch is something that I'll happily live with for all the other awesomeness this new version provides. No doubt this is only a temporary state. Quote Link to comment Share on other sites More sharing options...
Dakitess Posted November 16, 2021 Share Posted November 16, 2021 On 11/11/2021 at 7:46 PM, blackrack said: Not required, well I guess it's a bug then. If you can just add an issue here (you can just link/copy the forum post since it has all the details): https://github.com/LGhassen/Scatterer/issues Sooo I've reached out TU team, and they brought some details and testing that can be found here : Also, a friend of mine gave me another feedback, still waiting for further details but seeing my video, this is his reaction : "had the same issue but without even TU, since i was using Restock. Had most of graphics mods that you show in your GameData, but older version as it's an older install, older issue". Sooo... Might be related to EVE Redux maybe ? Did not change my EVE Redux version between working / flickering state, only Scatterer as said previously, but maybe the new scatterer triggered something ? Hope it can help, thanks again, i'll stick with the older Scatterer till some fix it happens :p Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted November 16, 2021 Share Posted November 16, 2021 (edited) -deleted- Edited November 16, 2021 by HB Stratos Quote Link to comment Share on other sites More sharing options...
Michel Bartolone Posted November 16, 2021 Share Posted November 16, 2021 I updated scatterer, scatterer default config, and scatterer sunflare on Sunday, and I've been getting Unity GC collection crashes that I wasn't getting before the upgrade. I know...upload logs...I have not been able to capture the logs yet, and I was just wondering if anyone else has seen a similar issue? It could be related to something else, external to the game itself (windows updates etc), or possibly interaction with some other mods (I have a ton) and just coincidental timing. Quote Link to comment Share on other sites More sharing options...
theicon32 Posted November 16, 2021 Share Posted November 16, 2021 (edited) So just to list the issues I've noticed with the scatterer update on my game (I'm not a programmer so I apologize if this isn't helpful), the atmospheres of kerbin and Laythe are huge, the ships light up bright blue on the day side of Kerbin up to at least 120k, Kerbin's terminator is misshapen (viewed from the poles, kerbin looks kind of like a blue pacman). I've got a lot of mods running, took a minute to narrow it down to scatterer but going back to 3:v0.0772 fixes everything, so it's pretty trivial. Thanks for everything you do guys! Edited November 16, 2021 by theicon32 some of the issues I originally listed seem unrelated to scatterer Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted November 16, 2021 Share Posted November 16, 2021 I'm trying to get the stock anti aliasing to work again with modern scatterer and I'm willing to sacrifice some performance to it cause even with post processing AA in scatterer I have many things that just look horrible. What was mentioned in some previous posts was that I need to switch scatterer back into projector mode for it to work. I've looked everywhere for a setting with this name, but I could find none. The closest I found was this: useDepthBufferMode = True weirdly enough this one only exists in the presets, and is not present in the settings.cfg. Adding it to the settings cfg manually and setting it to false does not appear to fix it. One workaround-ish thing I have found is to set TUFX antialiasing to temporal, which works great, if only it didn't make everything look like it was out of focus too. So my question is, how do I get good MSAA to work again? It just looks horrible to have the navigation light poles fade in and out of existence because they are too thin. Thanks for any help! Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted November 17, 2021 Share Posted November 17, 2021 (edited) Alright, so this bug has persisted for a while and now I cant seem to avoid it. KSP: 1.11.2 Windows 64bit Problem: Water's surface mesh clumped into a large cuboid over the KSC Mods installed: Scatterer 0.0825b Environmental Visual Enhancements Redux 1.11.51 Spectra 1.5.0 Reproduction steps: Load a save, once you get in, the camera should be placed inside the oscillating cube. Note: You can see the abomination at the launchpad and runway. As I launched a rocket from the launchpad, it looks really weird as you get higher. The water is still where it is supposed to be, but it's invisible. Spoiler Hope these pictures help. https://imgur.com/a/cx8AFNc Also, I know I've had this bug before. Edited November 17, 2021 by Naeth Kerman Added more pictures to the Imgur link. Quote Link to comment Share on other sites More sharing options...
Just a random person Posted November 17, 2021 Share Posted November 17, 2021 On 11/15/2021 at 1:10 PM, Dash8466 said: I have this problem as well but with kerbin The Atmosphere seems too big Same here Quote Link to comment Share on other sites More sharing options...
Columbia Posted November 17, 2021 Share Posted November 17, 2021 On 11/13/2021 at 9:30 PM, Delay said: @Columbiais that the hotfixed version? Because the ground is not supposed to be this overexposed anymore. I tried it with 0.0825 as well, but unfortunately the flag issue was still there. Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 17, 2021 Author Share Posted November 17, 2021 Sorry guys I'm on vacation and can't look into any issues currently, but I will list some of the recurring issues I saw mentioned: 1) Flickering textures with TU: Dakitess and TU guys provided a good lead 2) Atmos are xbox hueg: Don't know, I configured stock kerbin to be ~70km iirc, you may just be using a config that hasn't uodated for the new version 3) Blue atmo on ship in orbit:: old bug that seems to have come back with the new version 4) MSAA: MSAA with new scatterer will causes blac k lines, and peojector mode has been removed from the newest version (check the changelog for why), there is TAA in scatterer you can use or SMAA 5) Ttansparent flags: haven't looked into it. Make flag non transparent as a temp fix maybe? 6) Clumped ocean: No obvious leads in the logs although the issue appears sincw a version changed. Haven't looked into it further. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 17, 2021 Share Posted November 17, 2021 Enjoy your vacation, forget about KSP for a hot minute! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 17, 2021 Share Posted November 17, 2021 (edited) 20 hours ago, blackrack said: 3) Blue atmo on ship in orbit:: old bug that seems to have come back with the new version Before I forget, I have seen this 2 days ago on test version for multi-sun support v0.0785 from 2021-08-22 as well - like a "backwards infection" sine I tested 0.0824+ Weird is, that I did not ever have it before I read about it since 0.0824+ test releases came out. Edited November 18, 2021 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
EasyAce Posted November 18, 2021 Share Posted November 18, 2021 Noo! Some days ago the planets looked beautifull! Blue, shiny and with fine atmospheres. Today it is all but gone. Reverted back to the old. What did you do in the latest update? Quote Link to comment Share on other sites More sharing options...
EasyAce Posted November 18, 2021 Share Posted November 18, 2021 29 minutes ago, EasyAce said: Noo! Some days ago the planets looked beautifull! Blue, shiny and with fine atmospheres. Today it is all but gone. Reverted back to the old. What did you do in the latest update? Just want to add: It seems my scatterer stopped working with the latest version: 3:v.0.0825b I tried 3:v.0.0825 and had the same issues. Then when I switched to 3:v.0.0824 everything was working again.... so I stick to 824 Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 18, 2021 Share Posted November 18, 2021 10 hours ago, EasyAce said: Noo! Some days ago the planets looked beautifull! Blue, shiny and with fine atmospheres. Today it is all but gone. Reverted back to the old. What did you do in the latest update? Some/many of the new features basically require re-creation of atmosphere configs for planet packs. The funky blue overlay on spacecraft is a bug. The dev is apparently on vacation at the moment, so the best bet is to roll back to the previous 'happy' version for the time being, and just enjoy the public test version on a game you're not relying on for screenshots. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted November 19, 2021 Share Posted November 19, 2021 22 hours ago, Beetlecat said: Some/many of the new features basically require re-creation of atmosphere configs for planet packs. The funky blue overlay on spacecraft is a bug. The dev is apparently on vacation at the moment, so the best bet is to roll back to the previous 'happy' version for the time being, and just enjoy the public test version on a game you're not relying on for screenshots. I've already made some ridiculous atmospheres! Sadly I took no screenshots of them. Quote Link to comment Share on other sites More sharing options...
stratvox Posted November 23, 2021 Share Posted November 23, 2021 On 11/16/2021 at 9:51 PM, Naeth Kerman said: Hope these pictures help. https://imgur.com/a/cx8AFNc Also, I know I've had this bug before. Good acid, maaannnnn.... Quote Link to comment Share on other sites More sharing options...
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