V8jester Posted February 17, 2016 Share Posted February 17, 2016 You fixed it! The water doesn't pull a Houdini! Woo Hoo! Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) 25 minutes ago, V8jester said: You fixed it! The water doesn't pull a Houdini! Woo Hoo! Yep, it was a pain to fix but it works everywhere and at all orientations now. Although there is a small performance hit I'm working on. But yeah, this is awesome, I don't need the fake postprocessing ocean and it's flickering and z-fighting anymore. Edited February 17, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
haev Posted February 17, 2016 Share Posted February 17, 2016 Dang, that looks great! I think the fixed z-fighting will make orbiting a little less distracting. Quote Link to comment Share on other sites More sharing options...
Cooboo Posted February 17, 2016 Share Posted February 17, 2016 Hey, just to let you devs know. Kerbal stuff is down (And mega doesn't work for everyone) There Is a "New" Kerbal stuff though called space dock http://spacedock.info. Just so you're aware Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 17, 2016 Author Share Posted February 17, 2016 15 minutes ago, Cooboo said: Hey, just to let you devs know. Kerbal stuff is down (And mega doesn't work for everyone) There Is a "New" Kerbal stuff though called space dock http://spacedock.info. Just so you're aware I registered 24 hours ago and never received the confirmation e-mail. I'm guessing they're swamped? Quote Link to comment Share on other sites More sharing options...
Cooboo Posted February 17, 2016 Share Posted February 17, 2016 Just now, blackrack said: I registered 24 hours ago and never received the confirmation e-mail. I'm guessing they're swamped? Ohhhh yeah, I'm trying to help out but Its hard. It's all volunteers Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 17, 2016 Author Share Posted February 17, 2016 1 minute ago, Cooboo said: Ohhhh yeah, I'm trying to help out but Its hard. It's all volunteers Alright, good luck and keep it up! Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 17, 2016 Share Posted February 17, 2016 2 minutes ago, blackrack said: I registered 24 hours ago and never received the confirmation e-mail. I'm guessing they're swamped? Did you make sure to check your spam folder? Mine got sent there. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 17, 2016 Author Share Posted February 17, 2016 2 minutes ago, Nhawks17 said: Did you make sure to check your spam folder? Mine got sent there. It's not there either. Quote Link to comment Share on other sites More sharing options...
HerrGeneral Posted February 17, 2016 Share Posted February 17, 2016 20 hours ago, blackrack said: I haven't tried 0.9.7.4 yet but last time I checked on 0.9.7.2 there was no such thing. http://imgur.com/a/kOcgY I took a couple screenshots- maybe they're using a newer shader since 0.9.7.2? The effect looks super exaggerated, but it's definitely there. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) I'll just leave this here 44 minutes ago, HerrGeneral said: http://imgur.com/a/kOcgY I took a couple screenshots- maybe they're using a newer shader since 0.9.7.2? The effect looks super exaggerated, but it's definitely there. Could you please check if this happens on procedurally generated planets also? I noticed that some features are only enabled on planets manually created, for example, only Saturn's rings look different when seen from behind (not sure what the effect is called but it has something to do with transparency and the thickness of the rings). Edited February 17, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
rbray89 Posted February 17, 2016 Share Posted February 17, 2016 11 minutes ago, blackrack said: I'll just leave this here Could you please check if this happens on procedurally generated planets also? I noticed that some features are only enabled on planets manually created, for example, only Saturn's rings look different when seen from behind (not sure what the effect is called but it has something to do with transparency and the thickness of the rings). Nice! Did you get the AA working? Quote Link to comment Share on other sites More sharing options...
gkorgood Posted February 17, 2016 Share Posted February 17, 2016 On 2/11/2016 at 5:06 PM, Deizelpunk said: Alright, if I COULD have the file I would really like it, I will probably modify it a lot but il be sure to credit you if I use it in a video or something! Here you go! I take no responsibility for the consequences of using this craft, and full responsibility for designing it. Quote Link to comment Share on other sites More sharing options...
TyrannoFan Posted February 17, 2016 Share Posted February 17, 2016 12 minutes ago, blackrack said: I'll just leave this here *EPIC SCREENSHOT* Could you please check if this happens on procedurally generated planets also? I noticed that some features are only enabled on planets manually created, for example, only Saturn's rings look different when seen from behind (not sure what the effect is called but it has something to do with transparency and the thickness of the rings). Okay, first off, that looks absolutely #$%"ing magnificent. Second off, in 0.9.7.4 RC1, I can confirm that the sun glare absolutely gets tinted through atmospheres, no matter the composition or whether is procedural or not. With some, its less noticeable (slightly yellow sun to white sun), but other times you get something like this (the sun here is a yellow dwarf, this is a random procedural planet in the Milky Way): https://zippy.gfycat.com/RegalMindlessAntbear.mp4 In that gyfcat link, you can clearly see it tinted as yellow, red and pink/purple. Quote Link to comment Share on other sites More sharing options...
sDaZe Posted February 18, 2016 Share Posted February 18, 2016 any idea when that amazingness will be released? Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 18, 2016 Author Share Posted February 18, 2016 48 minutes ago, rbray89 said: Nice! Did you get the AA working? Not yet, I found a fast gaussian blur shader I'll try soon though. That is one of the good screenshots that don't show any issues 33 minutes ago, TyrannoFan said: Okay, first off, that looks absolutely #$%"ing magnificent. Second off, in 0.9.7.4 RC1, I can confirm that the sun glare absolutely gets tinted through atmospheres, no matter the composition or whether is procedural or not. With some, its less noticeable (slightly yellow sun to white sun), but other times you get something like this (the sun here is a yellow dwarf, this is a random procedural planet in the Milky Way): https://zippy.gfycat.com/RegalMindlessAntbear.mp4 In that gyfcat link, you can clearly see it tinted as yellow, red and pink/purple. Alright thanks a lot. 5 minutes ago, sDaZe said: any idea when that amazingness will be released? Probably will never be "released" as the method has inherent limitations, but I'll try to have a test version out soon along with all the new features and changes. A lot has changed under the hood and most new features are only halfway there but I will need some public testing and feedback. Quote Link to comment Share on other sites More sharing options...
Hatura Posted February 18, 2016 Share Posted February 18, 2016 So I am having problems with the ocean it looks very pixelated at times. All I have installed currently is SVE http://imgur.com/MGCblri Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 18, 2016 Author Share Posted February 18, 2016 1 hour ago, Hatura said: So I am having problems with the ocean it looks very pixelated at times. All I have installed currently is SVE http://imgur.com/MGCblri Something is disabling mipmaps, try a different video mode (dx11, opengl), different KSP graphics settings and check your driver settings for anything that might be affecting mipmaps. Quote Link to comment Share on other sites More sharing options...
Hatura Posted February 18, 2016 Share Posted February 18, 2016 3 minutes ago, blackrack said: Something is disabling mipmaps, try a different video mode (dx11, opengl), different KSP graphics settings and check your driver settings for anything that might be affecting mipmaps. Would ActiveTextureManagement disable mipmaps? Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 18, 2016 Author Share Posted February 18, 2016 40 minutes ago, Hatura said: Would ActiveTextureManagement disable mipmaps? I wouldn't think it does but you're welcome to try. Last time someone had this it went away by switching to dx11. Quote Link to comment Share on other sites More sharing options...
Hatura Posted February 18, 2016 Share Posted February 18, 2016 4 minutes ago, blackrack said: I wouldn't think it does but you're welcome to try. Last time someone had this it went away by switching to dx11. So I did 3 things that I think helped it. In the the settings of Active Texture Management I changed the filtering from bilinear to trilinear and I think that solved something but at the same time I changed from opengl to dx11. The last thing I did was turn off a AMD setting that messed with mipmaps. Anyways all solved and thanks for making that awesome looking mod. Quote Link to comment Share on other sites More sharing options...
Cooboo Posted February 18, 2016 Share Posted February 18, 2016 On February 15, 2016 at 7:19 PM, Mad Rocket Scientist said: There's an alternate DL link on the OP: https://mega.nz/#!fIxykRaA!J_aiIDW5xAxSE10_ACKBX41DE0_wJlH1Dxi7I1S9s18 Yes, I understand that, but it won't give me a zip file it gives me a file I can't read. I was asking for a third download option Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 18, 2016 Author Share Posted February 18, 2016 (edited) 44 minutes ago, Cooboo said: Yes, I understand that, but it won't give me a zip file it gives me a file I can't read. I was asking for a third download option I still haven't received my spacedock email. Could you do something? Edited: nvm, seems I can login now without confirmation. Edited February 18, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Cooboo Posted February 18, 2016 Share Posted February 18, 2016 18 minutes ago, blackrack said: I still haven't received my spacedock email. Could you do something? Edited: nvm, seems I can login now without confirmation. Me I'm still waiting for them to tell me how I ca help, they have yet to get back to me. I'm glad you've gotten on though. I know they are close to fixing this email issue, it's just that the website was erected extremely quickly and they have a ton of kinks to work out. I have faith though Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 18, 2016 Author Share Posted February 18, 2016 (edited) 3 hours ago, Cooboo said: Yes, I understand that, but it won't give me a zip file it gives me a file I can't read. I was asking for a third download option It's a 7-zip file, download 7-zip (it's free, fast and handles all the common compression formats) or wait a few seconds, I'm currently uploading to spacedock. Edited: up on spacedock http://spacedock.info/mod/141/scatterer Edited again: Hmm, turns out the default shadow system can be used to make the terrain generate shadows, this complements the godrays nicely. Postprocessing disabled so you can see the shadows: Edited February 18, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
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